| Plan
Crimson Developer's Notes, Part 2
By Doug McNair
October 2008
As promised, here’s the second half
of my developer’s commentary on our
new Gold Club members only game, U.S.
Navy Plan Crimson.
The Setting
The Great Lakes is by far the most challenging
strategic setting of any Great War at
Sea game. Players are under constant threat
of having their fleets bottled up on
one lake and therefore unable to support
their fleets or protect their ports on the
others.
Ships stationed on Lake Ontario or
Lake Superior can only move to a different
lake via canal, and the enemy can bottle
them up by taking control canals via amphibious
invasion or blocking them via Blockship
missions. Ships on Lake Erie can get
to Lake Huron via the Detroit River/Lake
St. Clair waterway, but the enemy can set
up Blockade and Coastal Defense missions
along its four-zone length to slow or stop
enemy movements through there.
Passage
between Lake Huron and Lake Michigan is
the least restricted of all, but each side
will seek to fill the Straits of Mackinac
with ships on Coastal Defense missions to
block enemy passage. And in all cases, getting
a transport or bombardment fleet to its
target unspotted is all but impossible
barring bad weather, since both sides have
plenty of air units with the range to cover
an entire lake when searching.
 Battle Scenarios
U.S. Navy
Plan Crimson comes with five
battle scenarios, three of which pit the
opposing Lake Ontario, Lake Erie and Lake
Superior home fleets against each other.
The “Straits
of Mackinac” scenario depicts a
Canadian battlefleet’s attempt
to run the Straits in a fog and bypass
an American coastal defense fleet sent
to stop them. Each Canadian ship that
exits the west edge of the map scores
major VPs for the Canadians since they’ll
be free to bombard the rich and extensive
coastline of Lake Michigan. Finally,
the “Lake
Michigan” scenario depicts the
worst case for the Americans: a Canadian
invasion fleet steaming for Chicago with
the Americans throwing everything they’ve
got at it.
Operational Scenarios
Operational
Scenario 1 “Canal Strike” features
the Blockship Mission, which is unique
to
Plan Crimson.
In it, the American Lake Huron Fleet begins
the naval war by landing troops to seize
the Canadian ports of Tobermory and Midland.
They also send blockships to the entrance
of the Trent-Severn canal at Midland to
keep the Canadian Lake Ontario fleet from
entering as reinforcements.
In Operational
Scenario 2 “Michigan
Thrust,” the Canadian Lake Huron Fleet
counters the American moves in “Canal
Strike” by mounting an amphibious invasion
to seize the Straits of Mackinac. Success
would open Lake Michigan and the coastal
cities of Wisconsin, Illinois and Indiana
to Canadian bombardment and invasion.
In Operational
Scenario 3 “Gales of
November,” the American Lake Superior
Fleet prepares the way for an invasion of
central Canada by landing troops to seize
the Canadian canal at St. Mary’s. Success
would mean that the Canadian Lake Superior
fleet could get no reinforcements from the
other Lakes once the Americans decided to
invade the Canadian North Shore ports. But
committing the necessary American forces
to an operation that far north would leave
Lake Michigan ports exposed to Canadian bombardment
attacks, and any delay in the operation would
risk running afoul of the notorious Lake
Superior fall weather.
In Operational
Scenario 4 “Niagara
Falls,” the Americans follow
their seizure of the Trent-Severn canal at
Midland with an attempt to bottle up the
Canadian Lake Ontario fleet completely by
seizing the Welland Canal linking Lake Ontario
and Lake Erie.
Operational
Scenario 5 “Fort Churchill” presupposes
that the Canadians were able to hang onto
the canal at St. Mary’s, and that overland
invasions by the U.S. Army have failed to
cut Canadian troop and supply movements in
the interior. The Americans decide that the
best way to cut Canada in two is by an amphibious
invasion of the Canadian North Shore ports
on Lake Superior, followed by an overland
march to seize the Hudson’s Bay supply
port at Fort Churchill. Success rests on
an American victory over the Canadian Lake
Superior fleet and preventing the Canadian
Lake Huron fleet from entering Lake Superior
or countering the invasion by ravaging the
Lake Michigan coast.
Operational
Scenario 6 “Disaster Relief” presupposes
that the Americans destroyed the Canadian
Lake Superior Fleet and that two of the four
Canadian North Shore ports have been captured
while the others are holding out under a
blockade. The Canadians seek to prevent the
all-out invasion of Central Canada by sending
an invasion force through the St. Mary’s
canal to resupply the blockaded ports and
retake the captured ones.
 Operational
Scenario 7 “Politics by
Other Means” celebrates the
current election season by showing what political
meddling can do to even the best-laid war
plans. The American Lake Huron Fleet tries
to lure its Canadian counterpart into a grand
battle and destroy it. The Canadians seek
to thin out the American battlefleet by bombarding
ports along the Lake Huron and Michigan coasts
to force American politicians to demand the
U.S. Navy call ships in for coastal defense
duty.
Finally, Operational
Scenario 8 “Raiders
on the Storm” celebrates the
fact that wars almost never go according
to plan, no matter what the politicians say
about coming home by Christmas. It’s
November 1921 and the U.S. Army has taken
all the Lake Superior ports except for St.
Mary’s, but is
bogged down in the vast interior. North Woods
partisans are sabotaging the rail lines from
Duluth, and air supply alone is unable to
feed an army in that day and age. So, the
only hope of keeping the Doughboys fed and
warm over the brutal Canadian winter is a
constant line of merchant ships crossing
Lake Superior until ice and bad weather force
them to stop. This situation is a perfect
one for the Canadian Alberta-class
lake battleship to exploit, as its high speed
makes it a formidable merchant raider.
As mentioned previously, designer Milan
Becvar has written plenty more scenarios
for U.S.
Navy Plan Crimson including two
campaign games. We’ll be sending them
out to the Gold Club members as we get time
to playtest them, along with variant rules
to make your Great Lakes wargaming experience
even more hardcore.
Not a Gold Club member
yet? Join now and get U.S.
Navy Plan Crimson as soon as we get your membership! |