| Strategy
in 'Tiger of Malaya'
Scenario #3
(Campaign Game), Part 2
By Doug McNair
May 2007
The Japanese drive on Singapore continues
in today’s episode of my Tiger
of Malaya replay. On Turn
1, the Allies blew two of the three bridges
crossing the River Muar, and kept the Japanese
from crossing the remaining bridge or fording
the river at any other point. But Japanese
warplanes hit the Singapore Causeway and snarled
traffic there, keeping the majority of Allied
reserves from making any significant progress
toward the front lines. This may buy the Japanese
the time they need to break the forward Allied
defensive lines and cross the Muar.
The battle continues.
Turn 2: 16 – 17 January
1942
INITIAL SEGMENT: First, the Japanese
player rolls on the Weather Table to see how
many impulses weather conditions will allow
this turn. He rolls a 4 – 2 = 6 (there’s
a –2 weather modifier on Turn 2), and
per the Weather Table that means this turn
will consist of six impulses.
Then both players check to see if all their
units are in supply. They are, and all artillery
units get to flip to their Available sides.
The weather condition of 6 lets the Japanese
player put between three and five chits in
the cup, so he chooses to put in both his
FULL chits, plus an ATTACK, a MOVE and a CHOICE.
The 6 weather lets the Allied player put three
or four chits in the cup, so he puts in a
JUNGLE-CAPABLE FULL, a FULL, a CHOICE and
a MOVE.
The Japanese player then rolls a 3 and subtracts
two from the result to see how many air units
he can use this turn. He draws a Ki43 Oscar
unit, which is weaker than the Sallies he
drew last turn and has a range of only 36.
That shorter range means it won’t be
able to keep the Allied reserves from Singapore
from reaching the fork in the road at Skudai,
so he’ll be using the air unit for ground
support this turn.
The first chit drawn is . . .
JAPANESE ATTACK: Japanese units can’t
move, but those which are already adjacent
to Allied units can attack them and artillery
in range can bombard. This is better for the
Allies than a Japanese FULL (which would have
let them bring in more units before attacking),
but it’s still going to hurt.
First, the 1/4 infantry and the recon battalion
from the Japanese Guards Regiment attack the
only Allied unit they can attack together
— the Indian 7/6R infantry battalion
holding the river line just northeast of Muar.
They’re halved in strength because they’re
attacking across the river, but the 1st and
3rd Guards Artillery battalions are both in
range of the target hex and provide fire support.
The closest Allied artillery unit is just
out of range and can’t provide defensive
support, so the attack comes off at 19 –
4 or 4-1 odds.
Crossing the river here is vital because it
would allow for a flanking attack on the bridge
in the next Japanese impulse, so the Japanese
commit their Oscar unit which raises the odds
to 5-1. The Japanese roll a 3 and the air
support makes all the difference, because
a 3 on the 5-1 table scores two hits to none
while a 3 on the 4-1 column would have been
just one hit.
Facing two hits forces the Indians on the
other side of the river to retreat since they
have no third step. They take one hit and
retreat one hex due south, and the unscathed
Japanese 1/4 infantry battalion crosses to
the south bank of the Muar while the recon
battalion stays in place since it can’t
cross a river without a bridge or a boat engineer
unit.
Farther to the northeast, all three battalions
of the Japanese 42nd Infantry Regiment attack
the Australian 2/26 infantry battalion and
the 2/4 motorized AT company on the road northwest
of Jementah. The attack gets no artillery
support and goes in at 30 – 7 or 4-1,
and rolls a 5, scoring three hits to one.
The Australians lose the AT company and their
infantry battalion retreats two hexes south-southeast
to an offroad Level 1 Jungle hex. The jungle
is more defensible, and retreating there puts
Australian ZOC in the path of Japanese units
hoping to move straight south to the unguarded
section of the River Muar. One Japanese infantry
battalion takes a step loss, and the regiment
splits with two battalions heading southeast
down the road to Jementah while another battalion
and an engineer company head into the jungle
to hem in the Australians there.
