| U.S.
Navy Plan Black
Operational Scenario Ten
Yankee Go Home!
22-30 July, 1922
Background
Imperial Germany has come to the New World
and seized Puerto Rico and the U.S. Virgin
Islands. The political and diplomatic reaction
to the seizure of a foothold in the Caribbean
has been dramatic.

The huge liner Imperator, 1913.
Seen as possible carrier conversion. |
Mexico, recalling German military assistance
during the Revolution, has announced her neutrality.
Anti-American riots have broken out in both
Venezuela and Colombia and now have spread
to Panama. A Panamanian firebrand, Jose Simon
Bolivar de Lorente, has led a movement into
the streets asserting Panamanian sovereignty
over the canal. The military governor and
the United States consul have appealed to
Washington to send troops to Panama immediately
or face the prospect that the Panama Canal
garrison will be overwhelmed.
Two Marine regiments and elements of the “Rainbow”
Division (commanded by Douglas MacArthur) have
been rushed to Guantanamo Bay and transferred
to 12 fast transports. The Navy Department has
ordered the troops to be transported to Panama
“with all dispatch.” The German
government has become aware of the civil strife
in Panama and ordered the High Seas Fleet to
prevent the reinforcement of the canal zone.
Both the U.S. and Germany are wary that the
other might use this flare-up as cover for an
attack elsewhere, so forces have been spread
out to meet threats wherever they may appear.
United States control of the Panama Canal (Teddy's
ditch) hangs in the balance.
Scenario Specifications
- Time Frame: 70 turns
- Starting Weather Conditions:
1 (Clear)
Central Powers Forces
Detection Force
May start anywhere except any zone within
6 hexes (air search range) of a Cuban or U.S.
port. Ships must burn one fuel box per 12
sea zones away from Culebra (V39) they choose
to start (round to nearest 12 sea zones to
determine number of boxes burned). Germans
DO NOT have to reveal starting position(s)
of Detection Force until AFTER Americans have
plotted the movement of their transports/escorts
(They're out there somewhere, but you don’t
know where till you try and find out!). Detection
force may set up in more than one zone (multiple
fleets).
- BB29 Tannenberg
- CV02 Imperator
- 1 x W20 seaplane
- 5 x D17 fighter/bomber
- CL49 Leipzig ii
- CL50 Rostock ii
- CL51 Frauenlob ii
- 9 x V170-class DD
Reaction Force
The Central Powers player rolls one die at
the start of each turn, starting with the
turn after an American TRANSPORT is located
by air search or surface contact (the transports
are all the Germans want to engage). On a
result of 6, the Reaction Force appears on
map between 2 and 12 sea zones away from the
fleet that contacted the enemy transports:
roll one die and multiply the result by two.
Roll a second die and count clockwise (1 =
Northeast, 2 = East, etc.) for direction.
Reaction Force starts having expended two
fuel boxes.
- BC08 Mackensen
- CL47 Wiesbaden ii
- CL48 Magdeburg ii
- 9 x V170-class DD
Allied (American) Forces
The Allied player must plot the movement
of all fleets assigned to “Transport”
and “Escort” missions BEFORE the
Central Powers player reveals the starting
location(s) of the Detection Force.
At Guantanamo Bay (S21):
Troop Convoy and Escort
- BB26 South Carolina
- BB27 Michigan
- 9 x Cassin-class DD
- 12 x fast transport
Scouting Force
- CV02 Crown Point
- 2 x F6C fighter
- 2 x VE7 bomber
- CV03 Sacketts Harbor
- 2 x F6C fighter
- 2 x VE7 bomber
- CL05 Milwaukee
- CL10 Concord
- 6 x Wickes-class DD
Reaction Force
The Allied player rolls one die at the start
of each turn, starting with the turn in which
an enemy Capital Ship (BB or CV) is located
by air search or surface contact (a mere cruiser
or destroyer won't make Dug-Out Doug call
for help!!!). On a result of 6, the Reaction
Force appears on map between 2 and 12 sea
zones away from the fleet that contacted the
enemy warships: roll one die and multiply
the result by two. Roll a second die and count
clockwise (1 = Northeast, 2 = East, etc.)
for direction. Reaction Force starts having
expended two fuel boxes.
- CC04 Ranger
- CL11 Trenton
- 6 x Clemson-class DD
Special Rules
Ports: The Allied player
may use all US and Cuban ports. The Central
Powers player may use all Puerto Rican ports.
Victory Conditions: The
Allied player receives four VP’s for
each transport which exits the map from any
sea zone of row MM that is west of Colombia
(SW board edge). The Central Powers player
receives six VP’s for each transport
sunk and three VP’s for each transport
that survives but does not exit the map from
the SW board edge. The player with the most
VP’s at the end of play wins.
Writer’s Commentary
This is a scenario that will never play
the same way twice. It also requires both
sides to do a whole lot of thinking and planning
before game start. Specifically:
American: “I don't
want to send my transports out to sea until
I've located one of the German capital ships
so that I have my Reaction Force there to
protect me. So, I’ve got to decide how
long it’ll take my aircraft and warships
to locate the enemy and then preplot my transports
not to leave port until then plus up to six
turns.”
German: “My Detection
Force is outgunned by the American convoy
escort. So, I want to hit his transport fleet
with my Reaction Fleet plus the Tannenberg. . . .
But I DON’T want his reaction fleet
on the scene when I do that. I therefore have
to find him with my DD’s and CL’s,
and keep my CV and BB back until my reaction
force is on the scene.”
This creates a situation where the Germans
send in their light ships to locate the transports
and dance around the Americans with the rest
of their ships till the time is right. The
Americans, on the other hand, have incentive
to send out their CV’s ahead of their
transports and use the air search umbrella
to try to locate German capital ships that
dare too close. It also gives them incentive
to use their air and sea power to knock out
the searching German light ships before they
locate the US transports. And once the important
enemy fleet units have been spotted, when
and where the reaction forces will show up
is completely random (this approximates off-board
patrol forces responding to a wireless transmission,
with the spotters not knowing who’s
in the area). That creates the potential for
some scary moments followed by a whole lot
of fuel burning while fleets try to get into
or out of the scene of action, to say nothing
of Hail-Mary airstrikes.
Doug McNair and Warren
Sogard
October 2005
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