| Tactics
in 'They Shall Not Pass'
Days Two and
Three: February 22 – 23, 1916
By Doug McNair
March 2007
The Battle of Verdun continues in today’s
episode of my They
Shall Not Pass replay. As the first
day of battle ended, the Germans had breached
the northernmost French trenchline in several
places. They’d isolated two French infantry
regiments near the western town of Brabant,
and forced the French units on the central
plateau to retreat to the second trenchline.
One demoralized French infantry unit surrendered
to the advancing Germans, and the rest rushed
to support the out-of-supply units while reconstituting
the defensive lines as best they could.
The battle continues . . .
Turn
2: February 22, 1916
a) Weather Phase
The French player rolls a 5, meaning the good
weather continues to hold. This means all
units move normally this turn, and German
artillery barrages continue to get a +1 column
shift from aerial spotting.
b) German Organization
Phase
All German units are in supply and none are
demoralized. The German player gets three
replacement points, and he spends them to
flip one pioneer unit from the 7th Reserve
Division (at the west board edge, north of
Brabant) to its full-strength side, plus one
infantry unit each from the 18th and 3rd Corps
(on the central plateau at the trenchline
breach) to their full-strength sides.
c) German Bombardment Phase
German artillery continues to barrage French
units, since interdicting their movements
won’t become important until French
reinforcements arrive. At the western end
of the battlefield, 7th Reserve Corps and
the German offboard heavy artillery barrage
two French infantry units holding the village
of Brabant, which is the road junction and
linchpin of the entire French western flank.
The barrage scores an M1 result, and both
French infantry units there roll over their
morale and becomes demoralized.
Next, one of 18th Corps' corps-level artillery
combines with the offboard heavy artillery
to barrage a full-strength French infantry
unit trying to plug the breach west of the
village of Haumont. The unit is out in the
open and the roll of 4 scores an M1 result,
and the French unit rolls a 10 and also becomes
demoralized.
Then one corps-level artillery unit each from
18th Corps and 3rd Corps combine with an offboard
heavy artillery shot to directly barrage the
French XXX Corps HQ and its corps-level artillery
in the town of Louvemont (south of the second
trench). The roll of 4 on the 15-18 column
scores an M1 result, but unfortunately, both
units make their morale checks and are unaffected.
Finally, one artillery unit each from 3rd
Corps and 5th Corps combine with the offmap
naval battery to hit two reduced-strength
units in the trench hex southeast of Beaumont.
Their roll of 5 on the 11-14 column scores
an M1 result, which demoralizes one of the
units but not the other.
d) German Movement Phase
Germans advance to attack positions on the
front-line hexes they barraged, and also to
attack a French artillery unit in the second-line
trench southeast of Beaumont to prevent it
from providing defensive support to other
units. Other German units advance to attack
additional French units to force the remaining
French artillery to choose which of their
infantry to support.
e) German Assault Phase
First, two infantry and a pioneer unit from
7th Reserve Corps attack the two demoralized
French infantry units in Brabant, with support
from both of 7th’s divisional artillery
units. The attack is at 6-1 odds, and given
Brabant’s importance the French fire
defensive support and bring the odds down
to 2-1. The Germans roll a 4, which scores
2 step losses on each side. The French hold
the line, losing their lower-morale unit and
keeping the town. The Germans take one step
loss and retreat to avoid the other (the Pioneer
can move that stack again in the breakthrough
movement phase).
Next, 7th Corps attacks the out-of-supply
infantry unit in the trenches northwest of
Brabant at odds of 3-1 (no artillery support).
They roll a 5 and score three hits to one,
forcing the unit to flip and retreat through
Brabant to the hex southwest of it. This is
no help to the demoralized unit in Brabant,
which was hoping that the unit would stop
there and prevent it from surrendering when
the Germans advance next to the town in the
Breakthrough Movement Phase.
Then, 7th Reserve hits the out-of-supply French
unit in the trenches northeast of Brabant
from two different sides at 3-1 odds (once
again the French have to save their artillery
for closer-in attacks). The Germans roll a
2 and only score a 2/2 result, but that’s
all it takes, since the unit is being hit
from both sides and thus can’t retreat
away from the units attacking it. It takes
both hits as step losses and dies (permanently,
since it was out of supply at the time), and
the Germans take one step loss and retreat.
Finally, 7th Reserve hits the demoralized
French infantry unit on the road west of Haumont.
If that unit doesn’t hold the entire
French flank will be turned, so the XXX Corps
artillery fires defensive support and reduces
the attack odds to 3-1. The Germans roll a
3, doing two step losses on each side and
forcing the unit to flip and retreat. The
Germans take both hits as step losses and
advance next to the fleeing demoralized unit.
