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While we work to finish off our announced
games, we're also thinking about what we're
going to do next. We're not going back to
the Classic Wargames model again, so instead
we need to know what you want for both our
regular line and limited editions.
a list of projects we've looked at —
some designed by staff, some by outside designers.
This isn't everything we're considering,
or planning to make, but is a pretty good
representation. Please vote just once,
on a scale of 1 through 5:
1 = I would rather eat a bug than see this
3 = It sounds good to me and I plan to buy
5 = I would give anything you asked to own
this game. By selecting number 5, I am promising
to pre-order it from you the moment you so
command. Please make this game!
Want to tell us more? Please use our Contact form — we
want to hear from you!
Age of Sail: The Trafalgar Campaign
This is the game the staff has clamored
for: the operational/tactical approach of
Great War at Sea carried back to 1805.
The game covers Nelson's hunt for Villeneuve,
with emphasis on making contact in port areas
and choke points. When the enemy fleet is
found, play moves to the tactical map. Ships
are shown in 3/4 view, on the huge counters
we used for Zeppelins.
Armor at Dawn: The Battle
of Cambrai 1917
Sequel to They
Shall Not Pass,
with British tanks making their first attack
against the German lines. It's a small-box,
$19.99 Quick-Play game.
Constantine: The Campaign for Rome,
Rome's Christian would-be emperor squares
off against Emperor Maxentius in both a
campaign game and the Battle of Milvian
Bridge. This would be a fairly small game,
Day of the Blackbirds: Kosovo 1389
Taking the Grand
to a medieval battle, Day of the Blackbirds is a game similar to Rome
at War, in which
Prince Lazar's Serbs face the Ottoman Turks
on the Kosovo Polje in 1389. The Serb defeat
would touch off six centuries of bloodshed
and horror. Small-box game for $19.99.
De Gaulle's Battle
At the end of May 1940, the British 1st
Armoured Division attacked German spearheads
at Abbeville. The next day, French Col.
Charles de Gaulle flung his newly-organized
4th Armored Division at them as well. The
uncoordinated attacks slowed the Germans
for a time, but could not ultimately stop
them. Battalion scale, and likely $19.99
in a small box.
Erwin Rommel forces the 7th Panzer Division
across the Meuse. This game uses the same
system as that above, and is about the same
Great War at Sea: U.S. Navy Plan Crimson:
War on the Great Lakes, 1920.
Milan Becvar posits a Canadian-American
naval war on the Great Lakes. It stretches
the bounds of alternative history toward
fantasy, but it does come with a massive
count of scenarios (100-odd) yet would probably
be a 29.99 package.
Great War at Sea: Operation Matador
British and Japanese fleets clash in the
1920's, in a game based on the British "Matador" plan
to defend Singapore and Malaya from "a
northern power." This would be a full-sized
GWAS game loaded, as usual, with unusual
ships and planes.
Great War in the Air: Skies on Fire
The follow-up to Great War at Sea: Zeppelins,
using the same air system with the large
zeppelin pieces to re-create the German air
raids on London.
Imperial Russia: The East Front,
A strategic game similar in size and
scope to Defiant Russia, with Imperial
German and Austro-Hungarian armies facing
the Tsar's masses from Bukovina to the
Baltic. Units are corps, game is small
box size and price.
This would be a sequel to the very successful
of Death, covering the planned
British 1941 (Operation Cordite) and 1943
(Operation Accolade) invasions of the Italian-held
island in the eastern Mediterranean. It
also includes the planned 1943 Turkish
assault on the island. It would be a larger
game than Island of Death, as Rhodes is
a much larger island, but otherwise very
similar. This was originally planned as
a Classic Wargame proposal.
Ironclads: Divided Waters
World-wide commerce raiding during the
American Civil War, with a strategic approach
similar to Cruiser
Warfare and the
tactical system and gigantic counters from
Panzer Grenadier: Across the Rhine
The final battles on the Western Front,
1945, as the Allies storm into Germany.
These are rarely seen in wargames yet include
fierce fighting at places like Remagen
or Paderborn, and the dramatic Operation
Varsity airborne assault. This would be
a large, Road to Berlin-sized game.
Panzer Grenadier: Border Incident
In 1938, the Japanese and Soviets fought
a series of fierce battles over a small
piece of ground along the border between
Korea and the Soviet Maritime Province.
Politics limited the fighting to a carefully
prescribed area, with both sides following
the strictures so that there is a true "edge
of the world" feel to the game. This
was actually the first Panzer Grenadier game ever designed, with a "historical" map.
It would probably retail for $29.99.
Panzer Grenadier: Philippines
This would cover the 1941 and 1942 battles
on Luzon and other islands, with Japanese
invaders facing American regulars and National
Guardsmen, Philippine National Army troops
and hardened Philippine Scouts. There are
even American cavalry units. A full-sized
game, due for a better title.
Panzer Grenadier: Road to Stalingrad
The 1942 follow up to Eastern
with 75 scenarios, eight maps and
piles of counters. The Royal Hungarian
Army is present, along with a huge selection
of German and Soviet troops. It would retail
for $74.99 under our current price structure.
Potato War: The War of the Bavarian
Frederick the Great's last campaign began
when the Austrian Emperor Joseph II hatched
a plan to trade the Austrian Netherlands
to the Wittelsbach family in exchange for
Bavaria. While this would decrease Austrian
revenue, it would give the Habsburgs a
more compact and easily-defended core territory.
The Prussian soldier king could not tolerate
an improved position for his old enemies,
and together with Saxony the Prussians
declared war on Austria.
Drawing heavily on designer Dave Murray's
new operational system for our Rome
at War series, this game features two different
levels of detail much like our naval games.
There's a point-to-point map of the campaign
area in Bohemia, Silesia and Saxony, on
which players maneuver their leaders. Each
leader controls an army of a composition
unknown to his or her opponent except through
Red Heroes: The Defense of Volokolamsk,
A small-box game, using the same game
system as Tiger
of Malaya, on the
epic Soviet stand of November 1941, when
the commissar V.K. Klochkov exhorted the
Twenty Nine Heroes to remember that, "Russia
is huge, but there is nowhere to retreat.
Moscow is behind us."
Second World War at Sea: Plan Orange
American and Japanese fleets fight for
the Philippines in 1930. Aircraft-carrying
zeppelins. Do you really need to know more?
Second World War at Sea: Aleutian
The Aleutian campaign. Can be linked
together with Midway to present the full
Japanese operational plan at once.
Second World War at Sea: Z-Plan
Giant German battleships face off against
American and British foes over the Canary
and Azores Islands. Two operational maps,
piles of counters, jet planes.
Second World War in the Air: Targeting
Takes the SWWAS air system to a pure
air environment, with bigger counters (Panzer
Grenadier size) and some system tweaks.
Six Days of War: The 1967 Arab-Israeli
The game uses chit or card play to simulate
the diplomatic run-up to war to determine
both sides' political and military standings.
Card play continues, albeit to a lesser
extent, once war breaks out. Players can
win politically as well as militarily,
so it is possible for one side to "win
big," tie or both lose entirely.
Soldier Emperor: Edition Napoleon
The game returns, with a huge array of
scenarios (1792 through 1816), new campaign
games, new maps (two of them: Europe in
1792, and Europe in 1805) and many new
Maria Theresa fights off the Prussians,
in this 1740 sequel to Soldier
Kings. Also features the
1735 War of the Polish Succession. Same
size and price as Soldier Kings.
Western Desert Force
Axis and Allied armies roll back and
forth across North Africa in this sequel
Russia. A small box game,