| Tactics
in 'They Shall Not Pass'
Day Four: February
24, 1916
By Doug McNair
March 2007
The Germans’ last chance to hit the
French with overwhelming numbers comes in
today’s installment of my They
Shall Not Pass replay.
As Day
3 of the Battle of Verdun ended, the central
German advance had pushed the French back
to their third and final trenchline, and the
German east flank was advancing as the French
were pulling in their own to reinforce the
center. But the German west flank had been
repulsed numerous times with heavy losses,
the western shoulder of the German bulge was
spread thin, and French reinforcements had
begun streaming onto the battlefield from
the south.
The Germans must break the French center or
turn one of their flanks ASAP to prevent the
French reinforcements from hitting them in
the western shoulder and stopping their advance.
Turn
4: February 24, 1916
a) Weather Phase
The weather stays good, which is good for
the Germans but also for some of the incoming
French reinforcements, which will be able
to move farther in the Breakthrough Movement
Phase.
b) German Organization
Phase
All German units are in supply, though some
of the lead 3rd Corps units south of the woods
near Louvemont have nearly outrun their HQ,
and are at the very end of their 10 movement
point offroad supply line.
The two demoralized German 7th Reserve Corps
units on the battered western German flank
STILL fail to rally, significantly lowering
the chances of the Germans making a breakthrough
there. The demoralized German pioneer unit
with the aforementioned lead 3rd Corps units
near Louvemont also fails to rally, so one
fewer stack of German units will get to move
in the Breakthrough Movement Phase.
The Germans apply their three replacements
to the other 3rd Corps Pioneer unit, plus
two infantry units of 7th Reserve Corps (they’re
going to give it one last try).
c) German Bombardment Phase
The Germans have to throw all they’ve
got at the last French trenchline, which means
they can’t spare a lot of forces to
screen the west flank of their advance. That
west flank will be filled with French reinforcements
very soon if they’re allowed unrestricted
strategic movement on the roads, so German
corps-level artillery fires interdiction at
the road hex that crosses the third trench
just north of Vacherauville.
One of 18th Corps’ artillery units rolls
a 3, which is under its fire strength of 5
and successfully interdicts the hex. Then
the commander of the long-suffering 7th Reserve
Corps notices that with 3rd Corps infantry
having cut the road northwest of Louvemont,
the redoubtable French units holding him back
in the western trenches are tracing their
supply line the long way: overland to the
road north of Vacherauville, south on the
roads through Verdun, northeast on the road
through Fleury, and finally offroad to the
French HQ in the fort at Douamont. There’s
only one other road that crosses the trench
northwest of Vacherauville, so if he can interdict
that hex the entire French west flank be unable
to trace an offroad supply line of 10 movement
points or less, and will be out of supply
later in the turn! He orders his one corps
artillery unit to fire interdiction at that
hex, and he rolls a 4, which is exactly what
he needs! All of a sudden there’s hope
for his fading reputation. . . .
Keeping going with a good thing, the German
heavy offboard artillery fires interdiction
at the trench hex northeast of Vacherauville
to make double-sure that no French reinforcements
can get north of the third trench this turn.
It’s a good thing the offboard arty
fired, because it’s the only German
artillery with a strength of 6. It rolls a
5, just barely under its strength, and successfully
interdicts the hex.
With the western approaches sealed off, the
rest of the larger-caliber German artillery
barrages the French. The 18th Corps fires
its second corps-level artillery along with
an offboard heavy artillery shot at the French
infantry unit blocking the fork in the road
northwest of Louvemont. It only rolls a 2
for an M result, but the low-morale unit from
the French 72nd Reserve Corps (which is not
so tough outside the trenches) rolls an 8
and fails the morale check to become demoralized.
Then 3rd Corps puts both of its corps-level
artillery plus the last heavy offboard artillery
shot into the French infantry and 51st Reserve
Division artillery unit in the hex where the
third trench ends, just northwest of Douamont.
