| Tactics
in 'They Shall Not Pass'
Days Five Through
Nine: February 25-29, 1916
By Doug McNair
March 2007
The Germans get their last chance to avoid
a bloody stalemate at Verdun (though that’s
what Falkenhayn wants), in today’s finale
of my They
Shall Not Pass replay.
As
Day
Four came to a close, a thin blue line
of French defenders made a valiant last-ditch
(literally) defense, holding the third trench
and repulsing the Germans with heavy losses.
Two elite French divisions arrived as reinforcements
and fanned out to reinforce the trench, and
the few French holdouts in the second trench
yet again repulsed the German 7th Reserve
Corps on the German western flank. But German
offboard and corps artillery successfully
fired interdiction and cut the supply lines
of those holdouts, and with their enemies
thus weakened, the 7th will get one more chance
to redeem their battered reputation.
As for the central German thrust, it will
likely need to call in the German 121st Infantry
Division as a reinforcement to guard its western
flank against the resurgent French, so that
the lead German units can all make one more
push against the last French trench.
The battle continues.
Turn 5: February 25th, 1916
a) Weather Phase The French roll a 6 and
the weather still stays good. That could be
a boon to both sides, since the French now
have three Chasseurs units on the board and
can do lots of Breakthrough movement. But
the Germans will still get their +1 column
shift on barrages, which will be vital for
troops storming the last trench.
b) German Organization Phase All German
units are in supply, but both demoralized
infantry units of the 7th Reserve corps STILL
fail to rally (that’s three turns now).
The demoralized, half-strength 3rd Corps Pioneer
unit on the road northwest of Louvemont does
rally, so that makes for another stack of
German units that will be able to use Breakthrough
Movement. So does the other 3rd Corps Pioneer
and an infantry unit on the road southeast
of Louvemont, but the two demoralized half-strength
3rd Corps infantry units just to their northeast
fail to rally. A mixed bag overall, but at
least 3rd Corps got its most important units
back in action.
Breaking the last trenchline is everything,
and the only spot on the trenchline that has
no chance of getting French artillery support
is the hill/trench hex four hexes east of
Vacherauville. It’s defensible and occupied
by two units, but if the Germans can take
it they can cut behind it during Breakthrough
movement and move all the way down to the
road to Verdun, cutting Vacherauville off
from behind.
The Germans put two replacements into restoring
an 18th Corps Pioneer and infantry unit near
the hill/trench hex, and another into restoring
a 3rd Corps infantry unit near the easternmost
trench hex near Douaumont. The Germans then
bring in the 121st Infantry Division as a
reinforcement on the road north of Beaumont,
losing 1 VP in the process but guaranteeing
that their central thrust won’t have
to worry about French flank attacks. They
finish the phase by removing the interdiction
markers from the trenches near Vacherauville.
c) German Bombardment Phase
With the French second-trench holdouts on
the left flank already out of supply, the
Germans go for maximum barrages. Seventh Reserve
Corps starts by hitting the strongest of those
holdouts with its corps artillery plus an
offboard heavy artillery shot. Unfortunately,
it rolls a 3 on the 7-10 table and is ineffective.
Next, 18th Corps puts both its corps artillery
units plus an offboard artillery shoot into
the hill/trench hex east of Vacherauville.
It does no better, rolling a 1 for no effect!
Getting panicky now, the German gunners
shift their fire to French reinforcements
that haven’t made it to the trench line
yet, since hitting them won’t incur
a –2 column penalty. Third Corps puts
all of its artillery plus the offboard naval
battery into a stack of two elite Tiralleurs
units just behind the trench and two hexes
southeast of the hill/trench hex. With the
good weather bonus the attack is on the maximum
19+ column, and it rolls a 5 for an X result,
doing a step loss to one of the French units
and forcing both to make an M2 morale check.
The undamaged unit passes the check, but the
other fails and becomes demoralized.
The last offboard artillery shot combines
with 5th Corps’ artillery to hit the
French east-flank units in the trench at the
town of Bezonveaux, but they roll a 1 and
have no effect.
Overall, a very poor showing for the German
gunners. It’s going to be all up to
the infantry now. d)
German Movement Phase Seventh Reserve
Division goes once more into the trenches,
cutting through the weak ZOC of the now solo
French divisional artillery unit there to
get behind it. Eighteenth Corps moves to attack
the hill/trench hex east of Vacherauville,
and 121st Infantry Division uses strategic
movement to move in behind it and cover 18th’s
west flank.
Third Corps sends its pioneer units to wipe
out the solo XXX Corps artillery unit holding
the hill-trench hex south of Louvemont, and
also to hit the elite French units behind
that trench which received the only successful
German barrage.
