During the early decades of the 20th century, the
United States Navy made plans to fight a host of
potential enemies. Some of these future wars seemed
inevitable, particularly that with Japan. Others
depended on changes in current politics, but Navy
planners wanted to be prepared just in case.
One of these plans, labeled “Gold,” studied a potential
naval war with France. The United States had stood alongside its
“oldest ally” during the First World War, but in the
years immediately afterwards the Navy looked at the potential for
radical politicians to change France from friend to foe. Also, the
peace negotiations which followed the war revealed deep underlying
tensions between the Americans and their European allies; some of
the more paranoid came to believe the next war would be between
Europe and America.
U.S. Navy Plan Gold is based on these plans. American
officers believed the seat of conflict would be the same as that
of the undeclared naval war against France in the 1790s: the Caribbean
French carrier Béarn launches
a plane, late 1920s
U.S. Navy Plan Gold includes the ships
projected by the Armee Navale but never built due
to the Washington Naval Treaty: the large Gilles
and Durand-Viel battle cruisers, Normandie
and Lyon class battleships, and the very
odd “croiseur de combat” battleship-carrier
design. And of course the Americans receive a number
of new ships, such as the “alternate Omaha”
large scout cruiser design.
Great War at Sea is a series of games based
on naval conflicts that occured or could have occured
during the era of the First World War. The series
page explains how the game system works. You
can download a quick demo of the game
You can read more details about the game through
Status: Available Now!
The Avalanche Press Online Store is LIVE!
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