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World Conquest

Gunpowder Strategy
Wars from a more elegant age of sails and horses. They use a similar multi-player game system, driven by fast card play and filled with back-stabbing diplomacy.

Soldier Emperor
The Wars of Napoleon, covered in a dozen scenarios for two to seven players. Decadently thick tiles serve as playing pieces, with original paintings of the soldiers of each major power plus the minor participants.

 

 

 

Soldier Kings
Soldier KingsThe Seven Years War, with a scenario for each eventful year plus a campaign game. Two to eight players take the role of Europe’s warrior-monarchs and vie for control of the entire world: the map covers not only Europe but also the Americans, Africa, India and the Spice Islands.

 

 

Enlightened Warlords
A player’s guide to Soldier Kings: strategy, great optional rules and variants (like Pre-War Options and National Aspirations) and historical background are packed into this 64-page book.

 


 

 

The Second World War

Great Pacific War uses three maps to display the breadth of its conflict, Imperial Japan's attempt to displace the United States and Britain as master of Asia and the Pacific. Two to four players represent the United States, Japan, Britain and the Soviet Union. Once again there are multiple scenarios, allowing players to pick up the conflict with its early roots in 1939, the Japanese attack of 1941, the turning point of 1943 or the final confrontation starting in 1944. Plus the game includes the scenario book allowing it to be combined with the out-of-print Third Reich.

These games give equal weight to the political, economic, military and diplomatic struggles that determined humanity's future. Players have to balance all of these factors: Economic resources, measured as Basic Resource Points (BRPs) are spent to build new units, fund offensives, replace combat losses, bribe minor nations to favor one side or the other, or send fleets to sea. Armies seize or defend resource-rich areas, while aircraft and submarines can attack other powers' economic infrastructure. Every turn's a balancing act.

The Great Pacific War Players' Guide adds 120 new pieces to the combined games, with strategy articles, new scenarios, and variations on game play. Start the war in 1937 or 1938, add the German Z-Plan, bring on jet aircraft there's much more fun between these pages.