Farther east, the remaining Germans try
to deal with the sticky problem of the French
Chasseurs near Douaumont by fanning out and
presenting a solid line of units that the
Chasseurs can’t infiltrate and cut off
from behind. That limits the number of targets
the Germans can effectively attack this turn,
but they’ve got no other choice. All
HQs and divisional artillery move to keep
up with the advance.
e) German Assault Phase Seventh Reserve
Corps makes its final push against the now
out-of-supply second-trench holdouts on the
left. The battered units at Samogneux rush
the full-strength but out-of-supply French
324th Reserve Infantry Regiment in the trench,
and with one divisional artillery unit supporting
they manage a 7-1 attack (which gets dropped
to 5-1 by the trench). Somehow, they recapture
whatever former glory they once had, and roll
a 6, wiping out the entire French unit with
four hits while taking none! The 324th is
eliminated permanently since it was out of
supply when destroyed.
Seventh Corps’ last pioneer stayed
out of the attack to avoid annihilation by
a bad roll, so one infantry unit advances
into the vacated hex and the pioneer prepares
to lead the rest south in breakthrough movement.
Farther east, more of 7th’s infantry
attack the French divisional artillery that
couldn’t help the just-destroyed left-flank
unit (since it’s pinned down by Germans).
It can’t get any support from other
artillery of its own corps (they’re
also pinned down), and the trench drops the
8-1 attack down to 6-1 odds. But the ghost
of Frederick the Great or whoever helped the
west-flank units departs the scene, and the
7th Reserve reverts to its former ways and
rolls a 1. Their attack is overwhelming and
can’t avoid wiping out the lone artillery,
but the French score two hits on the Germans
before dying, scoring a step loss and forcing
both now-reduced German infantry units to
retreat north.
Just to the east, the last second-trench
holdout (a reduced, out-of-supply French infantry
unit) gets hit from both sides by two reduced
7th Reserve infantry units. Seventh’s
second divisional artillery unit fires support,
and the 9-1 attack drops to 7-1 odds due to
the trench. Frederick returns, because they
roll a 4 and score four hits to none, wiping
out the French and taking the trench. The
second trench is finally under German control,
thanks to effective interdiction fire last
turn.
Now for the crucial assault on the third
trench. First, 18th Corps hits the hill/trench
hex east of Vacherauville. The two French
units there (an infantry regiment and a reduced
Chasseur) can’t get any artillery support
since 72nd Reserve’s divisional artillery
just died in the second trench, and XXX Corps’
artillery is being attacked this phase. Eighteenth
Corps pours all its divisional artillery into
the attack, and after the pioneer bonus and
trench/hill penalties the odds are 4-1. The
attack goes in — and rolls a 2, scoring
two hits per side. The Chasseur dies and the
infantry unit takes a step loss and holds
the trench. The German pioneer takes a step
loss, and most of the rest of 18th Corps retreats
north to avoid the other step loss. The line
holds yet again!
With the failure of that breakthrough attempt,
the Germans drop all pretense at bravery and
go for a breakthrough at all costs. They turn
aside from the elite French units they bombarded
behind the trench, and three German infantry
plus two pioneers all attack French XXX Corps’
artillery in the hill/trench hex south of
Louvemont. The obscenely overwhelming attack
(it has a base odds of 20 – 1) rolls
a 3 on the 7-1+ column, wiping out the artillery
but also taking a hit in return, which wipes
out one of 3rd Corps’ pioneer units.
They couldn’t hold the pioneers out
of it because that would prevent them from
advancing beyond the ZOC of the elite French
units behind the trench. The remaining pioneer
does so with two German infantry.
At the last trench hex just west of Douaumont,
3rd Corps plus one infantry unit from 5th
Corps attempts a breakthrough. Four infantry
plus both of 3rd Corps’ divisional artillery
units and one from 5th Corps attack the French
51st Reserve Division artillery plus a demoralized,
reduced-strength French infantry unit in the
hex. But the infantry is from the French 14th
Division, and 14th’s artillery to the
southeast in Vaux fires support. With that
the attack odds are 30-7 or 4-1, and after
the trench penalty it drops to 2-1. There
are no German pioneers in the assault to give
a bonus, so the attack goes in as is —
and rolls a 5, scoring three hits to two.
The artillery unit dies and the demoralized
French infantry retreats two hexes south.
The Germans reduce both of their full-strength
infantry units in the assault and advance
into the trench.
The last assault is the attack on the surrounded
units at the road junction town of Bezonveaux
at the extreme French right. With one 5th
Corps divisional artillery shot the base attack
odds are 15-3 or 5-1, but the town and trench
in the hex drop it to 2-1. The Germans roll
a 3, scoring two hits per side. The surrounded
French can’t retreat and take both hits
as step losses, but one of them has a morale
of 7 and can thus roll to produce a remnant.
It rolls a 4 against its morale and does so!
The French flank holds and they retain control
of the town, and the understrength Germans
reduce their only full-strength unit in the
assault and retreat to avoid losing a unit.
f) German Breakthrough
Movement Phase Third Corps’ surviving
pioneer unit leads its charges southeast to
fill the trench west of Douaumont with as
many German units as possible so that it will
hopefully hold against any French counterattack.