The attack rolls a 5 on the 11-14 column (after
the -2 trench penalty), scoring an M1 result,
but the units get +1 morale bonuses for being
in a trench. Unfortunately, both fail their
morale checks, and the French center is in
much danger now.
The last barrage is by 5th Corps’ artillery
and the German Naval Battery, hitting a French
infantry unit holding the road in the woods
northeast of Douamont. But the attack rolls
only a 1, so for once, the German artillery
is ineffective, and all is not lost for the
last French line of defense.
d) German Movement Phase
Seventh Reserve Corps rushes the trenches
once again, confident the French will flee
once they go out of supply later this turn.
Then the three German corps to the east move
south to hit the final French line of defense,
but doing so thins out their flanks, forcing
them to spread out and hit the French lines
at six different points rather than making
a concentrated attack. Still, the attack all
along the line pins down two French artillery
units so they can’t fire support, and
will hopefully maximize the chances of a breakthrough
somewhere. The German HQs and divisional artillery
scramble to keep up with their advancing units.
e) German Assault Phase
As always, German 7th Corps starts by making
yet another assault on the French western
trenches. The two remaining pioneers of 7th
Corps hit the westernmost trench hex and their
nemesis, the French 324th Reserve Infantry
Regiment (which has been holding them back
all this time).
Because the Germans poured all their infantry
replacements into the 7th and also commit
one divisional artillery unit, the attack
is at abase odds of 4-1. But the French respond
once again with their own divisional artillery
and drop the odds to just 1-1. Nevertheless,
a roll of anything but 1 will inflict a hit
on the French, forcing them to take a step
loss or retreat, and a 4 or better will score
two hits and force the French to retreat,
letting a pioneer unit exploit the gap. The
Germans roll . . . a 1, taking three hits
and scoring none. The lead pioneer unit dies,
and two German infantry units take step losses
(wiping out the just-arrived replacements)
since the lead units in Samogneaux can’t
retreat away from the French.
With nothing left to him but to die gloriously
in battle, 7th Reserve Corps’ commander
rushes forward to hit the elite French Chasseur
unit screening the French divisional artillery
that has made his life unbearable. The Chasseurs
get no artillery support and are out of the
trench, so the three German units attack them
at 5-1 odds. They roll a 5, scoring four hits
and wiping out the Chasseurs before they can
retreat. Having gained some measure of revenge,
7th Reserve’s commander decides not
to shoot himself.
Farther to the east, two German infantry units
from 7th Reserve and 18th Corps attack a half-strength
French infantry unit holding the only other
second-line trench hex occupied by the French.
Not taking any chances this time, one of 18th
Corps’ artillery units supports the
attack, and it goes in at 4-1 odds after the
trench penalty. That guarantees at least two
hits against the half-strength unit, which
will wipe it out no matter the roll.
The roll of 2 inflicts two hits on each side,
which kills the French unit while doing a
step loss to one German unit and forcing both
to retreat. But that breaches the French line
east of the western flank, and with said western
flank soon to be out of supply, the French
will have to think hard about finally abandoning
the western trenches. 7th Reserve’s
commander demands the immediate return of
the Prussian helmet and riding crop that he
earlier cast off in despair.
Three hexes to the southeast, the Germans
attack the demoralized French infantry unit
holding the roadblock at the fork northwest
of Louvemont. With all French artillery in
the area pinned down, the French get no support,
and the attack is at 10-1 odds even with no
German artillery support. The Germans roll
a 6 and wipe out the French with no damage
to themselves, and since both attacking German
stacks contain pioneer units, they advance
two hexes through the vacated hex (leaving
a unit behind there). That will let them rush
the third trench in the Breakthrough Movement
Phase, and try to force the surrender of the
half-strength demoralized units there in the
French Organization Phase.
Next the Germans attack the French XXX Corps
artillery and a 51st Reserve Corps infantry
unit in the hill/trench hex just south of
Louvemont. The units are undemoralized and
this is a very high-value target (the pioneer
with the attack will be able to make a major
breakthrough if it succeeds), so 3rd Corps
and 18th Corps (who both have units in the
fight) throw three divisional artillery units
into it. The attack adds up to 35-5 or 7-1,
but the trench and the hill drop it by three
columns to 4-1. The Germans roll a 2, scoring
just two hits on each side. The French take
both hits as step losses and hold the trench!