Then the attacks against the second trench
line on the central plateau go in. The French
divisional artillery there is pinned down
and can’t fire defensive support, but
all defending units are in trenches, so there
may be hope. The 18th and 3rd Corps coordinate
their attacks, and the first hits the trench
just southeast of Beaumont. Even with the
trench bonus it goes in at 7-1 odds since
one of the units there is demoralized. The
attack rolls a 6, doing four step losses and
wiping out both half-strength units in the
hex, with no damage in return. The dying French
units can’t roll to try and produce
remnants, because their printed morale is
less than 7. Two German pioneer units were
participating, so they and the units stacked
with them advance into the hex, and after
leaving one behind the rest can move beyond.
They surround Beaumont with German Strong
ZOC, potentially cutting the supply line to
a French unit in the trench west of Haumont
as well!
Then Germans hit Beaumont at odds of just
1-1 (they need to drive the French out of
there to keep French ZOC from cutting the
supply line of the German advance). The Germans
roll a 6, scoring two hits to one! The French
take a step loss and retreat into the trench
to the southwest, entering strong ZOC from
the Germans that broke through to the road
south of Beaumont. That forces both retreating
French units to make morale checks, and the
high-morale Chasseur succeeds but the low-morale
infantry with it fails and becomes demoralized.
The last German attack hits the French 51st
Reserve Division artillery and an infantry
unit in the trenches farther southeast of
Beaumont. Third Corps commits all its divisional
artillery to the attack, and after the trench
penalty it’s at 3-1. The Germans roll
a 4, doing two hits to each side. The French
infantry takes a step loss, and it and the
divisional artillery retreat from the trench.
f) German Breakthrough
Movement Phase
The French artillery support for the western
units near Brabant has helped hold the line
there, and the three German pioneer units
of 7th Reserve Corps can’t advance south
to turn the French flank. But the French center
is now breached, and three German pioneer
units lead others into the woods and trenches
southeast of Beaumont, getting close to the
French HQ at Louvemont.
g) French Organization
Phase
The French unit in the trench west of Haumont
is indeed out of supply, but the units that
reatreated from Beaumont and Brabant are not.
Then the French player tries and fails to
rally his demoralized reduced-strength unit
in Brabant, and it surrenders since it’s
alone and next to German units. But the demoralized
unit that retreated from the road west of
Haumont rolls a 5 and rallies, surviving to
hold back the German advance. The demoralized
reduced-strength infantry that retreated from
Beaumont fails to rally, but it’s stacked
with an undemoralized unit, so it doesn’t
surrender even though it’s next to German
units.
No French reinforcements arrive yet, but they
get one replacement. They use it to flip to
its full-strength side the infantry unit that
retreated from the trench with the 51st Division’s
artillery unit.
h) French Bombardment Phase
The French Left Bank artillery barrages the
lead units of the German western advance,
on the road west of Haumont. It rolls a 5
and gets an M result on the Germans. The pioneer
unit on top of the stack makes its morale
check, but both infantry units under it fail
and become demoralized!
Thus inspired, the French rail gun barrages
the highest stack of German units moving south
through the woods near Beaumont. It rolls
a 5, once again scoring an M result! This
time a pioneer unit and an infantry unit both
make their morale checks, but a third infantry
unit fails and becomes demoralized! If anything
could help French esprit de corps at this
point, that was it!
i) French Movement Phase
With the lead German units of the western
advance demoralized, the French pull a light
screen of reduced-strength units into the
second trench south of Brabant and Haumont,
with a brave Chasseur unit and a not-so-brave
half-strength infantry unit moving out ahead
of the trench line to screen the divisional
artillery so it can provide defensive support.
The other Chasseur unit abandons the demoralized
infantry unit in the trench west of Beaumont,
since the Germans can bypass that position
too easily. It takes up position on the road
southwest of Beaumont, and another infantry
unit uses strategic movement to join it while
a third moves in behind it from the trenches
to the north.
Another infantry unit uses strategic movement
to move to Louvemont to guard the corps artillery
there, and the HQ pulls back to the fort at
Douamont (where it will be invulnerable to
barrages). The rail gun pulls back even with
the road east of Vaux, and then the right
flank pulls in and uses strategic movement
to throw together a haphazard defensive line
(of sorts) on the central plateau.
j and k) French Assault
and Breakthrough Movement Phases
The French hold position.
l) Mutual Recovery Phase
Both players flip their artillery units to
their front sides, and play proceeds to .
