Kevin Nikolai’s
Byzantine Panzer Corps
Every so often, we get requests for Daily
Content. Not very often; the website stats
show that many thousands of you read these
things, but very few tell us anything about
them. One of the stranger requests we receive
is for “alternate history” variants
for our historical boardgames.
An
assault rifle completes the ensemble.
It’s been our take ever since we started
the company that ALL wargames are alternate
history. We present the situation, but the
players make the choices. The moment a player
makes a choice different than the historical
actor, the game no longer reflects “history.”
Instead, it’s our job in designing the
games to follow these alternate paths and
make sure the game’s underlying model
remains workable. Given that players have
the benefit of hindsight, it’s not surprising
that they often make better choices than their
historical counterparts.
When gamers speak of “alternate history,”
they’re usually using the science-fictional
sense of the term. And in the wargame field,
they’re usually speaking of a particular
genre, one dominated by formulaic potboiler
wish-fulfillment-fantasies long on battlefield
action and short on characterization, with
male heroes capable of prodigious sexual feats
well into their 60’s. An “alternate
history” game under that definition
is actually a fantasy one, where conditions
are considerably altered from those of reality.
We get two basic requests along these lines:
• What if the South won the American
Civil War and fought the Union again in the
20th Century?
and
• What if the Byzantine Empire survived
into modern times?
The first of those is, well, insane. The Confederate
States had no chance to defeat the Union short
of direct intervention by ray-gun-wielding
space aliens.
The second of those is, well, insane. When
the Byzantine Empire fell in 1453, it had
already survived well beyond any reasonable
limit. It was doomed the moment the first
Turkish soldier crossed into Europe 70 years
earlier. Survival would have required holding
the line against the Islamic world several
centuries earlier – not an impossible
task, but one that completely alters the subsequent
course of human history. Western civilization
developed in large part due to the “Turkish
threat.” Removing that part of the equation
alters things completely.
But gamers, they want their bizarre variants.
And at least these are only weird, not disturbing
like the neo-Nazi wetdreams that actually
got published at the end of the last century.
Long live weirdness! We’ll add the Byzantine
Empire to the 1939 scenario of John Prados’
Third Reich. Byzantium’s capital is
Istanbul (Constantinople) and its territory
consists of all hexes of Greece and Bulgaria,
plus European Turkey, Rhodes and Cyprus. The
Empire is worth 50 BRP’s. Turkey’s
forces and BRP value are unaltered.
Remove all Bulgarian and Greek forces. Replace
them with initial forces of 12 x 3-3 INF,
2 x 4-5 ARM, 6 x 9 fleets and 2 x 5-4 TAC.
Byzantium cannot be influenced by Major Powers,
and like other minor neutrals without diplomacy
tracks only enters the war if attacked.
You can download these pieces here. |