| In the summer of 1914, Germany's
East Asia cruiser squadron repesented the High
Seas Fleet's finest small force. Superbly trained
crews of long-service professionals made Admiral
Maximilian Graf von Spee's small fleet the envy
of the China station.
But when war broke out, this tiny force found
itself far from home and threatened by the
powerful Japanese navy, many times the size
of the German squadron. Spee decided to force
his way home around the world. After an epic
journey across the Pacific, his cruisers met
their end off the Falkland Islands in a final
battle.
Cruiser Warfare gives the Great
War at Sea series its greatest scope
yet: the entire world. British, German, Japanese,
Italian, Austro-Hungarian, Russian and Dutch
ships begin as they did in August, 1914. The
German player must disrupt Allied commerce
and try to get the cruisers home if at all
possible. The Allied player must track them
down and destroy them before they can wreak
havoc.
Twice, Great War at Sea series games
have won the Origins Award as the Best Historical
Game of the Year. Cruiser Warfare is
the first with a world-wide setting. The world
is divided into sea areas, with modified search
rules allowing German and Austrian ships to
look for prey, and Allied ships to hunt them.
Once contact is made, combat is resolved using
the standard game rules (or the variant, advanced
tactical rules from the Dreadnoughts book).
The entire Japanese fleet of 1914 is present,
with new warships never before seen in the
series like the battleships Kawachi and
Satsuma. The Dutch make their first
large-scale appearance in the series, with
several coast defense ships plus four battleships
never actually completed. These are taken
from actual Dutch naval drawings of the two
design variations from which the Dutch admirals
would have chosen.
The German player has the option of placing
a larger cruiser force in East Asia, including
the modern armored cruiser Blücher
(a proposed addition) and others. Battle
cruisers can attempt to break out the join
the raiders. There's also an option for a
rapid start to the war, which would have found
a German summer training squadron of two battleships
and a cruiser visiting South America.
This is the crowning jewel of the Great
War at Sea series. All naval game fans
are going to want it.
Links:
Cruiser Warfare includes:
* 280 counters
* One 17"x34" strategic maps
* One 25"x25" tactical map
* 32 page rulebook, including scenarios
* Three organizational cards
Stock #0026
Price: $49.99
Status: Now Available
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