. .
Turn 3: February 23, 1916
a) Weather Phase
The weather stays good, which is not good
for the French.
b) German Organization
Phase
All German units are in supply, but both lead
infantry units of the 7th Reserve Division’s
western advance fail to rally and stay demoralized.
They can’t attack, so that cuts the
strength of the 7th substantially. However,
the demoralized infantry unit in the woods
southeast of Beaumont does rally, so the German
central thrust will continue at full-strength.
The Germans then use their three replacements
to restore a pioneer unit in the center to
full strength, and do the same for an infantry
unit north of Beaumont and another with the
7th.
c) German Bombardment Phase
The 7th’s corps artillery plus an offboard
heavy artillery shot hit the reduced-strength
infantry unit in the trench on the extreme
French western flank. The German player rolls
a 1 and there’s no effect.
Then both of the 18th’s corps artillery
units combine with offboard heavy artillery
to pound the two forward French units blocking
the road southwest of Beaumont. The barrage
is on the maximum 19+ column, but it only
rolls a 2, and both roadblock units make their
M morale check!
Horrified at this unexpected display of French
resolve under fire, 3rd Corps pours its artillery
into the same hex, combining with the last
shot of the offboard heavy artillery. Once
again the attack is on the 19+ column, and
this one rolls a 5, scoring an X result. The
infantry unit with the Chasseur takes a step
loss, and both units fail their M2 morale
checks and become demoralized.
The infantry unit in the backup roadblock
position behind them is outside the range
of the last German corps-level artillery,
so the German naval battery fires at it, and
rolls a 6! The French unit fails its M1 morale
check and becomes demoralized, but the ZOC
of the units ahead of it should screen it
from the German advance and keep the roadblock
intact.
The last German corps-level artillery hits
a French infantry unit on the plateau south
of the central German breakthrough, and German
optics once again prove superior, with the
attack rolling a 6! But the French unit rolls
a 4 and passes its morale check, meaning only
the roadblock units are demoralized.
d) German Movement Phase
All three pioneer units of 7th Reserve Corps
stack with most of its remaining undemoralized
infantry, and move to attack the French western
flank. The demoralized units pull back westward
behind the advancing units, and one infantry
unit stays adjacent to the out-of-supply French
infantry unit in Haumont to pin it down. Then
the other German corps fan out to attack the
demoralized French units in the trench and
road west of Beaumont, plus the French infantry
units forming a thin line from the central
town of Louvemont eastward.
e) German Assault Phase
The 7th’s attack on the left-flank French
unit is at a base strength of 20 – 2,
but the French player commits his divisional
artillery (screened by the Chasseurs and infantry
ahead of the trench), and drops the odds to
2-1 after the trench penalty. The Germans
roll a 2, scoring a very painful result of
one hit to three. The defending French unit
alights from the trench and avoids a step
loss, but the Germans lose a pioneer unit
(all of the 7th’s are reduced now) and
take a second step loss from an infantry unit
before all the rest of the units retreat to
avoid the third hit (they’ll advance
back into the trench in the Breakthrough Movement
Phase).
Then the 7th attacks the infantry and Chasseurs
out ahead of the trench. They leave their
pioneer unit out of the attack to keep it
from getting killed, but the 2-1 attack rolls
a 1 and does just as badly as the attack to
the west. At least they’re not attacking
a trench this time (meaning they can round-down
the step losses they must take), so one of
their infantry units takes a step loss, and
then they retreat two hexes northwest to Brabant.
The thin and battered French western flank
is victorious!
Desperate for some kind of victory, the last
infantry unit of the 7th attacks the out-of-supply
French infantry unit in the hill town of Haumont,
with help from an infantry unit of 18th Corps.
After column modifiers the attack is at 3-1,
and this one does better, rolling a 4 and
scoring two hits per side. Each side takes
one step loss and retreats.
Then the Germans get down to the more serious
business of the central assault. First, a
pioneer and infantry unit that broke west
from the woods south of Beaumont attack the
two demoralized French units holding the forward
roadblock. Both German units are from 25th
Division, so only 25th Division’s artillery
can support the attack.
The French counter by throwing in 51st Division’s
artillery, and the attack goes off at only
2-1 odds. But it rolls a 6, scoring three
hits to one! The French Chasseur takes the
hit to preserve the other unit, and they retreat
two hexes southwest down the road. The German
pioneer unit and infantry advance and surround
the French unit in the trench southwest of
Beaumont with German ZOC, putting themselves
adjacent to the demoralized backup roadblock
unit.
