| Tactics
in Winter Fury
By Doug McNair
February 2009
Winter
Fury, our game of the Battle of Tolvajärvi
in 1939, is equal parts David and Goliath
and The Little Dutch Boy. Two Finnish infantry
battalions, a company of ski guerrillas, and
a Finnish machine gun and artillery company
face off against three Soviet rifle divisions
plus supporting armored units. The Finnish
objective is to slow the Soviet advance on
the town of Tolvajärvi until sufficient
reinforcements arrive to stop them.
The Soviets have huge advantages in numbers
and firepower, but the Finns are fighting
on their home turf using sharply-honed skills
of winter guerilla warfare. To avoid being
bogged down and cut off, the Soviets must
work hard to bring all their strengths to
bear each time they attack a Finnish position.
They must also be careful to mount strong
rearguards and not let too big a gap open
between divisions lest pesky little Finns
ski in there and cut the advance division’s
supply lines.
But while the Finns have plenty of tricks
up their sleeves and can dance around the
Soviets at will, they must inflict damage
on the Soviets or the Red Juggernaut will
eventually reach its objectives (albeit slowly).
So, the mobile but weak Finns must take lots
of risks to hit the Soviets at their weak
spots, and keep changing tactics to avoid
being outflanked, surrounded and overwhelmed
by superior Soviet forces.
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Soviet T-26A tanks in action at Tolvajärvi.
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Factors in Play
The main factors which drive play in Winter
Fury are as follows:
Chit Draw
The weather
determines the number of impulses players
can conduct each turn. The Finnish player
rolls on the weather table at turn start to
determine the number of implulses for the
turn (it can be anywhere from three to six
impulses), and then each player puts a number
of activation chits in the cup equal to the
number of impulses for the turn minus one.
The various chits say either FULL, MOVE,
ATTACK, CHOICE or HALF. FULL chits let the
drawing player move and fight with all the
units designated by the chit, while MOVE and
ATTACK chits let the designated units only
move or attack. CHOICE chits let the
player choose whether to move or attack, while
HALF chits let the designated units either
move at half speed or have a 50% chance of
attacking.
Each time the Finnish player draws
a chit, he can perform the specified action
with all his units on the board. On
the other hand, Soviet chits are specific
to each Soviet division, so when the Soviet
player draws a chit he can perform the specified
action with only the division on the chit.
This gives the Finnish player huge flexibility
relative to the Soviets, letting him move
several times per turn to attack the Soviets
at their weakest points or ski behind them
to cut off their supply lines.
But the catch here is that the number of
chits that go in the cup each turn is far
more than the number that will be drawn. If
several Soviet chits and few Finnish chits
get drawn in a turn, the Finns may find themselves
surrounded by advancing Soviet forces and
unable to extract themselves in time. The
Finns must therefore be sure to cover their
escape routes when skiing into vulnerable
Soviet sectors.
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A good chit draw. A Finnish runner bears
Talvela’s attack orders at Tolvajärvi,
11 Dec. 1939.
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Terrain
Almost all Finnish units are ski-capable,
meaning they can move quickly through most
types of terrain both on-road and off-road.
The Soviets have only a few ski units, and
their non-ski units can make good time only
when moving up roads.
In addition, most of the board is covered
by forest terrain, which is highly defensible.
The number of units that can attack a hex
(from each adjacent hex) is limited to the
number of units that could actually enter
it, and in most cases, only two units can
enter a forest hex. So if the Finns block
a road hex by stacking one or two strong units
there, the Soviets must work hard to maneuver
their most powerful units to attack and inflict
losses without taking greater losses themselves.
On the other hand, the Soviets have massive
artillery power, and the more Finnish units
are stacked in a hex the easier it is for
the artillery to hurt them. In certain circumstances
the Finns may want to keep only weak units
in key positions to keep them from being eliminated
by artillery bombardment.
