Ode to Tanks
Even before there was an 119694_avalanche Press,
the Panzer Grenadier
series was intended to spawn a vast number
of supplements in various forms. Many wargames
in the past have covered tactical-level combat
but used “generic” pieces to represent
“minor” nationalities or specialist
units. From the beginning, we wanted Panzer
Grenadier to be different. And add-ons
just seem, well, cool.
It took a while for this plan to actually
come to fruition. The first planned supplement,
called Armata Romana internally,
would have added the Romanian Army to Panzer
Grenadier: Eastern Front. This project
ran into a number of difficulties, mostly
due to packaging and production. Most of its
scenarios actually received playtesting, and
it appeared briefly on our solicitation sheets
to dealers with stock code and everything.
We eventually decided to roll it into the
new, deluxe edition of Eastern
Front.
Romanian
tank destroyers on parade.
Soon after, we began work on a second supplement,
initially called Northern Front. This
one would add Finnish forces to Eastern
Front and Heroes of the Soviet Union.
Like its sister, it appeared on solicitation
sheets and artwork and scenario design had
become well-advanced.
At that point, the very large Wizards of
the Coast retail chain told us they would
not carry any boardgame products not actually
packaged in a box. Apparently they had had
a bad experience with supplements from other
publishers packed in plastic bags. This presented
a problem; at the time, this was our packaging
intention and we had no backup plan. Both
projects went on hold.
The Northern Front project then
went through its first metamorphosis. Game
counters are very expensive to produce, and
we hit on a stopgap solution. We would use
the work done for Northern Front to
product a special, limited-run item available
only from us, for free. If you bought two
or three games, you could have a copy of this
new “Lions of Finland”
set at no additional charge.
Finnish
BT-42 assault gun,
Parola Armour Museum.
It did well. In fact, it did too well. Problem
was we had to print the stupid things on the
high-end office printer, on sticky-backed
paper. They ate gallons of ink, they took
forever to print on the “quality”
setting and we had requests for many times
the number we’d expected.
It was an easy decision to never, ever do
that again. Soon after this debacle, Panzer
Grenadier: Afrika Korps finished
its development cycle. It came in with fewer
counters than anticipated, and we had an extra
half sheet available. We decided to use that
to re-do the Finns as “real” counters,
and Arctic
Front was born.
Arctic Front is a much enlarged
product, with more counters and twice as many
scenarios. I’d always had a fascination
with Finnish accomplishments at war, having
heard from my grandfather of his own experiences
in Finland during World War II. While still
in high school I’d written a Finnish
variant for the ancient Avalon Hill game Panzerblitz,
adding Finns to the mix. It appeared
in an amateur fanzine and later in a slightly
less amateur professional rag. Both versions
suffered from the problem of not being very
good.
By the time I worked on Arctic Front,
though, I had actual professional training
in historical research and had designed many,
many wargames. The scenarios this time cover
a wide variety of actions and the new pieces
have such odd vehicles as the Finnish BT-42
assault gun. Overall I’m very pleased
with Arctic Front and it certainly
sold well, outstripping some of our “real”
wargames in sales.
Captured
T-34 in Finnish colors,
Parola Armour Museum.
With Arctic Front a success, now
we looked for another similar project. I’m
not exactly sure why we passed over the Romanians,
but we settled on German mountain troops instead.
This would have a broader appeal, and would
tie in with more games in the series.
The mountain troops got their chance when
Chickamauga
& Chattanooga came in under its
counter allotment. Edelweiss
used the leftover counters from this game,
which included four double-sized long pieces.
The mountain troops have the proper Tirolean
green-on-gray color scheme, and carry the
Edelweiss symbol. In addition to mountain
infantry, we also included bicycle troops,
captured 76.2mm guns and a handful of French-built
tanks in German service.
Es
war ein Edelweiss.