Both of 18th Corps’ pioneers lead four
German infantry units southeast down the road
toward the breakthrough, and the lead stack
makes it to Louvemont (just even with the
first breakthrough hex). 121st Infantry Division’s
pioneer unit pulls in the western shoulder
of the German advance to screen the eastward
redeployment of 18th Corps, and 7th Reserve
Corps’ one remaining pioneer leads two
tired infantry units south on the road from
Samoneaux toward the French west flank at
Vacherauville. g) French
Organization Phase With the death of the
second-trench holdouts, all French units are
in supply. The elite French unit that got
reduced by a barrage earlier in the turn rallies,
but the two other demoralized French units
don’t. Then the French 16th Independent
Division enters as a reinforcement on the
road southeast of Verdun, and the French give
their one replacement to restore the infantry
regiment that held the hill/trench hex east
of Vacherauville.
h) French Bombardment Phase
The French Left Bank artillery barrages
the stack which the 7th Reserve Corps’
pioneer unit is leading down the road from
the northwest, but it rolls a 1 and fails
to hurt it. The French rail gun fires at the
weakest point of 3rd Corps’ line at
the breakthrough, but rolls a 2 and does no
damage. The French save their corps-level
artillery to support their upcoming counterattack.
i) French Movement Phase
153rd Division’s reserve infantry
regiment uses strategic movement on the road
northeast and arrives in Bezonveaux to support
the French Remnant that repelled the Germans
there. Then the full and reduced-strength
37th Division elite infantry regiments pile
into the trench, with the reduced-strength
one reinforcing the hill/trench hex east of
Vacherauville and the full-strength one occupying
the trench southwest of Louvemont, putting
its ZOC on the Louvemont road to block German
movement there.
The rail gun moves away from the breakthrough,
and then 16th Independent Division uses strategic
movement on roads and overland to form a strong
French line south of the breakthrough, with
two regiments taking up position in the woods
three hexes south of Louvemont, and another
two regiments reaching the fort of Douaumont.
Then two elite infantry units and two Chasseurs
from 153rd Division switch places with other
units in the line, and attack the weakest
spot on the German line, one hex north of
Douaumont town. j) French
Assault Phase The French counterattack
north of Douaumont gets full support from
XX Corps’ and 153rd Division’s
artillery, and goes in at an odds or 4 to
1. The attack rolls a 5, scoring four hits
to one. Both half-strength German infantry
units are wiped out before they can retreat,
and the French retreat to avoid the one hit
the Germans score.
The Germans decide not to use their remnant
counters right now — they have plenty
of units in the area, and they may need the
remnants later to deal with counterattacks
once all French reinforcements arrive (each
remnant can only be used once). The French
could have advanced into the gap but there
was no point — the uniform German line
makes it impossible for the Chasseurs to cut
behind any isolated German units and put them
out of supply. k) French
Breakthrough Movement Phase A Chasseur
leads an elite French infantry unit north
to reoccupy Douaumont town. The other holds
position east of Douaumont Fort.
l) Mutual Recovery Phase All artillery
flips, and play proceeds to . . .
Turn 6: February 26, 1916
a) Weather Phase The
French player rolls a 3, and the weather continues
to defy the odds, staying good. This is good
for the Germans at this point, because most
French units are south of the last trench
line and thus fully exposed to barrages. That
is, if the German gunners can manage to improve
on last turn’s lousy performance. .
. . b) German Organization
Phase All German units are in supply.
The 7th Reserve Corps’ two demoralized
units (which have spent a third of the battle
that way) are now hiding the northernmost
trench, and with the +1 morale bonus that
gives them, one of them finds the strength
to go on. So does one half-strength demoralized
infantry from 3rd Corps, two hexes north of
the breakthrough. The Germans then spend all
three of their replacements on 3rd Corps,
restoring its hard-working pioneer and two
infantry units to full-strength.
c) German Bombardment Phase
Seventh Reserve Division’s corps artillery
can finally aim at the third trench, but it
holds its fire since the corps’ nearly
wiped-out units will need all the fire support
they can get to take on the elite Zouaves
there. Ignoring the trench due to column penalties
and morale bonuses for units there, both 18th
Corps artillery units and the naval battery
barrage the two 16th Independent Division
regiments in the woods three hexes south of
Louvemont.
The German gunners FINALLY get the range,
and roll a devastating 6 on the 19+ column!
The X result flips a regiment, and the reduced
regiment fails the M2 morale check while the
other rolls a 5 and succeeds. All French units
outside the trenches are beyond the 10-hex
range of the German offboard heavy artillery,
so 3rd Corps’ artillery holds its fire
so that it and the divisional artillery can
give maximum support to the upcoming assault
there. Fifth Corps’ artillery does the
same, hoping to finally take Bezonveaux.
d) German Movement Phase Seventh Reserve
Corps’ battered units swarm out of the
second trench and plunge southward to hit
the Zouaves in the third trench north of Vacherauville.
