| They
Shall Not Pass Rules Modifications
By William Sariego
September 2007
These changes are reflected in new editions
of the They
Shall Not Pass rulebook, available
for free
download here.
6.42 German Reinforcements
In the third sentence, change XVIII to V.
8.2 Strategic Movement
Delete the last two sentences, beginning
with "This means it can reinforce an
Assault . . ."
8.44 ZOC Negation
Substitute:
The presence of one or more friendly units
in a hex negates both Strong and Weak enemy
ZOC in the hex for the purposes of retreating
(9.51) and tracing supply.
Add new rule:
15.5 Infiltration
The presence of one or more friendly units
in a hex negates both Strong and Weak enemy
ZOC in the hex for all purposes (8.42, 8.43).
Thus, all unit types may always enter, move,
advance and retreat, and trace supply through
all hexes containing one or more friendly
units, with no extra MPs spent and no morale
checks required. In addition, units may Infiltrate
through a series of such hexes if one unit
enters the first hex and stops moving for
the phase, a second unit enters the hex with
the first unit and then moves to another hex
with an enemy ZOC and stops, and so on. If
using Infiltration the German players scores
1 Victory Point for every three towns controlled,
round fractions down.
Counter Modifications
A replacement for a misprinted counter, plus
some additional useful markers, are found
with the variant pieces offered for free
download here.
Get
They
Shall Not Pass here.
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