Finally, six Japanese infantry-type units
plus three tank units and artillery support
attack the reduced-strength Australian 2/30
infantry battalion and its accompanying AT
unit on the road two hexes northwest of Gemas.
Australian artillery at Gemas pours in defensive
fire support, and the attack goes off at 44-7
or 6-1 odds (the AT unit prevents the tanks
from adding another +2 odds bonus). The Japanese
roll a 3 and score three hits to one, so the
infantry drops to its last step and it and
the AT unit retreat two hexes southeast to
join the full-strength 2/29 infantry battalion
at Gemas. A Japanese bicycle battalion takes
a hit, and all the attacking units advance
two hexes and end up adjacent to Gemas. The
impulse then ends.
The next chit drawn is . . .
JAPANESE FULL: The breach of the
Muar river line at the coast puts confusion
into the Allied ranks, and the Japanese advance
rolls on. Japanese reinforcements appear on
the north edge (a tank company being transported
down the coast by steamer, and the 11th Infantry
Regiment with tank and artillery support on
the middle road northwest of Gemas). Two Japanese
artillery units which fired last turn recover,
and the rest of the Japanese forces on the
coast road arrive on the north bank of the
Muar.
To the northeast, the Japanese 5th Infantry
Regiment prepares to attack the Indian recon
company blocking the road east to Jementah
while the 42nd prepares to attack the Australians
who retreated offroad into the jungle. The
Japanese reinforcements move down the road
toward Gemas while the forward units surround
Gemas to get a +1 odds bonus by hitting it
from four hexes. The Japanese steamer takes
its tank company ten hexes south so it can
land on the south bank of the Muar later this
turn and support the attack on the town.
The infantry units that advanced to the north
bank of the Muar don’t have enough movement
points left to attack across the river this
impulse, so the 1/4 Infantry Regiment that
crossed the Muar last impulse attacks Muar
Town along with the recon unit and two tank
companies at the north end of the bridge.
The Allies have an AT unit in the town which
keeps the tanks from adding odds bonuses,
so the Japanese player sends in his air support
again and the attack goes in at 3-1 odds.
The Japanese roll a 4, and each side scores
one hit. A Straits Settlement Volunteer recon
unit dies bravely, the Japanese recon unit
attacking across the river takes a step loss,
and the town holds.
But then the lone Indian 3rd Recon Company
blocking the road west of Jementah gets wiped
out by a 10-1 attack from the Japanese 5th
Infantry regiment and supporting units, which
advance two hexes east and clear the swamps.
This means they have an unobstructed route
eastward to Jementah or overland south to
the unguarded Muar river and the town of Lenga
beyond.
On the other side of the jungle to the north,
the 42nd Infantry attacks the Australian 2/29
infantry battalion in the jungle at 4-1 odds,
but rolls a 1 and takes two hits to one. The
Australians retreat south unscathed, and both
remaining full-strength infantry battalions
of the 42nd flip to their reduced-strength
sides before advancing into the vacated hex.
Finally the assault on Gemas goes in at 4-1
odds due to the envelopment bonus, and the
roll of 4 scores two hits to none. Gemas is
surrounded by Japanese ZOC so there’s
no point in retreating (the retreating units
would lose an extra step if they retreated
through enemy ZOC, and that would nix the
point of retreating). The last step of the
Australian 2/30 infantry battalion dies, and
the 2/29 takes a hit to keep the all-important
AT company alive along with the artillery,
which hopefully can escape back to Allied
lines at the river very soon.
JAPANESE CHOICE: Still confusion
reigns in the Allied ranks, and with all available
forces having reached the bridgehead at Muar,
the Japanese player opts for an ATTACK impulse
before the Allies can regroup.
Two battalions of the fourth infantry regiment
attack across the river, hitting the Indian
4/BJ infantry regiment two hexes northeast
of Muar Town. With artillery support the attack
goes in at 3-1 odds, and the Japanese roll
of 4 scores one hit per side. The Japanese
bridgehead puts ZOC into the Indians’
rear, so any retreat they would make would
have to be back across the river to the southeast.
