| The
Reign in Spain
By William Sariego
September 2008
Once upon a time in a land not so far away,
a well-known game designer came up with a
brilliant idea for a wargame on a global
scale. The designer was Rob Markham and the
game was Soldier
Kings,
based on the Seven Years War, not just in
Europe but showcased as the first true world
war. That was in 2002 and the game was a
huge success, and spawned two direct offspring, Soldier
Emperor and Soldier Raj, and yet
a third, my own
Red Russia, as a distant cousin. Rob’s
system is playable, colorful and most importantly,
replayable! The latter is especially important
quality since most of us grognards have more
games than time to spend playing them!
As a testament to its popularity, Soldier
Kings is certainly no stranger to Daily Content
on the 119694_avalanche Press website. Doug McNair
began a
series of articles in fall of 2005
on each of the major powers in the game.
My piece today is obviously targeted toward
the Spanish player, a favorite of mine due
to heritage. Nothing I say will contradict
Doug’s excellent work, which is required
reading for its strategy. My piece simply
fills in a few technical gaps Doug did not
cover.
All the World's a Stage
The following chart details Spanish holdings
throughout the different regions of the map.
From this one can readily see some weaknesses
and strengths of the Spanish position.
| Name |
Region |
Resource |
Manpower |
Fortification |
Port |
| Philippines* |
Spice Islands |
2 |
1 |
3 |
Yes |
| Texas |
Americas |
1 |
0 |
1 |
No |
| Mexico |
Americas |
3 |
1 |
3 |
No |
| Guatemala |
Americas |
2 |
0 |
1 |
Yes |
| New Granada |
Americas |
3 |
1 |
2 |
Yes |
| Venezuela |
Americas |
2 |
1 |
2 |
Yes |
| Rio de la Plate |
Americas |
2 |
1 |
2 |
Yes |
| St. Domingo* |
Americas |
4 |
0 |
2 |
Yes |
| Puerto Rico* |
Americas |
4 |
0 |
2 |
Yes |
| Florida |
Americas |
1 |
0 |
1 |
Yes |
| Cuba* |
Americas |
5 |
1 |
2 |
Yes |
| Galicia |
Europe |
2 |
3 |
2 |
Yes |
| Catalonia |
Europe |
3 |
2 |
2 |
Yes |
| Madrid |
Europe |
2 |
3 |
3 |
No |
| Granada |
Europe |
1 |
3 |
2 |
Yes |
| Cartagena |
Europe |
1 |
3 |
2 |
Yes |
| Majorca* |
Europe |
1 |
1 |
2 |
Yes |
Crunching the important numbers here, Spanish
areas yield a total of 39 Resources and 22
Manpower. Looking at the distribution of
the areas you see that the wealth is concentrated
in the Americas and the manpower in Europe.
You have no holdings on the African coast
or India and have no reason worry about those
regions. Areas indicated with an asterisk
are also islands, which have their own particular
vulnerability.
Not readily apparent is the importance of
Galicia. Northwest Spain contains the small
province of Asturias, ancestral home of the
Sariego family. A Spanish player who loses
that area in a game of Soldier Kings must
be forced to run the bulls with a sprained
ankle as punishment! On a more serious note,
Cuba is the Jewel of New Spain.

Here lies the center of your power. Of Arms and Men
For all its worldwide holdings, Spain does
not have an equally huge military to defend
them or expand the empire. Placement of your
initial forces is crucial, and will be determined
by pregame diplomacy and game strategy (who
are your friends and foes?).You have the
following at your disposal:
- Armies: Seven total, four At Start; strengths
are: 2 x 3-2, 2 x 2-1, 3 x 1-1
- Fleets: Five total, two At Start,
strengths are: 1 x 3-2, 2 x 2-1, 2 x 1-1
- Leader: One, available At Start:
Alvarez 1
- Provincial Armies: Three, none
At Start: 1 x 2-1, 2 x 1-1
The value of your starting forces is at
the whim of the draw, and you have more than
a few 1-1s in each type to depress the King.
You don’t get to build the Provincial
Armies unless you get that Event Card. Its
acquisition is a prime part of your strategy.
In trading make it known that you will pay
well in Resources and Manpower. Promise the
moon if need be, but try and get away with
giving up Toledo (Ohio, not Spain)! Just
remember to set aside the resources to fully
use the card. It will take 6 Resource and
15 Manpower to build the three Provincial
armies. At Start, the Spanish coffers hold
37 Resource and 28 Manpower. Note that this
is slightly different than your normal intake;
a few more able bodies and a little less
cash.
Seven Years and Eight Players?
If you are even worried about how to play
Spain well as a Major Power then one understood
prerequisite has been met; you have at least
six players around the table. Spain is the
sixth power added in a multiplayer game;
Holland and Turkey joining the party with
seven and eight, respectively. As Spain you
are happy to have the party stop at six players.
An active Holland is dominant in the Spice
Islands and will result in the rapid loss
of the Philippines. There will be little
you can do to prevent this, as the Americas
are the main colonial focal point of your
stretched military might.
The Armada Triumphant?
Doug’s suggestion of an early, concerted
attack on England in conjunction with Russia
and France is ideal. France is a great power,
but second fiddle to England in nearly every
respect, so will not take much enticement.
Russia, with loads of troops but little Resources
to build them, should respond well to Spanish
gold. If England is taken down a race for
VP’s will result for the Triple Alliance.
Russia needs 10, France 20, and you need
15 for Automatic Victory. Despite the lesser
number needed, Russia is hemmed in with enemies
on land and is the lesser threat to eclipse
you. France is a real threat, and if she
decides to turn on you things can get brutal
quite fast.
The English attack Havana, 1762.
They would be sorry. Once England is defeated where do you look
for the Victory Points? Doug recommends Italy,
and it is certainly a fertile ground for
conquest. However, this will bring you into
conflict with Austria and possibly Turkey.
I feel the New World is the best source,
while keeping a few armies at home in case
France gets frisky. Certainly go into Italy
if Austria is hard pressed against another
Power. Portugal certainly should be taken,
as Iberia belongs to Spain! Hopefully you
can entice a Minor Country to ally to supplement
your troops in Europe, and if you acquired
the Provincial Armies so much the better
for making the New World entirely Spanish.
If neither Russia nor France can be enticed
into an anti-Anglo alliance your tenure in
the game may be short. As Doug said, you
have a huge empire that is poorly defended,
and subject to being “nibbled to death
by cats." Your overseas areas mostly
have a fortification value of two, which
is certainly not going to withstand a serious
siege effort. Even though you cannot formally
ally with Britain, if France refuses an alliance
you can make it clear to England you won’t
mess with her colonies if yours are left
alone. It probably won’t work, but
if both France and England decide the road
to victory goes through your empire the game
is all but lost before it begins.
Conclusion
A campaign game of Soldier Kings is a serious
investment of time that is well spent. The
game is simple and represents the era very
well in its grandeur. If you haven’t
taken it off the shelf for awhile do yourself
a favor and do so. If you haven’t time
for the campaign game, the one-year scenarios
are viable means of honing your skills for
a campaign game, in addition to being fun
in their own right. And for those brave enough
to play Spain, Hasta la Victoria Siempre!
Buy Soldier
Kings now
and protect the glory of Spain! |