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Tiger of Malaya re-creates this campaign, with a major twist. While the battle raged for Johore, troop convoys steamed across the Indian Ocean bringing the 7th Australian Infantry Division, one of the best fighting units of the war, and the 7th Armoured Brigade, part of the crack “Desert Rats” division. They eventually landed in Burma when Singapore seemed lost, but if the Allied player can mount a strong enough defense these fresh forces will arrive to defend Malaya. With them, the Allies stand an excellent chance of not only stopping the Japanese but turning the tables against them. Like Winter Fury, Tiger of Malaya uses a “variable impulse” game system to model the two armies’ very different capabilities. Each turn, each player puts a number of markers into a common container. These are then drawn one by one, the number drawn varying with the current weather condition.
The Japanese player is on the attack with weaker forces, but will usually draw more markers and these allow the Japanese to conduct more operations. The Japanese are usually more mobile in the jungles than the Allies, particularly some of the poorly trained British and Indian battalions. Units are rated for attack and defense strength, and movement. Both sides have artillery units, which can support both attacks and defenses. Unless the 7th Armoured Brigade arrives, the Japanese have an edge in tanks (there’s just one other armored unit) and superiority in the air. Their artillery is better as well. The Allies have a few tricks of their own, including flaming oil barriers. You can read more details about the game through these links:
Price: $59.99 Status: Now Available! The Avalanche Press Online Store is LIVE! Click here to order this great title! OR CALL OUR TOLL FREE ORDERING LINE! 1-800-564-9008
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