Ode to the
Austrian Navy
While most people find it an odd piece of
historical trivia that Austria, a landlocked
country high in the Alps, once
had a navy, I was aware of this from my
earliest days. Salzburg's military museum,
buried in the depths of the Hohensalzburg
fortress, is mostly dedicated to the exploits
of my grandfather's old unit, the 59th "Erzherzog
Rainier" Infantry Regiment. But when
I was small, it also had a large model of
a torpedo boat, and a painting of an Austrian
cruiser slicing through the Adriatic. I'm
not sure either is still there, but I clearly
remember seeing them. But then, sometimes,
I do get confused. Perhaps the painting and
model were in Vienna.
At any rate, I started playing wargames
when I was eight or nine, and my mother picked
up a copy of Avalon Hill's Jutland
for me in Fort Bragg, N.C. She plunked down
a quarter for it in one of the on-base "thrift"
stores, where personal items belonging to
troopers who wouldn't be needing them any
more were sold off. Clueless as to the game's
origins, I happily manuevered the cardboard
ships across the living room's puke-green
shag carpet.
But there was something missing. Where was
the Austrian navy? I knew there was one; actually,
it had come as a greater surprise that Germany
had a big navy. This stayed in the back of
my mind for many years.
Not that many years later (advancing age
has a way of changing perspective; it seemed
a lifetime in those days because, well, it
was) I signed on to do various design and
development tasks with Quarterdeck Games.
The owner there was a naval game guru, Jack
Greene Jr.
I learned a lot about game mechanics from
Jack, about the game business, about life
in general. Jack is truly one of my favorite
people on the planet. That's actually easy
to say, since I don't like many people. But
among the tasks Jack set for me was to craft
an operational game to go along with The
Royal Navy, then the new Quarterdeck
naval game.
The Royal Navy was a purely tactical
game, a series of battle scenarios from both
the First and Second World Wars. It was fairly
complicated, with hit records on separate
sheets of paper and intense interaction between
armor thickness and gunnery penetration. I
did make sure it had at least a few Austrian
ships in it.
As a topic for this operational game, Jack
set the cruises of the German battlecruiser
Goeben on the Black Sea during World
War I. I'm sure he had a good reason for this
and shared it with me, but two decades later,
I have no clue what it might have been. Before
this game was finished, Quarterdeck went away.
Over the following years I went to college,
worked as a newspaper reporter, went to graduate
school, became an academic historian. I even
had a run-in with the dean of Austrian naval
historians, Anthony Sokol, a rite of passage
for all such specialists until the Old Man
of the Adriatic died in the mid-1980s. And
I wrote a dissertation featuring this guy:
The game eventually came out from another
publisher, one I do my best not to name in
public. Or in private, either, since just
the name makes my sweet and cultured Southern
wife cuss like our sales manager. It won awards
and was well-received among those who saw
it. I began to sketch out a sequel set in
the Adriatic, one that would be filled with
Austrian ships.
That went nowhere fast, as Brian Knipple
and I founded Avalanche Press in 1993. A new
naval game based on the old was in our earliest
plans, and Brien Miller began work on the
art to support it. It would cover both the
Adriatic and the Black Seas (thus its bizarre
project name, "Deux Mare"). That
wasn't a really bright idea (the name or the
topic) so we expanded it to show all of the
Mediterranean Sea during World War I. Never
did come up with a decent name for it. Mediterranean
came out in 1996, to widespread acclaim. We
sold out of it a few years later, and in 2002
brought out a deluxe edition.
This time, I could indulge in Austrian warships
to my heart's content. Or almost so. All of
the Austro-Hungarian fleet that fought in
the Adriatic Sea and Mediterranean made it
into the game: battleships, armored cruisers,
even that light cruiser whose picture had
inspired me many years before (SMS Helgoland,
I learned much later). The game is filled
with scenarios for them, both historical actions
and those the admirals thought or hoped they
might fight.
There are also Turkish, British, French,
Greek, Italian, Romanian, Russian, Bulgarian,
Japanese and German ships, and piles of scenarios
for them, but these are all window dressing.
I designed the game so that it could have
the Austrian Navy in it.
Satisfying as that might have been, I still
had many drawings for planned but unbuilt
Austrian warships that we didn't use in Mediterranean.
I really wanted to put these in our U.S.
Navy Plan Black game, but let myself
get talked out of that. When we decided to
produce a supplement with real counters, here
was my chance.
Dreadnoughts
has an article on Austrian naval construction,
and some new ship types: the huge battleships
and fast battlecruisers designed by Austrian
engineers long after any hope of completing
them had been extinguished. The Austrian aircraft
carrier, with airplanes to operate from it
including the famous armored helicopter. Some
extra fast cruisers and battlecruisers of
type we'd shown as single examples in Mediterranean,
that would have been built in three- or four-ship
classes had they ever been completed. And
we added a counter for the ancient coast defense
ship Erzherzog Rudolf. I had a scenario
all planned out for her when I prepared the
counter manifest for Peggy to draw, but I
forgot what I had in mind by the time the
book was done. There's actually no scenario
in the book for the old tub, but Peg did a
very nice drawing.
This was very satisfying. We added some
nice tactical rules by Karl Laskas, so that
players can have a more intense experience
defeating the Dual Monarchy's enemies. And
I threw in some articles and scenarios on
South American dreadnoughts, Spanish naval
planning and the Turkish navy, but again,
all that was window dressing. I wrote the
book so I could produce more Austrian ship
counters.
And finally, there was Cruiser
Warfare. Planned years ago, the game
only went into serious design work in early
2004. A single Austrian cruiser was present
in the Far East when World War I broke out,
Kaiserin Elisabeth. So she's in Cruiser
Warfare, along with her sister ship,
Kaiser Franz Josef.
Once Dreadnoughts hit the shelves,
I felt quite liberated. I had finally answered
that eight-year-old boy's question. The Austrian
Navy was done. And so, as I always do once
a project is done and in my hands, I gathered
up the books, notes and papers to put them
away. And as I did, I noticed something about
the technical schematics I'd collected from
the Austrian War Archive.
I have more of them.
Mike Bennighof
September 2004

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