That would be pointless, so the Indians hold
their ground and take the step loss. A Japanese
infantry battalion takes a step loss, and
the Axis fail to widen their bridgehead over
the Muar.
But the line is weakening, and the British
artillery north of Parit Jawa fires defensive
support against the renewed Japanese attack
on Muar Town. The artillery brings Japanese
odds down to 3-2, but the Japanese once again
throw in air support and roll a 6 on the 2-1
column, scoring one hit to none. The Indian
5/18G infantry battalion takes a step loss,
keeping the British AT company there alive
and holding-off the Italian tanks trying to
cross the bridge. The Allied lines hold!
The Japanese give their damaged 42nd Infantry
Regiment a rest against the elusive Australians
in the jungle northwest of Jementah, but the
21st and supporting tank units go in for the
kill at surrounded Gemas. The 6-1 attack only
rolls a 2, but that scores two hits to none.
Once again retreating is pointless due to
being surrounded by enemy ZOC, so they lose
an infantry step and an artillery unit.
That just leaves the last step of the 2/29
infantry battalion and its AT company in Gemas,
but they’re still blocking the Japanese
advance.
The next chit drawn is . . .
ALLIED JUNGLE-CAPABLE FULL: Finally,
the Australians get a clue and get the hell
out of Dodge. The two remaining stacking points
worth of units in Gemas can’t exert
ZOC anymore, so it’s pointless for them
to stay there and get killed. Unfortunately,
the brave AT unit that’s been holding
off the tanks isn’t jungle-capable,
so it stays behind while the last step of
Australian infantry bugs out and makes for
Batu Anam on the north bank of the Muar. The
HQ and engineer unit at Batu Anam pull back
across the river, where the engineer will
start building fortifications the first chance
it gets.
There are just too many Japanese coming down
the road or through the jungle for the Australian
2/29 infantry battalion in the jungle to block,
so it pulls back to join its HQ on the north
bank of the Muar next to Jementah. The Indians
and Australians north of the swamps on the
east coast build a fortification in the path
of the oncoming Japanese, and that lets one
of the Australian battalions to the south
double back to Endau, from where it will be
able to head toward the main action as soon
as a friendly HQ arrives from Singapore to
give it a supply line.
The next chit drawn is . . .
JAPANESE FULL: Nobody but the Aussies
has a clue what’s going on, and the
Japanese keep rolling south. Luckily for the
Allies, all Japanese artillery units in range
of the hotspots fail to recover, but all the
Japanese infantry near Muar cross the river
to attack the thin Allied lines there. Japanese
tanks and infantry close on the Allied units
holding the hexes north of the two blown bridges,
but the 5th Infantry Regiment heads due south
overland toward the river, intending to cross
it and reach the town of Lenga next turn (from
where it can take the road west to Muar Town).
The east-coast units move to engage the Australians
and Indians north of the swamps before they
can fortify the whole area, the tanks and
truck-borne infantry that arrived with the
reinforcements head southwest toward the Muar
bridge, and the steamer lands its tank company
right next to the Muar bridge on the south
bank of the river.
The entire Japanese west-coast force attacks
Muar Town, and the 8-1 attack (maximum column)
rolls a 3 for three hits to none. The Indian
5/18G infantry unit dies, and the British
85th motorized AT company retreats two hexes
south to join the British 155th Artillery
Battalion in the road-jungle hex northeast
of Parit Jawa. The AT and artillery units
make for three stacking points between them,
and that creates ZOC on the coastal roads
to slow the Japanese advance. But the Japanese
tanks storm the bridge and take it, while
the infantry move through Muar Town and bypass
the weakened Indian infantry to pursue the
Allies down the coast, stopping two hexes
north of Parit Jawa.
Then the attack on the Australians who fled
from the jungle to the riverbank near Jementah
goes in. Japanese tanks which split-off from
the southbound 5th Infantry Regiment join
the assault, and since the Aussies have no
AT support the attack goes in at 6-1 odds
after the Japanese send in air support as
well. The attack rolls a 5, scoring four hits
to none. An Indian HQ unit dies and the Aussie
infantry battalion takes a step loss and retreats
two hexes across the river toward the remaining
Allied HQ at Sagemat. The Japanese can only
advance into the hex the Aussies vacated because
it contains ZOC from neighboring Indian infantry
units, so the Japanese fail to cross the river
for now.