One unit takes a side trip to occupy the town
of Champ, and their just-rallied unit jumps
out of the northernmost trench and uses strategic
movement to move in behind the Vacherauville
assault.
Then 121st Infantry Division goes on the
attack, since 7th Reserve is now covering
the western flank. It sends in a pioneer and
an infantry unit to support 7th Reserve’s
attack on the Vacherauville trenches, surrounding
the Zouaves there with ZOC while sending its
other two infantry regiments to screen the
French units in the trenches to the east.
Then 18th and 3rd Corps move south of the
trench to hit the last French units between
them and Verdun (at least until more reinforcements
arrive later this turn). Fifth Corps’
units surround Bezonveaux with ZOC to cut
its supply lines. e)
German Assault Phase Seventh Reserve’s
time has come — if it breaks the Zouaves
and takes Vacherauville, it will have an open
road to Verdun and easily steal the limelight
from the other three German corps (never mind
that it’s getting help from the 121st).
Every possible German artillery piece hits
the Zouaves, giving the attack a base odds
of 40-6, but then French XX Corps commits
its own artillery and 37th Division’s
as well. That drops the odds to 40-14 or 2-1,
and after the trench penalty it drops to 1-2.
Only a roll of 6 will force the French to
abandon the trench — and the 7th performs
as usual, rolling a 3 to do one hit while
taking 3. The Zouaves take the step loss and
hold the trench, and the 121st’s pioneer
plus 7th’s last full-strength infantry
unit take step losses before everybody retreats
a hex to avoid the third. The French west
flank holds!
Then 18th Corps attacks the two regiments
of 16th Independent Division in the woods
south of Louvemont. Both sides’ divisional
artillery fire in support (18th used its corps-level
artillery to barrage, reduce and demoralize
one of the units under attack). After the
pioneer bonus and the defensive penalty for
the woods, the attack is at 3-1 odds, and
the Germans roll a 3, scoring two hits per
side. The French take a hit and retreat southwest,
and the German pioneer unit dies and an infantry
unit takes a step loss so the Germans can
advance. Two units do, leaving others to screen
their rear from Chasseurs.
Then 3rd Corps hits a full-strength and
a reduced, demoralized infantry unit from
14th Division two hexes southwest of Douamont.
The hex is just barely outside the range of
14th Division’s artillery (in Vaux),
so with support from all of 3rd Corps’
corps and divisional artillery, the attack
goes in at 7-1 after the pioneer bonus. It
rolls a 6! The reduced-strength French unit
takes a step loss, rolls a 9 and fails to
produce a remnant, and dies. The other unit
takes a step loss and retreats two hexes to
the fort at Thiaumont. The Germans take no
hits and advance, but they only move forward
one hex and leave a unit behind them, because
the French Chasseurs to the east could easily
cut them off if they left their rear open.
The Germans to the east have to keep the
line solid against said Chasseurs, and with
14th Division’s artillery able to support
any Remnant, an attack on Bezonveaux by 5th
Corps’ weak units would be suicidal.
So they wait for the units there to go out
of supply and plan to attack them next turn.
f) German Breakthrough
Movement Phase The 7th Reserve Corps and
121st Infantry Division Pioneers advance back
next to Vacherauville to surround the Zouaves
in the trench there with ZOC, thus cutting
them off from supply and also preventing reinforcements
from using strategic movement to reinforce
the Zouaves this turn. The other two German
pioneer units (and there are only two more
left) are in good positions and stay put.
g) French Organization
Phase The Zouaves at Vacherauville are
out of supply, but the demoralized 16th Independent
Division unit in the woods south of the German
breakthrough rallies. Then MARSHAL PETAIN
takes over the defense of Verdun, and brings
help with him. One form of help is the fact
that the French now get two replacements each
turn. Both go to the 16th Infantry Division
units in the woods south of Louvemont. Then
more help arrives from Petain: XXX Corps gets
new corps-level artillery in Verdun, and I
Corps HQ, artillery and 1st Division arrive
on the road southwest of Verdun.
h) French Bombardment Phase
Petain brings another benefit: competent
artillery command and control. This allows
French corps-level artillery to combine with
each other. But first, the French Left Bank
artillery barrages the 121st Division units
assaulting the Zouaves at Vacherauville. It
rolls a 1 and misses. Then the rail gun combines
with both French I and XXX Corps artillery
to barrage the two German units that advanced
into the woods after pushing back the 16th
Independent Division regiments. They roll
a 6 on the 11-14 column, scoring an M2 result.
