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Guns for Malta
By David Hughes
May 2008
For those players of Island
of Death
who prefer to be on the British side and
are appalled at the prospect at fighting
the extra Italian divisions provided in recent
Daily Content, here is some welcome reinforcement:
a new battalion, more field artillery and
a little boost to the coast-defence artillery.
Although the game accurately depicts Malta’s
main coast defence weapons, the 9.2-inch
and 6-inch guns, we need to add a secret
weapon of the Royal Malta Artillery — the
twin 6-pounder mount. This was an amazing
gun. As far as I know it was only used once
in anger, on the night of July 25th, 1941
when a bunch of courageous Italians manning
human torpedoes and explosive motorboats
attacked Grand Harbour in Valetta. In less
than 30 seconds a pair of mounts had knocked
out five of these almost invisible and fast-moving
targets. For the technically-minded this
is the double 6-pounder 10 cwt (hundred-weight),
auto-load, auto-sight mount. For others visualise
a twin Bofors 40 mm gun, its barrel a little
shorter but firing continuously instead of
from four-round clips.
Adding these to the game is not quite straightforward.
We have provided a counter with an attack
value of 6 and a range of 1 in Royal Malta
Artillery colours (there were six mounts
on the island), with the usual question mark
on the back since they are placed face-down.
Now, that creates a problem because no matter
how neatly we mount it, the result is never
going to match the impeccable quality of
the original, so that the perfidious Axis
player will just “happen” to
select it for attack by his warships! The
solution is simple. Use the single existing
coast-defence gun counter with all zero values
(it’s a dummy). When it fires or is
fired on, replace it with the new counter.
Because it fires light shells it cannot fire
against warships (Rule 16.55) but can against
Landing Craft (Rule 16.56), so it must be
placed adjacent to a beach hex (for those
who do not own the game, seaborne landings
can only be made against beaches in one of
four zones). Ignore range, instead the Allied
player fires six times at the First Wave
of the Zone with the usual result of 6 being
a hit. The Axis player applies the result
to his First Wave units and the Allied player
removes the gun, as once in action it was
a very obvious target.
As well as the twin 6-pounder a much older
gun was in use. This is the 18-pounder, the
standard British field gun in the First World
War. There were at least 60 of these on the
island and about half were used as "beach
guns" by the 26th Defence Regiment of
the Royal Artillery. They were unprotected
but well concealed and were used wherever
the British planned to resist an invasion.
At Hong Kong a couple of guns did severe
damage to Japanese infantry loaded in wooden
junks.
In Island
of Death they are simulated
in the Waterline Combat rule. When
an Italian unit lands on the beach roll
a die. Add two if an Allied unit is adjacent
(beach gun benefit), add one if two hexes
away. On a result of 7 or more the Italian
unit disintegrates, while the gallant British
player pats his 18-pounder.
Next, another infantry battalion and some
much needed artillery for the British. The
1st Battalion Cheshire Regiment is shown
broken down into four machine-gun companies.
This is appropriate as the Cheshire was one
of only four British Army regiments whose
battalions were designated for that role.
However, Malta needed the battalion as an
infantry reserve as well as providing machine
guns. This proved possible as a fixed Vickers
machine gun (almost all were in towns or
strong points) only needed a three-man crew,
leaving the other seven available for other
duties. The Cheshire then reformed as infantry,
although with only three rather than the
normal four rifle companies serving as part
of the Central Brigade. To simulate this
remove the two stronger companies — both
have a rating of 1-2-6 — and add the new
counter. Note that it is valued as 4-6 rather
than the normal 6-6 of a British battalion.
Last of all, adding what the British
really need, more field artillery. The only
complete artillery unit on the island was
the 12th Field Regiment with twenty-four
25-pounder guns. This is the most powerful
unit present (its offensive-defensive value
is 9-3 compared with the 4-2 of most Italian
artillery battalions) but having only one
unit does limit British initiative. Had a
landing taken place the unit would have broken
down into its three batteries, each allocated
to one brigade. The reserve would be supported
by part of the previously mentioned 26th
Defence Regiment as, in addition to beach
guns and some mountain howitzers, its remarkably
flexible gunners also manned some old but
still effective 6-inch howitzers (they were
still in use against the Japanese in Burma
in 1945).
I estimate that the regiment could
have easily operated eight guns. Note that
although more powerful they have a much shorter
range than the more modern 25-pounder field
guns. Adding this is a significant benefit
for the British. However, the regiment lacked
the usual prime movers for the howitzers — carefully note the back of the counter.
One source (of uncertain truth) claims that
they would be slowly dragged by tractors
lent by local landowners who had no use for
them in view of the lack of fuel. When the
siege was lifted the unit was suitably renamed
the 26th Medium Regiment, given modern 5.5-inch
guns and sent to Italy.
Finally, a couple of changes needed to match
Balbo's
Great Adventure, which
has recently appeared in Daily Content. Ignore
the nice new coast-defence gun as the 6-pounder
did not appear until late 1941 and the 6-inch
howitzer counter as its regiment is not yet
formed. However the British never left regular
infantry without some artillery support.
In this case it came from the 26th Anti-Tank
Regiment, which formed a couple of 3.7-inch
mountain howitzer batteries (these later
became beach-guns). Since the unit converted
into the 13th Mobile Coast Defence Regiment
in late 1940 the new counter is given its
ID. Treat it as glider/parachute artillery
when changing mode (Rule 6.6). The unit can
be added to a 1942 scenario by mutual consent.
On the other hand if playing the Isle
of Calypso Daily Content scenario which gives the Italians
the entire 1st Superga Division make sure
it is in use. When fighting at those odds,
even weak artillery is an essential.
You can download
the new counters here.
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