The infantry unit dies but the artillery survives,
and the German pioneer takes a step loss and
all the Germans retreat north one hex. The
line holds!
Next, the Germans attack the two demoralized
infantry and artillery units in the trench
just west of Douamont. The Germans are all
from 3rd Corps, which has shot off all its
artillery, but the French pour in support
from 14th Division’s artillery since
they don’t want the just-repulsed German
pioneer unit rushing in to take the trench
during the Breakthrough Movement Phase. The
attack comes off at only 1-2 odds, and the
German roll of 3 inflicts one hit while taking
three. The French take the step loss and hold
the line, while the Germans take two and retreat
one hex northward. The line holds again!
Next, German 5th Corps attacks the French
infantry regiment in the woods on the road
two hexes northeast of Douamont — the
one that failed to break morale under the
barrage. All French artillery that is eligible
to fire support this phase has done so, and
with support from a German divisional artillery
unit the attack goes in at 4-1 odds. But the
Germans roll only a 1, scoring two hits and
allowing the French to retreat one hex after
taking a step loss.
The Germans also take two hits, and with the
last two attacks having been repulsed, they’ve
got to show some territorial gains. So, two
German infantry units take step losses, and
one German unit advances into the woods hex
(leaving behind another to protect its rear
from French units to the east), cutting the
road northeast of Douamont and thus impeding
the French player’s ability to pull
in his right flank.
Farther north, 5th Corps attacks an out-of-supply
French infantry unit that’s been surrounded
by German ZOC and stuck in a trench/woods
hex since last turn. They hit it from both
sides with artillery support at 4-1 odds,
and even though they roll a 2 for two hits
per side, that’s enough to destroy the
French unit permanently since it can’t
retreat away from German units. The Germans
take a step loss and retreat to avoid the
other one.
Finally, two German infantry units attack
a half-strength French unit in the trench
at the road-junction town of Bezonveaux —
but German 5th Corps solidifies its underwhelming
reputation by rolling a 1 on the 3-1 column,
inflicting one hit and taking three. The French
unit skips into the next trench hex southward,
while each German unit takes a step loss and
retreats north.
At the end of the German Assault Phase, the
only German breakthrough is westward down
the road to Vacherauville, but since that
town has units in the trenches, the French
lines hold!
f) German Breakthrough
Movement Phase
The 72nd Reserve Corps’ one surviving
pioneer unit can’t move anywhere productively,
so it stays put at the French west flank.
The 18th Corps’ two pioneer units would
love to move southwest to demand the surrender
of demoralized German units in the trenches,
but there’s a problem. There’s
a demoralized French Chasseur unit in the
trenches there, and if it recovers morale
(not a bad possibility with its high morale
and a +1 bonus for being in a trench), it
can jump out and whip behind the Germans,
since it treats all enemy ZOC as Weak ZOC
(much easier to move through). That means
it can cut their supply lines, which would
be death given that there will soon be two
fresh French divisions double-timing it up
the road. So, they pull back to protect their
flanks. The one undemoralized pioneer unit
of 3rd Corps leads its units south to put
ZOC in the trenches and slow the expected
retreat of the French XXX Corps artillery
south of Louvemont, and the Germans end their
half of the turn right about where they started
it, but having taken massive losses for the
little bit of ground gained.
g) French Organization
Phase
All units of the French west flank are out
of supply due to German interdiction fire
on the roads north of Vacherauville, but all
other French units are in supply. The French
Chasseur in the trench north of Vacherauville
does indeed rally (good thing the Germans
stayed back), and so does a French infantry
unit in the hill/trench hex to the east, and
the 51st Reserve Division’s artillery
in the last trench hex northwest of Douamont.
The infantry with the artillery fails to rally.