The last step of the Australian infantry
battalion at Anam gets wiped out by an 8-1
tank and infantry assault, but it scores a
hit on the Japanese before dying. The bicycle
battalion takes the hit as the Japanese take
Anam, and the Australian AT company that helped
hold the Japanese back at Gemas also dies
after doing one hit. The Japanese advance
through Gemas and up to Anam after losing
an infantry step. The Japanese on the east
coast attack the Indian 2/170 infantry battalion
(whose position is not yet fortified) at 4-1
odds, and they score one hit but take one.
The Indians retreat to the swamp unscathed,
and the Japanese lose an engineer company
rather than taking an infantry step loss,
since they’ll need all their firepower
to fight their way past the Aussies to the
roads.
The last impulse of the turn is . . .
ALLIED MOVE: Finally, the rest of
the Commonwealth forces in Malaya get the
message and barrel toward the Muar. The Allied
steamers make landfall two hexes south-southwest
of Parit Jawa, landing two British infantry
companies on the coastal road. The Indian
HQ that was supplying Muar drops back to join
the just-landed British, and the weakened,
bypassed Indian infantry battalions who were
holding river line near Muar Town pull back
one hex south each (they can’t get any
farther due to Japanese ZOC).
The British AT unit that retreated from Muar
joins one of the Indian units, and the first
of the Allied reserves trickles in to join
British artillery at Bakri. That makes three
stacks of three stacking points each, meaning
they all exert ZOC and effectively block the
roads south of Muar Town.
More reserves head north from Singapore,
and all the Allied forces left north of the
Muar move to the south bank to hold the south
ends of the two blown bridges. A reduced Aussie
infantry battalion moves down the south bank
of the river toward the Japanese 5th Infantry
Regiment, which is making for a river crossing
farther west. A truck unit links up with the
engineer company that blew the bridges over
the Muar, since it will be needed soon to
blow more bridges over the Gerchang to the
south. That ends the impulse, and the turn.
Turn 3: 18 – 19 January
1942
INITIAL SEGMENT: Once again the weather
roll is 4 – 2 = 2, and that means there
will be six impulses again this turn. The
Japanese player then rolls a 6 – 2 =
4, meaning he’ll get all four air units
this turn. One Japanese tank company and a
few Allied units are out of supply, and once
again the Japanese player puts in the cup
FULL, FULL, CHOICE, MOVE and ATTACK chits.
The Allied player puts in the cup FULL, JUNGLE-CAPABLE
FULL, CHOICE and MOVE.
The first chit drawn is . . .
JAPANESE FULL: Japanese mortar and
mountain artillery reinforcements arrive on
the north board edge, and then Japanese tanks
and infantry move down the coast road to attack
all three Allied stacks blocking their path
plus the straggling, Out of Supply Indian
infantry they bypassed.
Farther east, the 5th Infantry Regiment crosses
the Muar at Lenga, and the remaining Japanese
units move to attack the Indian units holding
the south ends of the blown bridges. Some
make it across the river before attacking,
but most are still on the north bank so their
attacks will be weakened, especially with
British artillery at Segamat firing support
for both bridges.
Finally, the Japanese infantry on the east
coast moves to attack an Australian infantry
battalion blocking its way south.
A reduced infantry and recon battalion with
tank support attacks the Indian 45th HQ plus
the two British infantry companies the steamer
landed on the coast road. Clearing the coast
road and making it to the bridge at Batu Pahat
before the Allies do is key, so the Japanese
throw in a flight of Sallies which up the
attack odds to 6-1. But the Japanese only
roll a 2, which scores two hits to none. One
British infantry company dies, and the remaining
one plus the HQ retreat south on the road
while the attackers occupy the hex they vacated.