Both units roll a 10 and are demoralized!
i) French Movement Phase
I Corps uses strategic movement to send
infantry where they’re needed, which
is just about everywhere. 1st Division’s
artillery takes up residence in Fort St. Michel,
and all three French HQs stay in or pull back
to Verdun. Then the elite Tiralleurs unit
in the trench adjacent to the Louvemont road
has to pull back west one hex, because the
Germans that hit the woods to the southeast
can now advance into its rear and cut its
retreat. Then the French move two units plus
14th and 153rd Division’s artillery
to launch an attack on the lead German 3rd
Corps Pioneer and infantry unit southwest
of Douamont. j) French
Assault Phase Said attack is at 2-1 odds,
and rolls a 3, scoring two hits per side.
The German infantry takes a step loss and
retreats north to the trench, and the 153rd’s
infantry takes a loss and retreats, keeping
the reduced 14th Division unit alive so it
can keep receiving artillery support. The
French could also attack any of the 5th Corps
units holding the German eastern flank, but
the Germans would get divisional artillery
support, so the French can’t get good
enough odds to justify the damage they’d
take. k) French Breakthrough
Movement Phase With heavy hearts, the
Chasseurs of the 153rd’s 4th Division
lead an infantry unit south out of Douamont
Town. If they tried to hold it the German
pioneers of 3rd Corps would cut behind them.
Strange consolation comes from the fact that
the Germans must come out of the trench to
pursue the French, meaning they’ll be
more vulnerable to artillery.
l) Mutual Recovery Phase Artillery flips
again, and . . .
Turn 7: February 27, 1916
a) Weather Phase FINALLY,
real February weather closes in. German aerial
spotters must land, so German barrages won’t
get +1 bonuses this turn, and there will be
no breakthrough movement. All units also have
their movement allowances reduced by one.
b) German Organization
Phase All German units are in supply.
The last demoralized unit of the German 7th
Reserve Corps suddenly realizes there’s
no more booming outside the trench it’s
in, and it rallies and starts looking for
its corps. Both German units in the woods
south of Louvemont also rally, but the demoralized,
reduced 3rd Corps infantry unit north of Douamont
fails and stays demoralized. The Germans then
spend their three replacements to bring 18th
Corps’ pioneer up to full strength,
plus one infantry unit each from 7th Reserve
and 18th Corps. c) German
Bombardment Phase Seventh Reserve Corps
reserves its artillery for the assault on
the Vacherauville trenches. 18th Corps once
again combines with the naval guns to hit
the 16th Independent Division regiments in
the woods. But the attack rolls a 1, and does
no damage (the weather saved the French from
a morale check). The offboard heavy artillery
takes three shots at the only worthwhile units
it has the range to hit — the Vacherauville
Zouaves — but it rolls two ones and
a two and does nothing. The remaining corps-level
artillery hold their fire to support assaults.
d) German Movement Phase
Seventh Reserve moves in for one more try
at Vacherauville, and 18th and 3rd Corps split
southwest and southeast (respectively). Eighteenth
moves to hit the French units in the woods
and trenches southwest of Louvemont, and 3rd
moves to hit the Chasseur and infantry unit
that pulled out of Douaumont. Fifth Corps
holds the line and prepares for another shot
at Bezonveaux.
e) German Assault Phase
Petain vows to sell Vacherauville as dearly
as possible, and pours XX Corps artillery
plus that of 37th Division in to help the
brave Zouaves. The attack is at 41-10, which
gets a –2 penalty for the trench but
+1 for pioneer participation, so it goes in
at 3-1 odds. Seventh Reserve gives it one
last try — AND ROLLS A 6! They score
four hits and wipe out the Zouaves, while
taking just one. Their last pioneer unit dies,
but the 121st’s advances in to take
Vacherauville, with units pouring in behind
to take the trench behind the 2nd Zouaves
to the east! But they can’t advance
down the road toward Verdun, because the French
1st Infantry Regiment moved up behind Vacherauville
to block the road last turn.
Next, 18th Corps attacks the slowly-withdrawing
Tiralleurs in the trench southwest of Louvemont.
The attack is at only 2-1 after trench and
Pioneer modifications, but if it forces the
French out of the trench it’s worth
it. The Germans roll a 3 and each side scores
two hits, so the French retreat after taking
a step loss, and 18th’s pioneer plus
an infantry unit take a step loss and the
stack advances into the trench.
The two 16th Independent Division regiments
have retreated to a woods/slope hex on the
southwest face of the plateau, putting themselves
in more defensible terrain. The four German
regiments next to them have no artillery support
while the French do, so any attack would be
on the 1-3 column and thus not worth it.
So the Germans hold the line and throw their
artillery support into the attack against
the French units that retreated from Douamont
and are now screening the south flank of Douamont
Fort. The French have one unit each from 16th
Independent and 153rd Division in the hex,
so they throw both divisions’ artillery
into the fight, and it ends up at 3-1 odds
after the pioneer bonus. But the Germans only
roll a 2, scoring two hits per side. The Chasseur
takes a step loss and retreats its stack southeast,
and after the pioneer takes a loss the Germans
have to retreat as well, because taking another
loss would weaken them enough that a French
counterattack could breach their lines. The
Germans pull back from Douamont town and into
the trenches.
