at Sea: Jutland
History’s best-known naval battle was just one part of
the ongoing four-year struggle to control the seas around Germany’s
coasts. If the German High Seas Fleet could catch and destroy
a portion of the much larger British Grand Fleet, the blockade
suffocating Imperial Germany might finally be broken.
Great War at Sea: Jutland is a completely new edition
of our long-retired North
Sea game. It covers not only the signature battle,
but also the many other sorties of the High Seas Fleet like
the Scarborough, Lowestoft and Gorleston Raids, the Battle
of Dogger Bank and Helgoland Bight.
Like all games in the series, this one is
packed with scenarios. Along with the operations
in the North Sea, the game also includes the
bitterly-fought naval war in the Baltic Sea.
Here the roles are reversed, with the smaller
Imperial Russian Navy aggressively seeking
an advantage against the larger German forces.
The Russian cruiser raids are all covered,
as well as the climactic Battle of Moon Sound.
The map covers the North and Baltic Seas, as well as the waters
around the British Isles. It’s larger than the map in
the previous edition, and done to the new standards Terry Strickland
set with Leyte
Gulf. The smaller navies of the region are all represented
as well: Sweden, Norway, Denmark, the Netherlands.
SMS Seydlitz, after the battle.
But it’s the major powers that get most of the ships.
The Royal Navy is huge, with ships ranging from ancient paddle-driven
minesweepers to modern battle cruisers like Repulse and Renown.
Famous ships like the battleships Dreadnought and Iron
Duke, the inaptly-named battle cruiser Invincible, and early aircraft carriers like Engadine and Argus are all here.
The German High Seas Fleet has all the ships that challenged
England, from the tiny coast defense ship Siegfried up to the huge battleships Sachsen and Württemburg.
The Germans have zeppelins and submarines to help redress
the balance somewhat, but it will take skilled play to overcome
Britain’s sea dogs.
Russia has modern dreadnoughts, but will depend on her armored
cruisers and a squadron of older battleships for most missions.
As with other games in the series, the tactical map is a
generic blue field of hexagons, used to resolve surface combat.
There, ships maneuver and fight using their gunnery and torpedo
factors. Each player rolls a number of dice according to the
ship’s capabilities, hitting on a result of 6. Gunnery
and torpedo damage tables give the results: ships can suffer
damage to engines, hull or armament.
a more detailed look at the game system, we
have a five-minute demo available for free
Status: Available NOW!
The Avalanche Press Online Store is LIVE!
here to order this great title!