Of course, the Finns have mastered the art
of now-you-see, me-now-you-don’t, and
their ski troops can roll to retreat before
combat whenever they’re attacked in
forest terrain (as long as they have an escape
route available). Retreating allows the Soviets
to advance into the hex the Finns vacated,
but if the Finns ski around the Soviets to
harass their flanks and rear, then the Soviets
have no incentive to follow them off the road
and away from their objectives.
Supply
The Finns have plenty of support from the
locals, and can trace long supply lines to
any of several towns on the board, or any
Finnish HQ. The Soviets on the other hand
are in hostile terrain, and the only Soviet
supply sources are two road hexes on the southern
board edge. The Soviets can’t afford
to leave the roads behind them unguarded,
because fast Finns can ski behind them and
block the supply lines of entire divisions
with ease. This is very bad, because all unsupplied
units have their attack strength halved, unsupplied
artillery can’t fire at all, and unsupplied
Soviet units have their defense strength halved
and their movement allowance reduced by one.
Cutting a Soviet division’s supply line
renders it all but impotent.
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Beware of Finns fortifying the forest.
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Finnish Tricks
In addition to retreating before combat and
cutting Soviet supply lines, the Finns have
several other ways to make the Soviets’
lives miserable. If the Finnish player draws
a FULL chit and a sufficient number of units
spend the entire turn together in a hex that’s
outside enemy ZOC, they can build a fort there.
Units in a fort have their defense strength
doubled.
In addition, most battalions in Winter
Fury can break down into their component
companies. So if the Finns build a fort on
a road, then one or two Finnish companies
can stay there to stop the oncoming Soviets
while others can leave to ski behind them
and cut off their supplies. This allows just
a few Finnish companies to stop an entire
Soviet division cold (and getting colder,
this being Finland in December. . . . )
As if that weren’t enough, Finnish units
which eliminate Soviet tank and anti-tank
companies can capture the Soviet equipment
and create Finnish tank and anti-tank units
on the fly. The Finns can also construct secret
ice roads, giving their stolen tanks the ability
to move quickly through offroad areas the
Soviet player would otherwise consider secure
from enemy intrusion.
Soviet Combat Superiority
The saving grace for the Soviet player is
that when his units are in a position to attack
the Finns, he has the ability to do a lot
of damage. The Finns have only light artillery
and no airpower, while the Soviets have plenty
of both. Soviet artillery and aircraft can
bombard Finnish positions to soften them up
in advance of Soviet ground attacks. Alternatively,
Soviet artillery can support ground attacks
directly, adding up to twice the attack strength
of the ground units to the overall attack.
Finally, the Finnish ski troops do not like
to face tanks without anti-tank support. The
Soviet player gets a bonus of two column shifts
to the right on the CRT when attacking with
tanks against Finns with no AT support. Also,
every time at least two Soviet tank or armored
car units attack Finns, the Soviet player
has a 1 in 6 chance of forcing the Finns to
retreat and take an extra step loss over and
above other damage the Finns suffer in the
combat. The Soviet player must therefore spread
his tanks out to support the maximum number
of attacks and force as much Panissari Panic
as possible.
Game Summary
The following summary of a recent game of
Scenario 1: Liberation Mission illustrates
these points.
Setup
The Soviets enter on the south board edge,
with the 139th and 75th Rifle Divisions (plus
independent units from the Soviet 8th Army)
moving up the western road toward their objectives
of Aglajarvi and Tolvajarvi, and the Soviet
155th Rifle Division moving up the eastern
road toward Mohko and beyond. The Finnish
units set up on the two roads just beyond
the likely first-day Soviet advance, hoping
to build forts on the road and then spread
out to harass the Soviets’ flanks and
rear. The lone on-board Finnish HQ at start
sets up between the roads so that it can move
to assist whichever Finnish units have their
supply lines to the northern towns cut off.
Turn 1 — November 30th
The weather roll shows there will be four
impulses this turn. The Finnish player places
his two FULL chits and one CHOICE chit in
the cup. The Soviet player places one FULL
chit for each of his three divisions in the
cup, plus the two Soviet air unit chits.
