| Tactics
in White Eagles
Scenario 23: Polish Armor
Part 3: 1100
– 1145
By Doug McNair
April 2008
The Poles fight to hold the line near Piotrkow
in today’s episode of my White
Eagles Scenario
23 replay. As last episode came
to a close, the light tanks that followed
the German recon companies around the Polish
left flank took control of the southern towns
in the Polish rear. But they won’t
be able to hold them against the Polish reserves
unless the main German force can breach Polish
lines. Polish lines are holding due to poor
German artillery performance, the northern
German infantry battalion is bogged down
in a woods assault and the southern battalion’s
morale is cracking under Polish artillery
and opportunity fire. The Germans need to
infiltrate Polish lines and grab the unguarded
town hexes to the north before the Polish
reserves can finish off the tanks and recon
companies to the south.
The battle continues . . .
Turn Nine: 1100 Hours
The Poles win initiative by one activation,
and a porucznik brings a fresh INF platoon
into one of the northern woods assault
hexes while the Polish HMG unit there
tries but fails to recover. The lead elements
of the southern German rifle battalion
then make for the woods, trying to infiltrate
between the assault hexes there and the
Polish units in the fields to the southeast.
They make it through opportunity fire
and a demoralized INF unit recovers morale.

The Poles need to get their reserves north
fast, so the kapitan just outside the southeastern
town tries to finish off the demoralized
MTC unit in the assault there. He continues
to perform miserably, rolling a 1 on the
24 column and only scoring an M1 result.
But the Germans fail the morale check by
3 and take a step loss from compound demoralization
(1 Polish VP).
The PzII tank platoon that
took control of the southeastern town then
fires two shots point-blank at the Polish
tanks in the assault hex, and one shot rolls
a modified 11 to kill a Polish tank step
and demoralize the other (2 German VPs)!
Then the Poles in the assault hex northeast
of town roll a 5 on the 13 column to kill
the disrupted German armored car there and
destroy the other through compound demoralization
(2 Polish VPs), thus wiping out the last
of the German armored cars. But the Polish
leader and INF unit that wiped them out are
both disrupted in the process. The German
MTC unit outside the town recovers from disruption,
but its sergeant doesn’t.

Polish mortar fire against disrupted German
platoons from the southern battalion is ineffective,
and trailing elements of that battalion advance.
The Poles respond by pulling the center units
in the field northeastward to where they
can fire on the infiltrating Germans when
they advance next turn, while the rest of
the Polish units outside the field pull back
into it. The disrupted German platoons west
of the field recover morale, thus increasing
the number of units that can infiltrate next
turn. Polish offboard artillery fire hits
the just-recovered units, disrupting one
of them again.

The infantry company that piled into the
central assault hex in the northern woods
attacks the newly-reinforced Poles there,
while the German major leaves his lieutenant
in charge there and exits the hex so he can
jump into the assault hex to the south next
turn. The Germans no longer have morale superiority
in the assault due to the new Polish arrival,
so both sides roll on the 9 column and roll
a 4 for an M1 result. The porucznik and the
new Polish INF unit pass the check, but the
disrupted HMG is again disrupted and becomes
demoralized. One of the German INF platoons
becomes demoralized but the rest pass the
check.
The chorazy commanding the Polish left flank
leaves the swamps along with his HMG platoon
to join up with his kapitan and the two INF
platoons at the south edge of the board.
The reduced PzII tank unit holding the town
hex at the south edge opens up with opportunity
fire and rolls remarkably well, disrupting
the HMG unit as soon as it leaves the swamp.
But the AT gun in the swamps (which was activated
by the chorazy before he left) gets some
revenge by rolling a modified 10 against
the thin-skinned PzJrI tank destroyers west
of the swamp to kill one step and disrupt
the other (2 Polish VPs).

