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They Shall Not Pass Rules Modifications
By William Sariego
September 2007

These changes are reflected in new editions of the They Shall Not Pass rulebook, available for free download here.

6.42 German Reinforcements

In the third sentence, change XVIII to V.

8.2 Strategic Movement

Delete the last two sentences, beginning with "This means it can reinforce an Assault . . ."

8.44 ZOC Negation

Substitute:

The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for the purposes of retreating (9.51) and tracing supply.

Add new rule:

15.5 Infiltration

The presence of one or more friendly units in a hex negates both Strong and Weak enemy ZOC in the hex for all purposes (8.42, 8.43). Thus, all unit types may always enter, move, advance and retreat, and trace supply through all hexes containing one or more friendly units, with no extra MPs spent and no morale checks required. In addition, units may Infiltrate through a series of such hexes if one unit enters the first hex and stops moving for the phase, a second unit enters the hex with the first unit and then moves to another hex with an enemy ZOC and stops, and so on. If using Infiltration the German players scores 1 Victory Point for every three towns controlled, round fractions down.

Counter Modifications

A replacement for a misprinted counter, plus some additional useful markers, are found with the variant pieces offered for free download here.

Get They Shall Not Pass here.