The first chit drawn is a Soviet Air Unit:
This is put aside so the Soviet player can
use it when one of his divisions activates,
and does not count against the four impulses
for the turn.
Chit #1 — Soviet 155th Division
FULL: As many units as possible advance
up the eastern road. There are more units
than will fit on the road, but the hilly terrain
around it can only be traversed at a rate
of one hex per turn except for ski units.
So, the 155th ski troops ski north offroad,
while the rest crowd up and around the road
as best they can. The tanks and mechanized
cavalry leading the Soviet advance get within
two hexes of the Finns blocking the road.
The Soviet air unit bombards them, but does
no damage.
Chit #2 — Soviet 139th Division
FULL: This formation includes the independent
8th Army units (which include ski troops)
plus the highly mobile Red Finn ski troops.
The Red Finns ski north offroad and across
frozen lakes to try to outflank the Finnish
roadblock from the west. The Soviet ski troops
do the same to the east of the Finns, but
don’t get as far. The Soviet motorized
cavalry and armored cars leading the advance
make it adjacent to the Finns, but the Finns
are strong enough that a Soviet attack would
likely result in only Soviet losses. So they
bombard the Finns with 30 points of artillery,
which is halved to 15 due to the forest terrain.
The Finns take no damage.
Chit #3 — Soviet 75th Division
FULL: They come in behind the 139th on
the western road, and there’s not enough
room on the road to accommodate them. So,
they crowd around the road, advancing north
a maximum of two hexes through the forested
terrain.
Chit #4 — Finnish CHOICE: The
Finns can’t build the forts they wanted
to this turn, because they can only do that
if they draw a FULL chit. So, they take the
MOVE option to bring in their scheduled reinforcements
this turn, moving one infantry battalion plus
an extra company down the road from the northwestern
board corner. The units on the western road
decide to retreat to avoid being attacked
by superior Soviet forces next turn, and the
infantry battalion with them breaks down into
companies which spread out east to west to
keep the Finnish position from being outflanked
and surrounded. The units on the eastern road
hold their ground, since the Soviets haven’t
reached them yet and they hope to build a
fort in that position next turn (the farther
south the fort is, the harder it’ll
be for the Soviets to bypass it in time).
Turn 2 — December 1st
The weather roll says there’ll be
four impulses again this turn. All units are
in supply, and all the same chits go in the
cup. The first chit drawn is a Soviet air
unit again, so it’s set aside.
Chit #1 — Soviet 155th Division
FULL: They move up the eastern road and
the lead units contact the Finns, who still
haven’t been able to build their fort.
The Finnish position is just past a bridge,
so the stream keeps units from moving offroad
to surround it. So, only the lead units can
attack the Finns, and they’d do so at
1 to 2 odds, which is hopeless in Forest terrain.
So, the air unit and the 155th’s artillery
bombard the Finns, who take no damage.
Chit #2 — Finnish CHOICE: The
Finns take the MOVE option again to bring
their reinforcements farther south toward
the western Finnish position (the Soviet advance
is much stronger there, and closer to Finnish
towns). All Finnish units (including those
to the east) pull back one hex to keep ahead
of the Soviet advance and make it harder for
the Soviets to move enough units into position
for a concentrated attack.
The next chit drawn is a Soviet air unit,
and then comes:
Chit #3 — Soviet 139th Division
FULL: The Red Finns ski up to the Blue
Finn ski company guarding the western flank
of the Finnish position, while the tanks and
motorized cavalry spearheading the Soviet
advance up the road. The Soviets can’t
move enough units into position for an effective
attack due to the Finnish withdrawal north,
so they bombard the Finnish units on the road
again. This time, since the infantry battalion
broke down and some of its companies left
the road, there are only two stacking points
of units there. This means the artillery has
a low-density target, and is unable to do
damage in the defensible Forest terrain.
The Red Finn units then attack the ski company
west of the road. The defending company tries
to retreat before combat but fails. The Red
Finns attack but roll poorly, and one of their
companies is eliminated with no losses to
the defenders.
