Ever After: The War of the Dragon
A Scenario for Tears
of the Dragon
By Mike Bennighof, Ph.D.
of the Dragon, players chase around
the map in order to obtain ancient wisdom
and seek to free Erynmil, the Dragon princess,
from her ancient captivity. The man who does
so (like all such tales, it’s a pretty
anthrocentric one) will gain great powers.
But what happens afterwards? Will the loser
just sit back and take it?
The new scenario takes place after the race
has been won. Lord Gorganun has married the
princess; Lord Forseti has armed himself in
fear of what great strength his long-time
rival might now wield. The stage is set for
All units from Tears of the Dragon
are available, including Terromax the Dragon
(who follows Lord Gorganun from the game’s
start). In addition, the Forseti player adds
the 12 Knights of Santiago from Granada:
The Fall of Muslim Spain. These function
just like cavalry units in Tears of the
Each player alternates placing one unit or
leader on the map. A unit may not be placed
in an area containing enemy units or leaders.
The Forseti player places the first unit.
Note the victory conditions; please don’t
lose the game during set-up.
1. Terromax, the Dragon.
Ignore the rules for Terromax going berserk
and keeping him under control. With Erynmil
now married to Lord Gorganun, Terromax is
quite content to fight for her cause.
2. Lost Wisdom. All lost
wisdom has been recovered. Ruins yield no
special game advantage.
3. Erynmil’s Power. All
Gorganun wizards begin the game with their
maximum number of spells. The Gorganun player
chooses which additional spells they know.
4. Forseti Experience. Each
Forseti wizard knows one spell in addition
to those listed in the game rules for initial
set-up. The Forseti player chooses which additional
spell each knows.
5. The Dragon Sea. No unit
may move by sea.
The player who controls all six castles at
any point in the game immediately wins.
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