Leyte
Gulf:
Second-Generation
Japanese Aircraft
Leyte Gulf
is about to end its early commitment
phase, and we’ve been hard at work on
this game. Kevin Canada has put in an enormous
effort to build an aircraft database, and
Peggy Gordon and Shane Ivey are busily turning
that into counters. Here’s a brief look
at just a few of the new aircraft types, and
the older ones still present.
While the Second World War at Sea series
has concentrated on the Pacific Theater of
Operations, the games released so far all
take place in the first year of the war. SOPAC,
Eastern
Fleet, Midway
and the upcoming Strike South
all wind up their scenarios before the end
of 1942.
In each game, Japanese carrier air power
is crucial to the Japanese player’s
success. In the first four games, the Japanese
player wields the same mix of aircraft that
carried the Imperial Navy from victory to
victory.
A
Zero buzzes the South Pacific
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The standard Japanese fighter is the A6M
Zero-sen. This is a solid airplane for 1942,
with performance superior to many of the planes
it will meet. The American F4F Wildcat is
a match in air-to-air combat, but has much
shorter range than the Japanese plane. The
Zero is definitely superior to anything the
British player can put into the air in Eastern
Fleet.
The Zero remains the standard Japanese fighter
in Leyte Gulf as well, despite American
deployment of new and much more powerful machines.
Japan had its answer to them, the A7M “Reppu”
(“Hurricane”), known in Allied
code as “Sam.” The Japanese Navy
issued its request in July 1942, but engine
changes delayed the flight of the final prototype
until October 1944. The result was a big,
fast fighter with good high-altitude performance
and powerful armament (four 20 mm cannon).
But more problems ensued when an earthquake
destroyed the engine factory and B29 raids
smashed the aircraft plant. Only one production
aircraft would be completed by war’s
end.
Leyte Gulf will include this powerful
fighter anyway, to give the Japanese player
something to match the awesome U.S. aircraft.
With better luck the A7M could have been at
Leyte Gulf to meet the Americans, though Japanese
industry was not up to producing them in huge
numbers and the Navy’s training establishment
lacked the capacity to fill the cockpits with
skilled pilots. But these problems would not
be fully understood until after the war, and
American planners had to be wary of Japanese
capabilities.
In the 1942 battles, Japanese carrier striking
power came from the D3A1 “Val”
dive bomber and B5N2 “Kate” torpedo
plane. These were older but rugged types,
though not as out of date as their appearance
implied. Their good performance shocked Allied
observers in 1941 and 1942, understandably
since Japanese carriers had operated a biplane
dive bomber as late as 1940. This rapid improvement
also led the Americans to be wary of further
Japanese developments.
A
D4Y |
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The Americans had reason for their suspicions,
as a new dive bomber had entered service in
1942, the Yokosuka D4Y Suisei or “Comet.”
A small handful even appeared at the Battle
of Midway in a reconnaissance role. But a
weak airframe kept the plane from fulfilling
its attack role for almost two more years,
and by the time the Comet flew the days of
Japanese carrier offensives were almost over.
The Japanese carriers operated airgroups consisting
almost exclusively of fighters in the 1944
battles.
Even as they worked to make the Suisei combat-capable,
the Japanese had new and even more powerful
attack planes on the way. The Nakajima B6N
“Tenzan” or “Heavenly Mountain”
made its first appearance in combat in 1943,
over the upper Solomon Islands. Known as “Jill”
in the Allied code, it was superior to the
Kate, but Japan had a plane still better already
in the works.

Japan’s
Shooting Star
Aichi had worked with German firms before
the war, and that influence was clear in the
firm’s B7A “Ryusei” (“Shooting
Star”). The Ryusei was a big plane,
stretching the limits of Japanese carriers,
and while it carried almost the same weapons
load as the Heavenly Mountain it had outstanding
performance. Known as “Grace”
to the Allies, the plane could be used as
a torpedo or a dive bomber. While the plane
had its first test flight in 1941, it did
not become operational for several years due
to engine troubles and only 114 saw service.
With a powerful armament for an attack plane
(two 20 mm cannon in her wings), maneuverability
equal to the A6M, and range matched by few
single-engine aircraft, this plane would have
been a formidable foe at sea.
These are just a handful of the Japanese
aircraft types present in the game. Keep watching
this spot for more development updates.
Mike Bennighof
November 2004
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