That makes 5th Corps’ attack on Bezonveaux
unadvisable. The French reinforcements could
hit 5th Corps hard northeast of Douaumont,
and if 5th Corps shoots its artillery at Bezonveaux
their infantry will have no defensive support.
Fifth Corps holds its fire and holds the line.
There’s no breakthrough movement in
bad weather, so . . .
f) French Organization Phase Vacherauville
has fallen, so only Bezonveaux is out of supply.
The one demoralized French unit (in the trenches
northeast of Vacherauville) fails to rally,
and the French spend their replacements to
restore the Tiralleurs which the Germans forced
out of the trenches southwest of Louvermont,
and spend the other to restore their 14th
Division unit in Thiaumont Fort. Then the
last French reinforcement arrives: 2nd Division
of I Corps. It appears on the road southwest
of Verdun. g) French
Bombardment Phase The French Left Bank
artillery misses, and so does the rail gun.
With the Germans having shot most of their
artillery support, the French reserve theirs
for assaults. h) French
Movement Phase All of 2nd Division uses
strategic movement to move north from Verdun
and plug the breaches at Vacherauville and
the trench southwest of Louvemont. Numerous
French units stay in place and dig in. Then
the French retake Douamont town and move to
counterattack the Germans who didn’t
make it back to the trench.
i) French Assault Phase
Two corps-level and two divisional-level
artillery units support the attack, and it
goes in at 4-1 odds. But it only rolls a 2,
scoring two hits per side. The Germans take
a step loss and have to retreat through French
ZOC, and both units fail their morale checks
and become demoralized. The French take one
step loss and retreat back to the positions
they started from. There’s no breakthrough
movement, so artillery flips and . . .
Turn 8: February 28, 1916
a) Weather Phase The
weather clears up again (amazing), so any
German artillery that can reach a target will
get a barrage bonus.
b) German Organization Phase All German
units are in supply, and one of the two demoralized
German units that fled from the French counterattack
rallies. They use their three replacements
to restore the 18th Corps pioneer attacking
southwest from Louvemont, a 7th Reserve Corps
infantry unit to deal with what’s looking
like a French counterattack forming against
Vacherauville, and a 3rd Corps infantry unit
in the trenches near Douaumont.
c) German Bombardment Phase
Seventh Reserve Corps’ artillery combines
with an offboard heavy artillery shot to hit
the French units in the trenches northeast
of Vacherauville (neither artillery can hit
the road south of it). It rolls a 3 and misses.
With nothing else to shoot at, the heavy artillery
take two more shots, but both miss. Once again,
18th Corps’ artillery combines with
the naval battery to hit the 16th Division’s
regiments in the woods south of Louvemont,
and with aerial spotting it puts them on the
19+ table. The barrage rolls a 5 for an X
result, doing a step loss to one of the French
units, and both fail their M2 morale checks
and become demoralized! The remaining corps-level
artillery hold their fire so they can support
assaults or move to catch up with their units.
d) German Movement Phase
Seventh Reserve Corps and 121st Infantry
Division move to attack the dug-in French
1st Infantry Regiment on the road southeast
of Vacherauville, and 18th Corps’ pioneer
calls-in help from 3rd Corps to try and dislodge
the dug-in Tiralleurs on the slope southwest
of Louvemont. Then 3rd Corps moves out of
the trenches and back into Douaumont town
to attack the French south of the fort, and
5th Corps finally abandons its assault on
Bezonveaux to move its corps-level artillery
south and shuffle its units southwest for
an assault on the French units north of Douamont
Fort. e) German Assault
Phase After both sides throw in artillery
and the pioneers get their bonus, the German
assault on the road southeast of Vacherauville
goes in at 4-1 odds. The Germans roll a 6,
scoring four hits and wiping out the French
1st Infantry Regiment while taking just one
hit in return! Unfortunately, that hit kills
121st Infantry Division’s pioneer unit,
which is the last pioneer on the German west
flank. Two German infantry unit move into
the road hex, but not beyond, since that would
expose their rear to a vicious counterattack.
Then 18th Corps attacks the dug-in Tiralleurs
on the slope southwest of Louvemont, hoping
to close the eastern pincer behind the remaining
French trench units at the same time 7th Reserve
and 121st Infantry close in from the west.
The French throw in divisional and corps-level
artillery, so the Germans save theirs for
the assault on the demoralized French 16th
Independent Division units to the south. The
attack is at 1-1 even after the pioneer bonus,
(due to the slope), and the Germans roll a
3, scoring one hit but taking three. The French
take a step loss and hold the line, and the
Germans take two step losses to their pioneer
and an infantry unit and retreat one hex —
retreating two would have left any advance
through the woods to the south dangerously
exposed.
Eighteenth Corps throws all its divisional
artillery into the woods assault, and French
16th Independent Division throws in its own.