The Germans then attack the demoralized French
unit in the trenches southwest of Beaumont.
The French corps-level artillery is the only
one that’s in range of the attack, but
it’s being attacked itself this turn
so it can’t fire support. The Germans
leave their pioneer unit out of the attack
to avoid losing it, and the 7-1 attack scores
four hits to one. The French unit is wiped
out, and after a step loss the Germans take
the trench (they can’t go beyond it
since the pioneer wasn’t participating).
Two German infantry units and a pioneer then
attack Louvemont, with 5th Division’s
artillery supporting. The 3-1 attack rolls
only a 1, taking a bloody nose just like the
7th did to the northwest. The French infantry
and artillery pull-back to the third trench
line with no losses, while the Germans take
a step loss and retreat two hexes north.
German 3rd Corps mounts an overwhelming attack
on a XXX Corps infantry unit holding a forward
position three hexes to the east-northeast.
XXX Corps artillery can’t support it
since it was attacked this phase, but the
Germans only roll a 2 on their 7-1 attack,
and the French unit retreats two hexes to
the trench northwest of Douamont after taking
a step loss. The Germans luckily spared their
reduced-strength pioneer unit, leaving the
infantry to take a step loss.
German 5th Corps finally gets in an attack
on the next French infantry unit to the east,
but they’ve outrun their artillery support
while the French still have theirs. The attack
is at 2-1, but the Germans roll a 6, forcing
the infantry unit to flip and retreat two
hexes south to the fort at Douamont (with
XXX Corps HQ). The 5th Corps units don’t
want to get even farther away from their artillery,
so they pull back one hex to avoid a step
loss rather than advancing.
5th Corps could also launch an attack on a
French unit in the trenches southwest of Ornes,
but they know the French would throw in their
divisional artillery and make the attack another
bloody-nosed affair. So, they hold off.
f) German Breakthrough
Movement Phase
The survival of the French left-flank unit
means the Pioneers of 7th Reserve Corps can
only lead their units south to the village
of Samoneaux — going beyond would let
the French unit move northwest and cut them
off from behind. But that at least gets 7th
Reserve into the western trenches. Farther
east, German pioneers lead two stacks of units
south to cut the roads east and west of Louvemont.
g) French Organization
Phase
Only the French unit in the eastern trenches
which the German 5th Corps declined to attack
is out of supply. All three demoralized French
roadblock units southwest of Beaumont fail
to rally, but the only one that’s adjacent
to a German unit is full-strength and therefore
doesn’t surrender.
Then the French reinforcements begin to arrive.
French XX Corps HQ and artillery plus 37th
Division appear on the road southwest of Verdun.
This is a much higher-quality outfit than
the French formations that have been fighting
the battle up till now. The French also get
one replacement, which they give to the French
infantry unit valiantly holding the extreme
western flank against the German 7th Reserve
Corps.
h) French Bombardment Phase
XX Corps’ artillery is too far away
to bombard any Germans, but XXX Corps’
artillery can now barrage the Germans northwest
of Louvemont. It rolls a 5 and scores an M
result, but all three German units in the
hex make their morale checks. Then the French
rail gun bombards the same units and rolls
a 6 for an M1 result, demoralizing the pioneer
unit there. Finally, the French left-bank
artillery can’t reach the hex west of
Louvemont, so it barrages the Germans on the
road southwest of Beaumont, and rolls a 5,
scoring an M result. But the Germans hold
morale.
i) French Movement Phase
The 37th Division and the XX Corps units head
straight north on the road using strategic
movement, and their lead units get as far
as Bras. Continuing on that route will take
them straight into the western shoulder of
the German bulge, which is thinly spread because
its pioneer units left others behind to make
maximum advances in the German Breakthrough
Movement Phase. XX Corps’ artillery
also moves up to where it can start barraging
German units next turn.
As for the front-line French units, the west-flank
units that bloodied the German 7th Reserve
reoccupy the trenches. Then a full-strength
unit farther east pulls back to the roadblock
position while the demoralized units at the
roadblock run for the third trench line (thus
giving themselves a +1 morale bonus in future).
The French right flank pulls farther in, and
strong units from 14th Division take up position
in trench and road hexes to block the German
advance.
The French hold position for the rest of the
turn, and Day 3 ends with the German central
advance having reached the midpoint of the
map, but with their western flank battered
and stymied by a few brave French holdouts.
French reinforcements are coming up the western
road and more are on the way, so the Germans
need to smash and grab the third trenchline
next turn so they can hold it against the
resurgent French.
Can they do it? Tune
in next time and find out!
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