Then the French 153rd Division appears on
the road south of Verdun, and the French put
their one replacement into the French infantry
unit that pulled back from German 5th Corps’
uninspiring attack in the woods northeast
of Douamont.
h) French Bombardment Phase
All French artillery barrages the enemy —
even XXX Corps, since the ZOC from the German
units next to it will make it impossible for
the slow-moving corps artillery to pull back
more than one hex. The Left Bank artillery
and XX Corps artillery both roll low and miss,
but the rail gun rolls a 5 and gets an M result
on the a stack of two reduced-strength German
units that got bloodied attacking the trenches
northwest of Douamont. Both fail their morale
checks and become demoralized, meaning they
won’t be able to take replacements if
they fail to rally. Then XXX Corps artillery
rolls a 5 on the German stack that's pinning
it down, and the M result causes the pioneer
unit and one infantry unit there to roll 11s
and become demoralized!
i) French Movement Phase
Since being out of supply cuts movement allowances
in half, the units in the western trenches
can’t escape back to French lines if
they pull out of the trenches. So, they stay
where they are, hoping to sell their lives
as dearly as possible and render the German
7th Reserve Corps combat-ineffective.
The recovered Chasseur from Vacherauville
moves east to reinforce the French infantry
unit in the hill/trench hex to the east, and
to get into a position where it can cut through
the German central lines later. Then French
37th Division dashes north from Bras using
strategic movement, and elite Zouaves and
Tiralleurs pile into the trench line (or positions
just behind it) from Vacherauville to a point
two hexes southwest of Louvemont. Then 153rd
Division uses strategic movement to head northeast
to Fleury, where one unit stays behind and
two stacks of one elite infantry and one Chasseur
each split northeast and northwest.
The French XXX Corps HQ retreats from Douamont
fort to Fleury, thus getting on a road and
shortening the offroad supply line to the
units at the western trench. The infantry
unit northwest of Douamont Fort pulls into
it, and two reduced-strength French units
retake the trench at the road junction town
of Bezonveaux while another French infantry
unit pulls back south to a woods/slope hex
northwest of Vaux to re-establish the thin
French east flank line.
j) French Assault Phase
The lines are still filling in, so the French
wait on the counterattack.
k) French Breakthrough
Movement Phase
The two stacks with Chasseurs from 153rd Division
move north from Fleury to take up positions
southeast and southwest of Douamont, forming
a secondary line of defense south of the trench
and fort there.
l) Mutual Recovery Phase
All artillery flips, and the turn ends.
At the end of Day 4, the brave stand of the
thin French lines has hurled the Germans back
with heavy losses, and with French reinforcements
within striking distance, the tipping point
may be very near.
The Germans have captured seven towns and
done 30 step losses to the French while taking
25, so that gives them four victory points
thus far. If that doesn’t change, the
French will win a minor victory, so the Germans
need to find ways of racking up more VPs fast
before increasing French numbers stop their
advance.
Weak and out-of-supply units on both French
flanks may yield at last to let the Germans
take more towns, and killing those units while
using replacements to recover lots of German
steps may get the Germans more VPs for lopsided
casualties. Also, the one section of the French
line that hasn’t filled with reinforcements
stretches six hexes from the hill south of
Louvemont to the fort of Douamont. If the
battered German 3rd Corps gets lots of replacements,
it may be able to take the town and the fort,
and that plus taking towns on the flanks would
give the Germans two or three more VPs. Also,
bypassing the trench west of Douamont is possible
since the artillery in the hex south of Louvemont
exerts only weak ZOC. That could even let
German units attack and blow a hole in the
center of the French reinforcements. But that
would stretch their front line very, very
thin.
They may not be able to pull it off without
calling in the 121st Infantry Division as
a reinforcement. That would lose them a VP,
but now that the Germans control all the roads
north of Louvemont, the 121st could quickly
fill in gaps in the German lines and allow
the advance to press forward. And if German
artillery can demoralize or cut the supply
lines of enough French units, the arrival
of the 121st could even tip the balance back
in the Germans’ favor and get them the
final breakthrough they’ve been waiting
for.
Will it? Tune in next time and find out!
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