
Tiger of Malaya
The Fall of Singapore, 1941–1942
In December 1941, Japanese troops landed in northern
Malaya as part of their rapid advance into the resource-rich
British and Dutch colonies of the South Seas. For
the next two months they fought their way down the
Malayan peninsula, steadily pushing back the British,
Indian, Australian and Malay troops who opposed
them.
| 
Australian armor, such as it was. Bren carriers
in Malaya, 1942.
|
The heaviest fighting of the campaign began in
January, as the Allied defense stiffened in the
Sultanate of Johore at the southern end of the peninsula.
The Japanese overcame the Allied defenses, aided
by some weak generalship on the British/Australian
side, and in February launched an attack on “Fortress
Singapore.” By Valentine’s Day, the
“impregnable” island was in Japanese
hands and Britain’s influence East of Suez
was shattered forever.
Tiger of Malaya re-creates this campaign, with
a major twist. While the battle raged for Johore,
troop convoys steamed across the Indian Ocean bringing
the 7th Australian Infantry Division, one of the
best fighting units of the war, and the 7th Armoured
Brigade, part of the crack “Desert Rats”
division. They eventually landed in Burma when Singapore
seemed lost, but if the Allied player can mount
a strong enough defense these fresh forces will
arrive to defend Malaya. With them, the Allies stand
an excellent chance of not only stopping the Japanese
but turning the tables against them.
Like Winter
Fury, Tiger of Malaya uses a “variable
impulse” game system to model the two armies’
very different capabilities. Each turn, each player
puts a number of markers into a common container.
These are then drawn one by one, the number drawn
varying with the current weather condition.

The Japanese player is on the attack with weaker
forces, but will usually draw more markers and these
allow the Japanese to conduct more operations. The
Japanese are usually more mobile in the jungles than
the Allies, particularly some of the poorly trained
British and Indian battalions.
Units are rated for attack and defense strength,
and movement. Both sides have artillery units, which
can support both attacks and defenses. Unless the
7th Armoured Brigade arrives, the Japanese have
an edge in tanks (there’s just one other armored
unit) and superiority in the air. Their artillery
is better as well. The Allies have a few tricks
of their own, including flaming oil barriers.
You can read more details about the game through
these links:

Gurkhas in Malaya |

Australia Will Be There |

Singapore’s Famous Guns |
| |
|
|

Lions of Singapore |

Malaya’s Bravest Son |

Japan’s Imperial Guard |
| |
|
|

7th Australian Division |

The Princely States |

Developer's Notes |
| |
|
|

Tiger Strategy |
|
|
STK
#0604
Price: $59.99
Status: Now Available!
The Avalanche Press Online Store is LIVE!
Click
here to order this great title!
OR CALL OUR TOLL FREE
ORDERING LINE!
1-800-564-9008
|