The lieutenant commanding the HMG platoons
of the northern rifle battalion has two HMGs
fire at the north end of the Polish line
in the woods while the third HMG platoon
and two PzIIIF tank units advance on the
woods. The porucznik and INF in the woods
withstand the M1 morale check from the HMG
fire, but the Polish tanks there hold fire
to see what the other German units do.
The
Polish tank unit in the central fields
moves two hexes west to a firing position
on the panzers that just advanced, placing
itself dangerously close to the southern
infantry battalion but also baiting the German
infantry to move toward it and into opportunity
fire range of the Poles in the southern swamps.
The turn then ends abruptly on a Fog of
War roll!

Turn 10: 1115 Hours
The Germans took many step losses last
turn and their initiative drops to 2. But
they win initiative by one activation anyway,
and the lead units of the southern infantry
battalion crash northeastward through the
woods toward the unguarded town. Polish
opportunity fire is ineffective, and the
tanks that moved out of the fields roll
a modified 9 and bounce shells off the
panzers that advanced to the edge of the
woods.
The other panzer unit takes two
shots at the Polish tanks at the north
end of the line, and panzer gunnery continues
to prove exceptionally accurate, rolling
a modified 10 to kill a Polish tank step
and demoralize the other (2 German VPs).
That’s very bad news for the Poles,
who hit the lead units infiltrating through
the woods with mortar fire and disrupt
one of them. Fire from the HMGs of the
northern battalion against the northernmost
hex of the Polish line is ineffective.
Polish offboard artillery fire disrupts
the other lead INF unit infiltrating through
the woods, and then the major jumps into
the southernmost assault hex in the northern
woods and adds his leadership bonus to
the assault. But German assault fire is
ineffective while the Poles fire brilliantly
on defense and disrupt one of the German
INF units in the hex and demoralize the
other. The turn then ends very early on
a Fog of War roll. The Poles are very lucky
that their artillery and mortar fire disrupted
the lead German units in the woods — otherwise
they’d have the jump on the Poles
next turn and would be on the way to reaching
the northeastern town before them.

Turn 11: 1130 Hours
Polish initiative drops by one to 2, and
the Germans win initiative by one activation.
The panzers at the edge of the northern
woods take two shots at the Polish tanks
in the open to the south, but this time
they miss. Polish mortars keep hitting
the lead German infantry in the woods
and demoralize one of them. The German infantry
in the kill zone west of the fields advances
directly eastward to engage the Polish
tanks and infantry in the fields. Opportunity
fire from the fields disrupts one of
the incoming units, and Polish offboard artillery
fire disrupts another.

German offboard artillery hits the hex on
the Polish extreme right in the woods and
rolls a 3 on the 42 column for an X result.
A Polish INF unit takes a step loss and the
other step is demoralized, the already-demoralized
tank unit in the hex is again demoralized
and eliminated, and the leader in the hex
is disrupted (3 German VPs).
The Poles need
to free up their southern reserves, so the
tank unit behind the southern swamps fires
at the reduced PzII in the town at the south
edge of the board and rolls a modified 10
to destroy it (2 Polish VPs)! That’s
bad news for the remaining units fighting
for the southeastern town, so the PzII tanks
there fire into the neighboring assault hex
to try and finish off the demoralized Polish
tanks there. Their tank commanders all earn
Iron Crosses, as they again roll a modified
10 and wipe out the Polish tanks (2 German
VPs)!
The kapitan in the assault hex doesn’t
want to wait around and get assaulted by
the panzers next turn, so he activates and
assaults the demoralized German MTC unit
in the hex. He continues to perform miserably,
rolling a 1 for an M result, but the Germans
do his job for him and fail the morale check
by 3 and die due to compound demoralization
(1 Polish VP).

With the smoke clearing from the devastating
artillery barrage on the north end of the
Polish line, the Germans start sending units
toward the Polish right flank. A captain
takes a German INF unit forward to an assault
position on the reduced,demoralized Polish
INF unit at the north end of the line. The
Poles respond by moving a reserve HMG and
INF platoon northeast, with the INF reaching
the northeastern town and the HMG nearly
getting there. A PzIIIF platoon moves to
join the German INF that moved adjacent to
the woods, and Polish INF and HMG units in
the southern swamps combine fire at the south
flank of the southern German rifle battalion
but are ineffective. The turn then ends on
a Fog of War roll.

