Great War at Sea: Airships
For a brief period, Ferdinand Graf von Zeppelin's giant floating
cylinders seemed poised to play a major role in naval warfare. But
just as the technology matured, high-performance aircraft, a spectacular
accident caught on film and the Great Depression combined to bring
an end to military and most civilian use of the rigid airship.
Airships is a supplement for our Great
War at Sea series of games, building on the popular Zeppelins
to take a further look at lighter than air operations. There are
ten scenarios, or separate game situations, based on missions that
took place or could have taken place. All are by Ernie Wheeler.
This
module is not playable by itself, but requires ownership of our
Zeppelins supplement and Jutland and Mediterranean
games to play most of the scenarios, and our U.S. Navy Plan
Gold game and Sea of Troubles and Dreadnoughts supplements
to play all of them. Each scenario has its own card in a spiral-bound
booklet, just like Panzer Grenadier's popular
North Wind and Edelweiss
supplements.
This item is no longer available.
Links:
STK # APL1803 (print); APL1539 (digital)
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