German mountain troops fought all over the
place, and we gave them scenarios from all
over. There’s also a short sequence
of scenarios from the German assault on Cephalonia
in September, 1943, after which 5,200 Italian
prisoners were massacred. I had reservations
about doing them, but finally rationalized
it. Italian General Antonio Gandin of the
26th “Acqui” Division and his
men should not be forgotten.
Gandin’s
body was
never recovered.
While the German mountain troops in the
scenarios are usually of very high quality
(in several, we issue the highest morale ratings
yet in the series, plus special rules assuring
high quality leadership), Edelweiss also
includes one of the worst outfits to see combat
in World War II, the Waffen SS “mountain”
troops.
Two divisions of these men are covered in
some detail, the 6th SS “Nord”
which collapsed during the fighting in Finland,
and the 7th SS “Prinz Eugen,”
known by its own men as “the trash division.”
The trash division gets trashed by both Soviet
and Italian forces in the Edelweiss scenarios.
The four “long” counters represented
an opportunity we couldn’t pass up.
We used two of them for the huge “Karl”
600mm motorized mortars. We put them in as
curiosities, but of course players want to
use them. We’ll include some rules and
scenarios in the upcoming Secret Weapons
book.
The
giant cannon, Karl.
The other two went to Soviet river monitors.
We had a generic one on a standard counter
in the original Eastern Front, but
the double-sized counter was just too good
to pass up. These actually do get used in
Edelweiss scenarios.
Like Arctic Front, Edelweiss sold
very well; in fact, it’s outsold Chickamauga
& Chattanooga, the game with which
it was printed as an extra.
I’m not sure why it took us so long
to come around to books as a form of boardgame
supplement. We’d done several role-playing
supplements before we did our first wargame
book, Great White Fleet. It sold
very well, but we let over a year go by before
coming back with another, Tank
Battles.
Tank Battles had its title well
before we’d decided on contents. The
centerpiece was a huge set of scenarios written
by Michael Perryman, all taken from “Operation
Mars,” the Soviet 1942 offensive near
Rzhev. These were very well done, but we didn’t
know quite what to do with them.
They became the centerpiece of the book.
Dave Friedrichs, who’d worked with Dave
Powell on Chickamauga & Chattanooga,
contributed a set of Italian-Soviet scenarios
from the late 1942 Soviet offensive on the
Don River.
We’d given over the back of the book
to extra game pieces, something we’d
tried with Great White Fleet. Since
none of the other scenarios called for new
game pieces, I added a pair of articles that
did, one on German helicopter development,
the other on the Austrian Army of 1938.
Newly-produced
Flettner helicopters
and their designer.
Both of the articles were popular, the cut-and-paste
pieces less so. We’ll likely provide
real, die-cut counters for both in the upcoming
Secret Weapons and Phantom Armies
books.
The fourth Panzer Grenadier supplement,
Jungle
Fighting, came about with
far less planning. Brian Knipple designed
Semper Fi: Guadalcanal around Marine
operations on the island. He never intended
to include Army units, but became intrigued
by scenarios involving the Army while working
on the game. Brian has long studied the campaign
and had written a lengthy background piece
on it, back in the foggy days when he worked
for me at a game company now best forgotten.
In a sudden fit of game design intensity
(these things happen to game designers; I’m
not sure if the mania’s ever been analyzed
but it’s called “hypergraphia”
when writers do it), Brian designed over 40
more Guadalcanal scenarios. After
they’d been playtested, we suddenly
had an unexpected new product. This came in
handy when some of our boardgames faced equally
unexpected delays, and we brought it out in
the late summer of 2004. It’s a fine
addition to the game and fitting completion
to the campaign.
There are no new pieces with the book; instead
we used the back cover for a small map of
Makin Atoll. Our Great War at Sea: Dreadnoughts
book with a counter sheet included was so
popular that we’ve abandoned cut-and-paste
counters forever, and future supplements will
meld the book and extra-counter formats.
Mike Bennighof
November 2004
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