Chit #4 — Finnish FULL: The
Finnish units on the western road withdraw
northward again to put more distance between
them and the Soviet advance. The units to
the east, having withdrawn outside Soviet
ZOC, can now build their fort on the eastern
road. The Finnish reinforcements move south.
Turn 3 — December 2nd
The weather improves and there will be six
impulses this turn. All units are still in
supply. The Finnish player puts all five of
his chits in the cup, and the Soviet player
puts all three FULL chits for his divisions
in the cup plus two CHOICE chits for the 139th
and 155th Divisions.
Chit #1 — Finnish CHOICE: The
Finn takes the MOVE option and moves his reinforcements
toward the western road position. The Finns
in the new fort on the eastern road breakdown
their infantry battalion, leaving two stacking
points in the fort to minimize Soviet bombardment
damage. Units then move out to cover the fort’s
flanks.
Chit #2 — Finnish CHOICE: The
Finns hold position (they don’t want
to retreat farther north if they don’t
have to), and the reinforcements move south.
The next chit drawn is a Soviet air unit,
and then:
Chit #3 — Finnish FULL: The
Finns to the east move some units southwest
to threaten the eastern flank of the strung-out
Soviet 155th on the road. The Finnish reinforcements
in the west advance toward the Red Finns west
of the road position.
Chit #4 — Soviet 155th CHOICE:
The Soviets on the eastern road would
love to attack, but they’re not adjacent
to any Finns due to their withdrawal north.
So, they have to take the MOVE option, bringing
their motorized cavalry and three tank companies
adjacent to the lightly-manned Finnish fort,
and sending a powerful engineer battalion
offroad in a flanking maneuver on the fort.
Chit #5 — Soviet 139th CHOICE:
Once again, they’re not adjacent
to any Finnish units on the western road,
so they take the MOVE option to chase them
north. They send several units offroad and
over frozen lakes (which are quicker to traverse
than forests), and the Red Finns ski north
and behind the Finnish road position. Between
the Red Finns to the north and the Soviets
on the road to the south, the Finnish road
position is now cut off from supply.
Chit #6 — Soviet 155th FULL: Having
taken a MOVE option two impulses ago, the
155th is now in position to mass forces on
the Finnish fort and attack it in strength.
They start by bombarding, but the lightly-packed
Finns take no damage. The Soviets have tanks
but the Panissari Panic roll fails. They attack,
but the Finns take no damage while the Soviets
take two step losses. The Fort holds but is
now surrounded by Soviet ZOC.
Turn 4 — December 3rd
The weather deteriorates and there will
be only four impulses this turn. Several Finnish
units on or near both roads are out of supply.
The Soviet player puts in his three FULL chits
and the Finn puts in two FULL and one CHOICE.
Chit #1 — Finnish FULL: The
Finns are very lucky! Had the Soviet 139th
or 155th drawn the first chit, they would
have likely destroyed the defenders of one
of the Finnish roads and opened it for a dash
northward. But as it is, the Finns on the
east road leave the fort and ski northward,
with their flank guards accompanying them.
The Finns on the western road also ski out
of danger and northeast toward the town of
Aglajarvi. Reinforcements move toward Aglajarvi.
Chit #2 — Finnish FULL: The
Finns to the east move north and establish
a new roadblock, while the Finns in the west
attack the Red Finns who moved behind them.
The Red Finns, being ski troops, are able
to retreat before combat.
Chit #3 — Finnish CHOICE: All
Finns withdraw northward to put more distance
between themselves and the Soviets.
Chit #4 — Soviet 139th FULL: They
move up the western road and bombard the new
Finnish road position, destroying the Finnish
machinegun company.
Turn 5 — December 4th
The weather stays poor and there will be
four impulses. All units are now in supply,
and the same chits as last turn go in the
cup.