Turn 12: 1145 Hours
German initiative is still just barely
hanging on at 2, but Polish initiative drops
to 1. But it doesn’t matter because
the Poles roll extremely well and beat
the Germans by 2 activations. The exposed
Polish tanks pull back into the fields,
and then the kapitan by the southeastern
town plunges in to assault the deadly-accurate
PzII tanks there. The tankers continue
to astound, rolling a 5 to disrupt the
attacking Polish INF while Polish fire
is ineffective.
German offboard artillery
fire and Polish mortar fire is ineffective,
and then German HMGs open fire on the
Poles at the north edge of the swamp and
disrupt a Polish INF there. Polish offboard
artillery fire is ineffective, and then a
combined German tank and infantry assault
hits the demoralized, reduced INF unit on
the extreme north end of the Polish line
and wipes it out (1 German VP). The porucznik
in the hex is demoralized but escapes.

The Polish tanks east of the swamp move
south and retake the town hex by the south
edge of the board before the Germans can
send their MTC unit there (+3 Polish VPs,
-5 German VPs). The German captain leading
the infiltration through the woods tells
his good-order units to advance while the
rest try to recover, and two units do recover
but two remain disrupted.
The pulkownik in
command of the Polish forces sends an INF
unit north on the road toward the northeastern
town, and the Germans send three PzI platoons
from the reserve eastward along the north
edge of the board. More Polish units at the
south board edge move toward the town there
in preparation for a long march north on
the road, and then a PzIIIF unit jumps into
the failing assault at the southwest edge
of the northern woods.
The AFV/Infantry bonus
puts the Germans back on the 9 column along
with the Poles, and the appearance of the
tanks seems to do the trick since the Germans
roll a 6 to kill one Polish INF step and
demoralize all the remaining Poles in the
hex (1 German VP)! But the Poles still
do very well on defense, rolling a 5 for
an M2 result that demoralizes the attacking
German INF. But luckily, the already-demoralized
German INF recovers, so it will be able to
add the combined-arms bonus next turn if
the Poles haven’t already fled the
hex.

The Poles pull their INF and HMG units into
the northeastern town, and three disrupted
German INF units west of the central field
all recover. The Poles in the field fire
point-blank on one of them but fail to shake
its morale, and three German HMG units head
northeast toward the corridor around the
northern woods. More Polish fire at the units
west of the field is ineffective, but the
kapitan commanding the field position recovers
morale.
The Germans in the last remaining
assault hex in the northern woods attack
again, and they eliminate the reduced Polish
HMG unit there due to compound demoralization
(1 German VP). The Polish defense disrupts
the German lieutenant but does no harm
to the units there, but the already-demoralized
German INF fails to recover and flees the
hex.

The porucznik at the north end of the swamps
combines fire on the south flank of the southern
German rifle battalion, but the fire is ineffective.
German offboard artillery fire hits the swamps
and rolls a 12, killing a Polish INF step
but failing to shake the morale of either
target unit (1 German VP). Units on both
sides make recoveries and ineffective bombardment
fire, and the sergeant by the southeastern
town is still unable to recover morale but
sends his MTC unit to block the road north
from the town at the south edge of the board.

The turn then ends on a Fog of War roll.

The third hour of battle has been the bloodiest
by far, with the Poles taking numerous step
losses but managing to slow the German infiltration
through the woods long enough to get some
forces to the northeastern town. This is
a good thing, because the north flank of
the original Polish line is all but gone,
and there is nothing to stop German tanks
from speeding eastward on the north edge
to hit the eastern towns from the north while
German infantry hits them from the west.
The Poles have recaptured the town hex at
the south edge of the board, but the last
of the German recon units and their supporting
tanks are still doing a great job of tying
up the Polish reserves down there. If the
MTC unit can hold the road against the Polish
tanks and infantry, the southern Polish reserves
won’t make it to the main scene of
action for at least another hour, and by
then it may be too late.
The VP score stands at Poland 38, Germany
40. The Poles have closed the gap a bit,
but they need to do a lot more damage to
the Germans before they reach the towns if
they’re going to win on VPs. Can they
do it? Tune in next time and find out!
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