Tears of
the Penguin
Living along the shores of the Dragon Sea,
the penguin clans cared little for the affairs
of men. But when the War of the Dragon broke
out between the Forseti and the Gorganun,
rookeries were scattered, eggs smashed, and
penguins enraged. The penguins marched forth,
fighting on both sides as the mood took them,
their beaks stained red with the blood of
their oppressors. Many were the brave deeds
of the penguins, recorded and awked forth
for centuries to come on the rocky shores
of the Dragon Sea.
This important segment of the War of the
Dragon was not covered in our Tears
of the Dragon game, probably because
of some deep-seated misopengitude on the part
of the designer. We’ve now corrected
this oversight, with penguin mobilization
rules and some free downloadable game pieces
for your use.
1. Penguin Magic.
Penguins only appear in play when called by
a wizard. Add a new spell, “Summon Penguins.”
No wizard begins play with this spell, but
it may be taken in place of any other spell
learned by plundering a ruin.
During recruitment, the wizard may attempt
to case the spell. If successful, roll one
die. The result is the number of penguin units
who appear in the same area. All other recruitment
provisions apply: There must be a leader present
with the capacity to command the penguins.
On a recruiting result of 10, a Penguin Chieftain
also appears.
If the spell backfires, the penguins appear
but serve the opponent and will immediately
attack the wizard and any other units with
him or her.
2. Penguin Chieftains.
A Penguin Chieftain may command only penguins,
and may not affect the combat strengths of
non-penguin units. Note that all Chieftains
have the same ratings but have no rank (the
penguins are an egalitarian folk). Human leaders
always outrank Penguin Chieftains.
3. The Lure of the Sea.
Penguins may only be recruited in and enter
the following areas: Seaside, Devonport, Rockhurst,
Ossum, Brightsea, Ilrog, Foam Break, Alder
Bay, Asten and Sea Reach, plus the Island.
If forced to retreat into an area not listed
here, any penguin units (including Chieftains)
are eliminated instead.
If a penguin unit is aboard a ship that sinks,
the penguin is not affected.
4. Penguin Loyalty.
If an army loses a battle (it retreats, and
the enemy does not), any penguins (including
Chieftains) in the army will not retreat (penguins
are very, very slow). Flip them over to the
opposite side; they now serve their new masters
(if the new master has a leader with the capacity
to command them; if not, they are removed
from play. A newly-transferred Chieftain may
be used to command such penguins).
5. Penguins in Battle.
A penguin unit has no reduced-strength side.
If damaged in battle, it is removed from play
(but is available to be summoned again).
You may download
the new penguin pieces here. |