| Tactics
in 'South Africa's War'
Scenario 12:
'Driven by Germans'
Part III: 0930 – 1030 Hours
By Doug McNair
May 2007
The Italian armored assault crashes on the
South African inner perimeter in today’s
installment of my replay of “Driven
by Germans” from Panzer
Grenadier: South Africa's War. (For
the first installment, click
here.)
In our last episode, Italian tanks and infantry
shredded the northern South African roadblock
with massive casualties on both sides, and
an Italian armored column moved toward the
South African artillery position on the hilltop
after killing the sole British tank platoon.
Nonetheless, the inner South African defenses
are strongly manned and dug-in, so the Italians
will have to make maximum use of the surrender
rule, pounding South African units from a
distance until they become demoralized, then
rushing in units to demand their surrender
before the South African artillery can once
again break up the Italian infantry advance.
The battle continues.
Turn 9 – 0930 Hours
Step losses have dropped Italian initiative
down to 2, but have also dropped South African
initiative down to 0. Unfortunately for the
Italians, the South Africans win initiative,
and they start by activating what’s
left of their roadblock, blasting away point-blank
at the Italians while trying to rally one
of the last two INF units there before it
surrenders.
Point-blank HMG fire just barely fails to
again demoralize a demoralized Italian BERS
unit, a disrupted 2-pounder AT gun rolls a
modified 9 and bounces shells off a Sem. 75/18
tank unit, and the demoralized INF unit fails
to recover and flees along with its lieutenant.
The Italians reply by targeting all their
offboard artillery on the hilltop, trying
to wipe out one of the 25-pounder artillery
units and its accompanying mortar. Both the
artillery and mortar become disrupted. The
two forward artillery units respond with long-range
AT shots on the approaching armored column
while the other artillery and mortars hit
BERS and MTC units nearing the South African
perimeter. The AT shots miss, all South African
bombardment fire is ineffective, and so is
fire from the forward tanks of the Italian
armored column in the hills. A shot from a
2-pounder AT gun west of the roadblock goes
wide, and an overwhelming assault on the last
South African INF unit at the roadblock rolls
a 1 and is ineffective.
The just-assaulted INF unit at the roadblock
fails to recover to good order, and two Italian
tank platoons approach to within two hexes
of the Italian units dug in on the road west
of the hill. South African offboard artillery
is ineffective, and the Italian motorcycle
units resume their flanking maneuver, driving
outside South African HMG range to a point
due east of the artillery on the hilltop.
That puts a damper on South African plans
to reinforce the northern section of their
perimeter, and the turn ends on lots of Italian
recoveries.
Turn 10 – 0945 Hours
The Italians win initiative, and their offboard
artillery demoralizes a South African 18-pounder
artillery unit on the hilltop. That’s
doubly-bad news for the Springboks, who are
now forced to split their remaining artillery
and mortar fire between the Italian tanks
forming fire teams to the north and the motorcycles
which are about to swing south of the hill
to hit the exposed South African rear.
The news gets even worse as all artillery
and mortar fire is ineffective and the crew
of the 18-pounder fails to recover and flees,
abandoning their guns and eliminating the
artillery unit. Then the Italian fire teams
start to open up, disrupting an HMG unit and
demoralizing an INF unit at the northernmost
point of the inner South African perimeter.
BERS units charge toward the disrupted and
demoralized South Africans, but the perimeter
responds with murderous opportunity fire that
kills one BERS step and disrupts three others.
Then 2-pounder AT guns from west of the roadblock
open fire on the Italian tanks nearest the
perimiter, gaining a +2 crossfire bonus since
the hilltop artillery fired at them from the
opposite direction earlier in the turn. The
guns score a modified 11 and kill an M13/40
step but fail to break the morale of the other
step. The tanks open fire on the other AT
gun platoon that could hit them this turn,
but fail to hurt it. The AT platoon misses,
and the neighboring South African HMG platoon
fails to hurt the BERS unit adjacent to it.
Three motorcycle units and a leader then drive
a dogleg to a point southeast of the hill,
from which they can approach any point in
the weak South African rear next turn. The
lone South African INF unit remaining at the
roadblock recovers to good order, but the
Italians immediately assault it and kill one
of its steps, disrupting the other step and
demoralizing its leader. But both Italian
tank platoons in the assault become demoralized,
so the remnants of the roadblock keep holding
out, with the South Africans having the only
undemoralized unit in the assault hex!
The HMG unit that fled from the roadblock
and is now near the soon-to-be-threatened
South African rear recovers to good order,
but then a stack of 3 M13/40 tanks rolls a
12 for an X result on the hex just north of
the one the BERS units charged earlier in
the turn. One South African INF unit takes
a step loss, and it and the other INF in the
hex both become demoralized.
