| Airborne's End
By Mike Bennighof, Ph.D.
June 2008
Seven years is a lifetime for a game in
our industry — literally so, according to
one of our much larger and far wealthier
competitors. And so after seven years its
time to retire Panzer
Grenadier: Airborne,
a game that's always ridden near the top
of our sales charts yet never really found
its true identity.
When we launched the product line we call
Panzer Grenadier in
the Year 2000, it had already been on my
mind for many years and through many false
starts. The game system itself changed radically
in the last year or two before that first
release as developer Brian Knipple made changes
and additions that changed the game from
a stilted, turn-based process into a much
more dynamic and interactive model.
Many of the ideas for a Panzer
Grenadier product line are much older than that. And
they were not particularly clear or useful,
having their roots in fan-like designer wishes,
ego (the most destructive force in the known
universe), and a near-total lack of marketing
savvy. One of the hardest lessons to learn
in operating a full-time game company is
to treat the product as product.
Our presentation of Panzer
Grenadier as
a product line is based heavily on practices
common in marketing role-playing games, known
in the industry as the "core-supplement
model." A set of core rulebooks is necessary
to play the game, and then there are supplements
that give the game master adventures to run,
additional creature, weapons or locations,
or something else that enhances the experience.
Steady releases of new supplements keep the
game line in the eye of consumers and retailers.
It's the prevalent model in the specialty
game industry, one that's also been adopted
by collectible games. That makes it hazardous
to strike out on one's own, and since we
sell most of our games through the wholesale
channel we have to adapt to the way things
are done there.
We brought out the first Panzer
Grenadier game in 2000, which we called Eastern
Front but the box itself only called "Panzer
Grenadier." It was intended from the
start to be the first of many such games,
and was followed the next summer by Heroes
of the Soviet Union. And here we started
to run into trouble. Heroes was a half-and-half
product: half stand-alone game, half add-on
to the original Eastern
Front. As such, it
satisfied no one. When Lys Fulda arrived
the following winter to take over marketing
duties, she instituted some new rules: among
others, a boxed game must be playable with
the parts inside the box.
At the time, Airborne was already in the
works. I'd asked for a low-cost introductory
game, but made a key mistake thanks to my
background in historical wargames. I asked
Brian Knipple for a list of topics that could
fit within the small roster of allowable
game parts, and chose what seemed to be the
most attractive.
That part at least, I got right. Airborne has elite American paratroopers fighting
the Germans behind the Normandy beaches on
and immediately after D-Day, and it's a well-crafted
game. It showed off one of the system's strengths,
modeling small infantry fights. It focuses
on American forces and it has a good mix
of scenarios. It is very successful as a
game of American airborne battles in Normandy.
As an introductory game, it is far less
successful. Panzer
Grenadier handles infantry
combat well — that was what I really set
out to do with the game. But the fans like
panzers; that's why we put "panzer" in the
series title. Airborne has very few tanks
and they don't really get to fight each other.
It does not show off the game system to best
advantage.
Airborne's official
release was scheduled for Tuesday September
11, 2001. The disruptions of that day slowed
its initial sales, but by the next year it
did well mostly thanks to its topic, mounted
mapboard and $29.99 price tag. What it did
not do was serve as a gateway to Panzer
Grenadier: Nothing within the package
gave any hint that this was anything other
than a standard series game that just happened
to be smaller than the others. Its packaging
also gave no hint.
And then there was the
greatest marketing blunder of all: We called
it Airborne. I knew the late Stephen Ambrose,
and while I can't say for sure he would have
given me the title "Band
of Brothers" and endorsed the game,
he surely couldn't have done so since I never
bothered to ask. Eventually it sold out and we re-issued
it in 2006 with a new cover, revised scenarios
(to use only parts within the game box) and
a new-model cardstock mapboard. The cover
was fairly weak, and it lacks the stirring
iconic image the game really needed. It still
did well, with the $19.99 price tag helping
out in that department. But now the stockpile
is dwindling and it is time for it to go.
Airborne has done its duty and will not
be reprinted. There might be other Normandy
games for the Panzer
Grenadier system, and
there will definitely be a true introductory
game, but there won't be another printing
of Airborne.
Click
here to order Airborne before it's
gone! |