Even though they’re demoralized, the
dug-in French units are in enough defensible
terrain to bring the odds down to 1-1. But
the Germans roll a 5 and score two hits per
side, forcing the French to take a step loss
and flee southwest. The Germans take both
hits as step losses so they can advance and
take the forest slope, thus denying the French
the terrain advantage.
Third Corps then throws all its corps-level
and divisional-level artillery into the assault
southwest of Douaumont Fort. After the French
throw in 153rd’s divisional artillery
and the Germans get their pioneer bonus, the
attack is at 3-1, but they roll a 2, scoring
two hits per side. The pioneer dies and the
other French units retreat to the trench again,
and a French Chasseur dies so the stronger
16th Independent Division regiment can retreat
and be ready to counterattack.
Finally, 5th Corps attacks northeast of
Douaumont fort, hoping to isolate it so they
can destroy the fort on the last turn for
an extra VP. With German divisional-level
artillery support the assault is at 2-1 against
the dug-in units, and the Germans roll a 4,
scoring two hits per side. The French take
both hits as step losses and don’t give
ground, and the Germans take one step loss
and retreat, because taking two would bring
all their participating units down to half-strength
and make their line unable to withstand a
counterattack. f) German
Breakthrough Movement Phase There’s
only one pioneer unit left on the board —
18th Corps’ in the trench just southwest
of Louvemont. It moves one hex southwest to
pin-down the reduced, dug-in Tiralleurs on
the slope. g) French
Organization Phase With the abandonment
of the assault on Bezonveaux, all French units
are now in supply. The reduced French infantry
regiment with the 2nd Zouaves in the trench
northeast of Vacherauville finally rallies,
but both reduced 16th Independent Division
regiments in the woods fail to rally and surrender,
since they’re next to German units!
The road to Verdun is now wide open through
the woods!
With that change in the tactical situation,
the French spend their two replacements to
bring the Tiralleurs holding back the last
German pioneer to full strength, and then
do the same for the other Tiralleurs unit
in the trench/hill hex just to the north.
h) French Bombardment Phase
The Left Bank artillery and that of XXX
Corps combine to hit the German units that
took the road southeast of Vacherauville.
They roll a 4 for an M morale check. The 121st
Infantry Division unit there makes its morale
check, but the 72nd Reserve Division’s
reverts to its old ways and becomes demoralized.
Then the French rail gun just barely misses
the units that forced the surrender of the
French 16th Division regiments in the woods.
i) French Movement Phase
Tiralleurs pull out of the slopes and trenches
to block the path of the 18th Corps pioneer
unit, and units from multiple formations converge
in the woods to hit the units leading the
German advance there. The 2nd Zouaves pulls
out of the trenches with the newly rallied
reduced infantry unit, and helps 2nd Division
hit the Germans on the road southeast of Vacherauville.
Then the French move to counterattack the
Germans east of the woods, retake Diaumont
town once again, and establish a strong line
from Douaumont Fort up to Bezonveaux.
j) French Assault Phase
The assault on the Germans on the road southeast
of Vacherauville gets exactly 3-1 odds with
artillery support, due to the 7th Reserve’s
infantry unit having broken morale under the
French barrage. The French roll a 3, scoring
two hits per side. The Germans let their demoralized
unit take a step loss and they both retreat,
and the French let their weakened unit die,
let a 2nd Division unit take a step loss,
and advance to retake the road.
Then the assault on the German units in
the woods/slope hex (the ones that forced
the surrender of 16th Division’s units)
goes in with lots of artillery support but
only gets 2-1 odds due to the defensible terrain.
The French roll a 3 and score two hits per
side, wiping out one German unit that fails
to produce a remnant, and forcing the other
to retreat. The French take two step losses
(losing a reduced 1st Division unit) and advance
to reoccupy the defensible terrain).
Then the French attack just east of the
woods and roll a 4 on the 2-1 column, scoring
two hits per side. The Germans lose a demoralized
infantry unit (which also fails to produce
a Remnant) and the other retreats north to
the trench. The French flip a 2nd Division
unit, and it and another retreat to Thiaumont
Fort while a 16th Division unit retreats southeast.
k) French Breakthrough
Movement Phase The last Chasseur moves
to Douaumont Town to help the 16th Division
unit there hold it against the last German
assault.
And with artillery flipping, the last turn
begins. Turn 9: February
29, 1916 a) Weather Phase
This is the mildest February on record —
the weather stays good.
b) German Organization Phase All German
units are in supply. Both demoralized German
units fail to rally, and the Germans spend
their three replacements only on units that
have a shot at taking back Douaumont Town.
c) German Bombardment Phase
The French exodus from the trenches near
Vacherauville puts all French units outside
the range of 7th Reserve Corps’ corps-level
artillery. Eighteenth Corps assists and has
one of its artillery barrage the French making
ready to counterattack Vacherauville, and
the barrage rolls a 6 for an M1 result. But
both French units roll 4s and make their morale
checks.