The remaining M13/40 (adjacent to the firing
stack) rushes up to the hex between the two
stacks of demoralized and disrupted South
African units, eager to demand their surrender
next turn. The South African lieutenant colonel
commanding the perimeter defenses tries to
rally all three demoralized units there, and
the one in the hex next to the BERS units
recovers to Disrupted status, but the two
which the tanks just demoralized fail and
flee.
That leaves a one-hex hole right in the center
of the northern perimeter, and the South Africans
have no choice but to plug it with a unit
from the eastern edge of the hilltop, plus
a lieutenant with a +1 morale bonus. Another
motorcycle unit drives to a point southeast
of the hill, another INF unit moves to plug
the gap in the South African perimeter, and
the turn ends on a Fog of War roll after most
units get a chance to recover.
Turn 11 – 1000 Hours
The Italians have only lost 16 steps so their
initiative is still 2, and they win initiative
by enough to get two activations before the
South Africans. Italian offboard artillery
pounds the northernmost perimeter hex, hoping
to demoralize one of the disrupted units there
so that an adjacent unit can then activate
and demand the surrender of the whole stack.
All South African units hold morale, but their
lieutenant colonel becomes disrupted. Then
two stacks of tanks activate and fire on the
INF units which just moved-in to plug the
gap in the perimeter, but are ineffective.
The perimeter holds!
That gives the hilltop artillery the freedom
to concentrate fire on the motorcycle units
driving hard for the South African rear, while
a Major with a +1 morale bonus tries to rally
the two INF units that fled from the northern
perimeter plus a disrupted mortar and 25-pounder
unit. Fire from the hilltop scores an X result,
killing one MTC step and demoralizing another.
The major rallies the disrupted mortar and
25-pounder unit to good-order, and also rallies
the demoralized INF units to Disrupted status.
That does a lot to strengthen South African
defenses, and will make the artillery much
more dangerous if the motorcycles can’t
get to them soon. So, rather than taking another
turn to drive all the way into the South African
rear, the motorcycles make a hard right turn
and drive straight up the hill to hit the
most exposed point in the southeastern South
African perimiter. The lead MTC unit and the
tenente colonel leading it make it through
most of the opportunity fire directed at them,
but the last shot rolls a 12 for an M2 result,
demoralizing the tenente colonel and disrupting
the MTC unit.
The remaining good-order MTC unit drives up
to assist and makes it through the remaining
opportunity fire in good-order, so it will
be able to assault next turn if the other
Italian leader in the area can make it there
to join it. The demoralized, half-strength
MTC unit they left behind fails to recover,
but doesn’t have to flee because it’s
outside South African direct fire range.
The disrupted HMG and INF unit at the northernmost
point of the perimeter fire point-blank on
the disrupted BERS units that rushed them,
but do no damage. Then the other Italian MTC
unit and a lieutenant drive outside the opportunity
fire range of the South African units on the
eastern hillside to join the good-order MTC
preparing to assault. But on the way in, the
lone INF unit on the southern hillside that
can op-fire at them rolls a 2, disrupting
both the tenente and his MTC unit before they
can make it adjacent to the perimeter. Once
again the South Africans break up the flank
attack!
The 2-pounder AT guns west of the roadblock
open fire on the tanks in the road, just barely
missing on a 9. Once again those tanks fire
at the other AT gun at the roadblock before
it can fire, but they do no damage. The AT
gun misses, and so does the Italian M13/40
tank firing point-blank on the units which
moved up to plug the gap in the perimeter.
The units plugging the gap fire at the disrupted
BERS units nearby but do no damage, and one
of those BERS units recovers to good order.
That draws more fire from the perimeter, which
does no damage. A column of BERS and HMG units
that’s been rallying on the road for
a long time finally starts moving south (now
that there’s a good-order leader with
it), but the lead unit becomes disrupted by
long-range HMG fire from west of the roadblock.
The leader and his remaining units make it
through remaining opportunity fire, and then
the half-strength, disrupted South African
INF unit in the roadblock assault hex assaults
the two demoralized Italian tank units there.
It only rolls a 2 and does no damage, and
the demoralized leader with it fails to recover
and flees. Then a tank and HMG fire team fires
at a previously-unscathed perimeter hex near
the road and rolls a 2 for an X result, killing
a South African INF step and disrupting another.
A BERS unit that didn’t fire moves south
and into the hex with the South African leader
who fled the assault hex, displacing him to
the next hex south and cutting off the roadblock
from behind.
A South African sergeant and INF unit in the
rear then move southwest and adjacent to the
MTC unit and leader who got stopped short
of the perimeter, hoping to assault them next
turn before they can recover morale, and also
to put the demoralized MTC unit to the southeast
inside South African fire range and make it
flee. An Italian tenente rushes up to join
the M13/40 tank unit and the just-recovered
BERS adjacent to the northern perimeter so
they can make a combined-arms assault next
turn, and he survives opportunity fire in
good-order.