Chit #1 — Soviet 75th FULL: They
haven’t moved for a long time and are
still down by the south board edge. They start
converging on the road hexes which the 139th
vacated as they moved north. Other units move
offroad across frozen lakes. The withdrawing
Finns are outside the 75th’s artillery
bombardment range.
Chit #2 — Finnish CHOICE: The
Finns take the Move option and the western
units retreat farther north.
Chit #3 — Soviet 139th FULL: The
remaining Red Finn company west of the western
Finnish road position skis north of the town
of Aglajarvi, and the rest of the Soviets
move either up the road or continue the offroad
advance toward the road that runs west of
Aglajarvi and up to Tolvajarvi. Soviet artillery
bombardment kills another Finnish company.
Chit #4 — Soviet 155th FULL: They
move up the road to attack the retreating
Finns, whose road position is weakened now
due to the abandonment of the fort. With artillery
support, the Soviets are able to launch an
attack at 6 to 1 odds, but the Finnish units
succeed on their retreat before combat rolls
and escape northward.
Turn 6 — December 5th
The weather improves and there will be six
impulses. All units are in supply, and all
Finnish chits go in the cup. The Soviet player
puts in the three FULL chits, and then places
the 139th Division’s Attack and Choice
chits in as well, hoping they can smash the
Finnish defenders, take Aglajärvi, and
reach the road west of it to start the drive
up to Tolvajarvi.
Chit #1 — Soviet 155th FULL: They
move up the road and attack the Finnish Ski
Guerilla company east of the road, but the
ski troops retreat before combat.
Chit #2 — Finnish FULL: The
units on the eastern road retreat north and
concentrate on the road so they can try to
build another fort later. Western units plus
reinforcements move to surround the Red Finn
that skied north of Aglajärvi so it can’t
escape before combat. They attack and destroy
it.
Chit #3 — Finnish FULL: The
units on the eastern road build another fort,
and the western reinforcements mass on the
road north of the 139th while two of the original
ski companies move offroad southeast of the
139th and toward the gap that has opened between
the oft-moving 139th and the seldom-moving
75th. They hope to ski up to the empty road
hexes between them and cutoff the supply lines
of the 139th before they can destroy the northern
Finns and take the town and the road northward.
Chit #4 — Finnish CHOICE: They
take the MOVE option, and the two southbound
ski companies move westward and next to the
road, cutting the 139th’s supply line.
The two companies stay in separate hexes,
one west of the other, to protect their own
supply lines and avoid being surrounded should
the 75th activate and come at them from the
south. The units on the east road fan out
from their fort again, and the units north
of the 139th move south to threaten the newly
out-of-supply Soviets.
Chit #5 — Soviet 75th FULL: They
move northward to try to close the gap between
themselves and the 139th, and expel the insufferable
Finns who have taken the road between them.
But the Finns have chosen their ground carefully
— the hexside just south of them is
a stream, and the Soviets can’t cross
it or move in enough units to mount a successful
attack. They manage to occupy all hexes except
for the road hex the Finnish ZOC is blocking,
so the 139th is still out of supply!
Chit #6 — Soviet 139th CHOICE:
They are out of supply, so the units which
were in a position to reach the road to Tolvajärvi
are slowed and can’t make it. The units
that were attacking up the road and finally
inflicting damage on the defenders of Aglajärvi
are now half-strength, so they can’t
mount an effective attack now that the Finnish
reinforcements have arrived there. The 139th’s
rearguard moves south to try to hit the Finns
cutting them off, but they’re slowed
too and can’t reach them.
Turn 7 — December 6th: The
139th is still out of supply. There are only
three turns left in the game. If the 139th
can regain its supply line, they will probably
take Aglajärvi, but they have no chance
to get to Tolvajärvi what with more Finnish
reinforcements arriving from the northeast.
The Finns can therefore disengage and ski
northward out of Soviet range. With the Soviet
losses offsetting the Finnish losses, and
the Soviets having taken just one town, the
Finns win a Major Victory.
The Finns win!
This piece originally appeared in February 2006.
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