| GAMA
Trade Show 2008
Part 1: Doug McNair and Shane Ivey
By Avalance Press
May 2008
The GAMA
Trade Show is an annual convention
where game manufacturers can show off their
goods to game stores and distributors. Today,
Doug McNair and Shane Ivey tell their tales.
What Happens
in Vegas?
by Shane Ivey
I’ve worked in the roleplaying/wargaming
industry for about ten years now — and that’s
not counting my years as a humble playtester
and proofreader — but somehow this was the
first time I went to the GAMA Trade Show.
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“You Are Here.” If you’re
in Las Vegas, you’re in a casino. |
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It’s not hard to understand, really.
GTS is the place for publishers and manufacturers
to show off their goods to retailers and
distributors. At Avalanche Press I’ve
rarely dealt with stores or distributors,
and outside Avalanche Press I’ve mostly
made games that appeal to the kinds of tiny
but dedicated groups of fans that make stores
and distributors no money. But these days I deal with stores and distributors
more often than ever, so I thought it would
be smart to give the GAMA Trade Show a shot.
I was more than happy to help man the Avalanche
booth.
At GTS you mostly meet three types of people:
store owners, distributor reps, and fans
who’ve come looking for early copies
of upcoming games. Actually, you mostly run
into just the store owners and the fans,
because the distributor reps are all at meetings,
angling for greater slices of the tiny hobby-game-industry
pie.
The fans tend to be happy consumers. They’re überfans,
the ones who pay hundreds of dollars to go
to a show just to see what their favorite
companies are up to. Überfans love to
spend their money, and that makes them our
favorite people in all the world. The retailers are just as interesting to
talk to, but they’re not always so
happy. Some are thrilled to be there, thrilled
to be selling our kinds of games. You get
a few that come up to the booth and say things
like “Just keep doing exactly what
you’re doing. My customers love you.”
A few come up with tales of Wal-Mart
poaching their business, videogames devouring
the free time of prospective gamers, and
every other kind of woe. With those folks
all you can do is nod, commiserate — yes,
I too wish the kids these days would leave
the Wal-Mart videogame aisle and come play Panzer
Grenadier — and
pay close attention if they have any suggestions.
After all, we’re there
to help them sell our games.
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 Vegas
is just like Paris! Except with brighter lights. And more poker.
And it never surrendered to Nazis. |
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Oh, and then you make sure they talk to
Lys, because she’s smarter about that
kind of thing than you are.
But the most fun part of GAMA Trade Show
is not the fans or the store owners, it’s
the other industry professionals. If you’ve
worked in the hobby game field for any length
of time you’ll find GTS packed with
your colleagues, and even if you exchange
email with them every week you only see them
in person a few times a year. That means
overpriced dinners, way overpriced
booze (unless you’re gambling; the
casinos are happy to get you drunk if you’re
at a slot machine or a craps table), and
all the industry gossip you can handle.
I’ll definitely be back in 2009.
Feathers Unruffled
by Doug McNair
This year’s journey to the Land of
Feathered People was a big improvement over
last year, from my point of view.
Knowing from experience that everything
in Las Vegas is designed to squeeze every
last cent out of you, my wife and I ditched
all pretense of thrift and stayed at Caesar’s
Palace. The difference from the place we
stayed last year is apparent when you walk
in the door: You can breathe. They’ve
got a smoke-removal system so good you can
stand three feet away from a lit cig and
not smell a thing. And the customer service
was unbelievable, right down to the bellman
who approached the task of getting our bags
with the energy of a track and field star.
The place is breathtakingly gorgeous, and
I had a huge amount of fun just wandering
around. But Paula was determined to have
fun as efficiently as possible even if it
killed her. She’d been working nonstop
all week to meet deadlines and had gotten
about one and a half hours of sleep in the
previous 48 hours, but she was determined
to hit the race and sports book and start
placing bets. Luckily I was able to get her
up to the room first, and within minutes
of seeing a king-sized bed where she wouldn’t
have to fight for space with a Rottweiler
and a St. Bernard, she was sound asleep and
stayed that way for about 16 hours. Next
day she found out that they give you a free
drink ticket every so often at the betting
booth, so even though she lost on the ponies
she thinks she came out ahead overall.
Having also decided to ditch all pretense
of health-consciousness, I skipped the death-defying
morning jogs down the Vegas Strip, where
street signs actually beg drivers not to
hit pedestrians. Instead, I boozed it up
with my co-workers and feasted on excellent
food with surprising price tags (we actually
paid $36 for a couple of desserts!). Mike
kept me up late planning out next year’s
new offerings, which will include at least
one brand new game series plus a much heavier
emphasis on boxed games vs. book supplements
(I think one of each per month is about right).
They cut Exhibitor Room time down to just
two days this year but expanded each shift
to nine hours. My sneakers are way too ratty
to wear at a trade show, but I hadn’t
worn those damn dress shoes since ditching
my day job and I’d forgotten how much
they pinch my toes. By 6 p.m. each day the
left foot was pretty numb. I also shouted
myself hoarse the first day just trying to
talk to customers, since the game company
across the aisle had a multimedia extravaganza
going with the volume turned up to eleven.
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We dare you to come up with a question that Doug McNair
can’t answer. We double dog dare
you. Oops—he sold you the game while you were thinking
it over. |
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But we had our nice spot by the front entrance
again and foot traffic was good, especially
when we did our daily drawing for free games
from the Classic Wargames line. I got to
see lots of retailers I’d met on the
road at game cons, including Phil Thompson
of Thompson Productions and Jeff Witt of
The Keep (Fort Wayne, Ind.). Several other
retailers picked up our line of games for
the first time, including Board Game Barrister
and Cavalry Games (both of Milwaukee, Wis.).
Returning customers included The Source (St.
Paul, Minn.), Le Valet d’Coeur (Montreal,
Quebec) and Walrus and Carpenter distribution
(New South Wales, Australia). If you live
near any of them, please thank them for supporting
us by supporting them with your patronage.
Though it all seemed to go by very quickly,
I came back thoroughly de-stressed and ready
to dive into the next batch of development
projects. I just hope Mike springs for a
bigger booth next year; with all these games
in the pipeline there won’t be enough
room for them on one table.
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