Next, two Japanese infantry battalions attack
a Malayan infantry company and a British artillery
battalion holding the town of Bakri. All by
themselves the infantry attack at 8-1 odds,
and their roll of 5 scores four hits to none,
wiping out both Allied units and letting the
Japanese advance past Bakri on the inland
road. Next, Japanese tanks and engineers attack
the reduced Indian infantry and British AT
units which retreated from Muar. They get
artillery and air support, and the attack
goes in at 5-1 odds. The Japanese roll a 6
scoring three hits to none, and the Indian
unit dies (hopefully to be rebuilt with the
replacements coming in two turns) while the
British AT unit retreats two hexes south.
Finally, a heavy tank company attacks an Out
of Supply, reduced Indian infantry battalion
on the river east of Muar, with artillery
firing attack support. With its defense strength
reduced to 1 due to being Out of Supply, the
+2 tank bonus puts the attack on the maximum
8-1 column, and even with a roll of 1 the
Indian unit dies. The coastal and inland roads
from Muar to the Gerchang are now free of
Allied units that exert ZOC.
Farther east, the Japanese try to take the
south end of the blown bridge at Batu Anan.
Most of their units are on the north bank
of the river, and the British fire artillery
support, so even with Japanese air support
the attack is only at 2-1 odds. The Japanese
roll a 3, which scores no damage to either
side. The attempt on the blown bridge east
of Jementah is at even lower odds (3-2), but
the Japanese roll a 6 and do one hit to none.
One weak Indian infantry unit dies, and the
Allied lines hold!
The Japanese infantry on the east coast
score one hit on the Australians but take
one in return, and the Aussies retreat south
unscathed while the Japanese have to take
a step loss. With the Japanese threat from
the east fading fast, the Australians will
be able to start redeploying units west from
there shortly.
The next chit drawn is . . .
ALLIED FULL: The Allies retreat south
from the Muar toward the Gerchang. Reserves
from Singapore move north, including a British
infantry battalion that uses rail movement
to reach the railroad bridge over the Gerchang
north of Paloh. An Australian infantry unit
near the east coast pulls back southwest,
and the two Allied steamers move to pick up
a reduced-strength Gurkha unit on the coast.
The next impulse chit is . . .
JAPANESE CHOICE: With the Allies
fleeing south, the Japanese take a MOVE option
and head south, crossing the Muar with all
their infantry but having to leave some of
their tanks on the north bank while their
engineers move into position to start repairing
the blown bridges. Units on the coast road
bypass the remnants of the Allied Muar River
line, and the 5th Infantry Regiment heads
south overland while screening its left flank
against Aussies in the jungles.
The next impulse is . . .
ALLIED MOVE: The Allies keep fleeing
and moving units to form a new defensive line
along the Simpang Kanam and Gerchang Rivers.
Units from the old blown bridges keep moving
south, and the Aussies and Indians in the
eastern swamps keep moving back south and
southwest.
The next impulse is . . .
ALLIED JUNGLE-CAPABLE FULL: The Aussie
engineers would like to blow the bridge over
the Gerchang southwest of Labis, but the Allied
artillery is still on the north bank and that
would trap it there. So they stay put while
Aussie infantry and engineers keep moving
toward the new river line.
The last impulse of the turn is . . .
JAPANESE MOVE: Japanese units continue
pursuing the Allies south, ending up adjacent
to the Gerchang River at Batu Pahat (which
is guarded by Brits), and in the swamps north
of Yong Peng (which are not guarded at all).
They then try to repair the two blown bridges
to let their tanks across, but both attempts
fail. The turn then ends.
So, after the first six days of combat, the
Japanese have reached the Gerchang, but the
Allies are organizing a new line of defense
there and have plenty of reserves on the way.
They’ll also get 23 Indian replacements
two turns from now plus the first of their
reinforcements, and as time goes on Allied
numbers will climb at least as fast as Japanese
numbers will.
The Japanese will therefore need to break
the Gerchang River line quickly and bypass
the northern Allied defenders before they
can link up with the Allied reserves. Can
they do it? Tune
in next time and find out!
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