The just-disrupted South African INF unit
south of there recovers morale, and one of
the demoralized tanks in the roadblock assault
hex recovers morale while the other flees.
An INF unit from the western perimeter moves
northeast to reinforce the northernmost perimeter
hex against the incoming tank and BERS assault,
and with the Italian flanking maneuver about
to be counterassaulted, the western perimeter
swings the door northwest to block the road
against Italians bypassing the roadblock.
The turn then ends on recoveries, but not
before South African offboard artillery demoralizes
the BERS unit that was about to assault the
northernmost perimeter hex with the tanks
next turn, plus the disrupted half-strength
BERS in the same hex with it! There will be
no combined-arms assault on the perimeter
next turn, and all of a sudden the Italians
are vulnerable to counterassaults on the northern
and southeastern hillsides.
Turn 12 – 1015 Hours
At 17 step losses the Italians are still at
Initaitive 2, and they beat the South Africans
by one activation. With the 25-pounder on
the hilltop now in good order, they’ve
got to demoralize it lest it kill the now-unsupported
Italian tank unit at the northern perimeter.
They hit it with offboard artillery, but both
it and the mortar in its hex pass their morale
checks, and the hilltop erupts with bombardment
and AT fire.
The 25-pounder rolls a modified 9 and just
barely misses the Italian tanks, and while
the remaining artillery and mortars fail to
do any damage to the motorcycles on the southeast
perimeter, both INF units that fled from the
northern perimeter recover to good order.
The demoralized BERS units at the northern
perimeter try to recover morale before they
get assaulted, while the tank unit that just
had 25-pounder shells bouncing off its armor
fires point-blank at the three-high South
African INF stack adjacent to it. The half-strength
BERS recovers to disrupted status but the
full-strength BERS fails and flees, and all
units in the three-high stack hold morale.
Two South African INF units plus a leader
then counterassault the tanks while the disrupted
units and leader in the northernmost perimeter
hex recover to good order. Neither side does
any damage, but the assault effectively pins-down
the tanks so the 25-pounders on the hill can
keep shooting at them unanswered.
With their assault on the northern perimeter
effectively repulsed, the Italians need to
eliminate the roadblock so their tanks and
BERS units can move south to hit the newly-extended
South African western flank before it can
dig in on the road. The tenente who’s
been forming fire teams near the northern
perimeter activates and takes four tank and
HMG platoons southwest to the road, entering
the hex with the demoralized South African
captain who fled the roadblock and eliminating
him on a roll of 10.
The tenente uses subordinate activation to
activate the sergente, who piles into the
roadblock assault hex with two BERS units
to try and finish off the last South African
INF unit there. They do on a roll of 6, scoring
a 2 result and wiping out the INF. The South
Africans roll a 6 on the 1 column for an Italian
morale check, but all Italian units pass.
The roadblock is almost gone.
The South Africans on the southeastern hillside
then assault the motorcycle units whose flanking
movement they stymied last turn, putting one
INF unit into each hex containing good-order
MTC units and sending more INF units down
the hillside so they can reinforce the assault
next turn. The assault on the hex with two
MTC units and a demoralized tenente coronel
scores an M result, which the Italians all
pass.
The Italians score an M1 result in return,
and the assaulting South African INF becomes
demoralized. That is bad — the Italians
can activate and demand the unit’s surrender,
and if it doesn’t surrender they can
counterassault it at a huge advantage. The
other South African assault fails to demoralize
the adjacent tenente and MTC unit, and the
MTC units in the hex with the demoralized
South African INF unit demand its surrender,
which it gives.
But the Italian tenente coronel in the same
hex fails to recover and flees, leaving the
two MTC units there without a leader. Unable
to advance, they fire point-blank but do no
damage. With the only other Italian leader
in the area in an assault hex, the two leaderless
MTC units are in danger of being overwhelmed
by a South African assault next turn.
The last of the roadblock units (just west
of the road) blast away point-blank at the
Italians breaking through on the road, demoralizing
a disrupted, half-strength BERS unit. The
remaining tanks on the road fire long-range
on the remaining 2-pounder AT guns, but miss.
The 2-pounders roll a 9 and bounce shells
off the tanks, and fire from another stack
of Italian tanks on the north slope of the
hill is ineffective. South African offboard
artillery fire is also ineffective, and the
turn ends on a Fog of War roll after some
recoveries and more advances by Italian units
toward the South African west flank.
So after the third hour of battle, the flank
attack of the Italian motorcycles is about
to come to grief, and the armored assault
on the northern Italian perimeter has been
bogged down by a counterassault. But superior
Italian firepower has killed so many South
African steps that the Italians may breach
the perimeter soon unless South African artillery
can finally start knocking-out some Italian
tanks.
Can the South Africans hold out until their
armor support arrives and forces an Italian
withdrawal? Tune
in next time and find out!
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