The other 18th Corps artillery unit is just
barely out of range, so Vacherauville is on
its own, and that artillery unit combines
with one of 3rd Corps’ and the Naval
Battery to bombard the French in Douaumont
Town. With the town’s defensive bonus
the attack is on the 15-18 column —
and the Germans roll a 1, for no result! The
remaining corps-level artillery is needed
for assaults, so the German gunners end up
failing on their last attempt to break French
morale. d) German Movement
Phase The Germans pull their demoralized
infantry unit out of Vacherauville and send
in a fresh one, planning to just hold the
line (they can’t afford a bad attack
roll that would damage them and let the French
have an easy counterattack to take the town).
They then move everything they possibly can
to Douaumont Town to retake it and hold it,
with the 18th Corps pioneer unit moving southeast
to hit a 16th Division unit that could come
to Douaumont’s relief were it left alone.
e) German Assault Phase
It all comes down to Douaumont, which gets
attacked simultaneously by 18th, 3rd and 5th
Corps, with artillery thrown in by all. But
the French can get the Germans’ odds
down to 3-1 just by throwing in their eligible
divisional artillery, and they save corps-level
artillery for counterattacks. After the town’s
defensive bonus the odds drop to 2-1 —
but the Germans roll a 6, scoring three hits
to one. The French have to take a step loss
and retreat, as three step losses would wipe-out
all their units. The last Chasseur dies that
the stronger 16th Division unit may live and
counterattack, and after another German unit
takes a step loss, two fresh German infantry
units pile into the town. The pioneer unit
does its 2-1 attack on the other 16th Division
unit to the southwest, but the 2-1 assault
rolls a 1, taking three hits and giving only
one. The French retreat one hex with no losses,
and the last German pioneer dies as the other
unit retreats two hexes to the trench.
The Germans can’t do breakthrough
movement with all their pioneers dead, so
the French get in the last shots.
f) French Organization Phase All French
units are in supply, and none are demoralized
due to this turn’s lousy performance
by the German gunners. Just as the Germans
did, the French put their replacements into
units that can take back Douaumont.
g) French Bombardment Phase The Left Bank
artillery barrages Vacherauville but misses.
The best assault odds the French can get on
the two full-strength German infantry at Douaumont
is 2-1 after all artillery support and modifiers
are figured-in. That’s not enough to
force them to leave the town, so the rail
gun and two corps-level artillery barrage
it in hopes of a good roll. They roll a 5
on the 7-10 table (after the town modifier)
for an M result. One German unit fails morale
and becomes demoralized.
g) French Movement Phase The French move
everything they can find against Douaumont
town. h) French Assault
Phase With two full-strength units in
Douaumont but one of them demoralized, German
combat strength there is 9. The total combat
strength the French can bring to bear on it
with infantry and divisional artillery is
29. That’s a base 3-1 odds, which drops
to 2-1 after the town penalty. In the same
place they were before, the French roll for
the assault — and get a 4, scoring two
hits per side. The Germans lose their demoralized
unit and hold the town, and the French take
one step loss and retreat.
Their odds on Vacherauville are even worse,
so the French hold their lines, and with no
Chasseurs to move in the Breakthrough Movement
Phase, the Germans count their victory points.
Victory Determination
Only the Germans score VPs, and the victory
scale is:
0-2 VPs: French Major Victory
3-5 VPs: French Minor Victory
6-8 VPs: Draw (historical result)
9-11 VPs: German Minor Victory
12+ VPs: German Major Victory
They receive 1 VP for every two towns taken,
1 VP per fort destroyed, and 1 VP for every
hex of Verdun taken. They get 1 VP if they
inflict more unrecovered step losses on the
French than they take, 3 VPs if they inflict
150% of the step losses the French do, and
5 VPs if they inflict twice the step losses
the French do.
The Germans took the towns of Brabant, Haumont,
Beaumont, Ornes, Maucort, Samoneaux, Champ,
Vacherauville, Louvemont and Douaumont (but
NOT Bezonvaux!). That’s exactly 10 towns
for 5 VPs. Douaumont was tough, but necessary.
They’ve destroyed no forts and did
not get to Verdun.
They lost one VP for bringing-in the 121st
Infantry Division.
They inflicted 58 unrecovered step losses
on the French while taking 44 themselves.
58/44 = 1.31. That’s enough for an extra
1 VP, but not the 1.5 they need for an extra
3 VPs. The second-trench left-flank holdouts
that inflicted massive damage on 7th Reserve
Division all get posthumous Croix de Guerre,
and that remnant that saved the French right
flank at Bezonvaux gets decorated while in
hospital.
So, the German total is 5 – 1 +1 =
5, which just barely gives the French a Minor
Victory! The German advance stalls out due
to heavy losses, and Petain will roll them
back.
THEY HAVE NOT PASSED! VIVE LA FRANCE!
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