| Summer
Fury
By Mike Bennighof, Ph.D.
February 2006
Our Winter
Fury game covers the 1939-1940 battles
of Tolvajärvi and Ilomantsi, fought to
the northeast of Lake Ladoga. Finland lost
the Winter War, or Talvisota, but returned
to battle 18 months later in what Finns called
the “Continuation War,” or Jatkosota.
The Finns attacked on multiple fronts, including
the old Tolvajärvi battlefield. They
sent the elite brigades of “Group O”
sweeping forward on a drive toward Petrozavodsk,
capital of the Soviet republic of Karelia.
The Finns met stout opposition on the same
gound over which they’d fought in the
Winter War. The 71st Rifle Division faced
the elite 1st Jäger Brigade and the German
163rd Infantry Division. After fierce fighting,
the Germans and Finns finally pushed the Soviets
back and resumed their drive. Unhappy with
the performance, the Finns claimed the German
division was “not up to Finnish standards,”
but quietly sacked 1st Jäger Brigade’s
commander and replaced him with the very aggressive
Col. Rubin Lagus (always referred to in German
communications as the less-Jewish-sounding
“Ernst” Lagus).
This variant scenario uses the map from
Winter Fury and a
new set of pieces provided here.
Special Rules
1. Hexes numbered xx27 or greater are not
in play.
2. The Finnish player uses two FULL, one
ATTACK and one CHOICE chit from the Winter
Fury counter mix. These may only be used
to activate Finnish units. The Finnish player
uses the provided chits to activate German
units. All German units are controlled by
the Finnish player. The Finnish player picks
five chits each turn, at least one Finnish
and one German. The Soviet player uses the
four chits from the 139th Division in the
Winter Fury counter mix, and may place
three of them in the container each turn.
3. Counter Mix. Only the units in the download
are available; do not use any from the Winter
Fury set except those noted above.
4. Every hex on the map begins under Soviet
control.
5. Weather. Ignore the weather. There are
lots of mosquitos.
6. Terrain. Movement costs in forest are
reduced to 2 for foot units, 1 for light infantry,
and 4 for motorized units; movement costs
for hills are reduced to 3 for foot units,
2 for light infantry and 5 for motorized units.
Stream hexsides add one for foot units (including
light infantry) and two for motorized units.
7. Waters Unvexed. Movement across lake hexsides
is prohibited for all units.
8. Stacking. Finnish and German units may
not occupy the same hex.
9. Supply. Finnish units may not trace supply
to a town hex or to hex 5034. German units
must trace a path of no more than eight hexes
in length to their HQ or hex 5020. To be supplied,
the German HQ must trace a path no longer
than eight hexes to a road that leads to hex
5020 (forest hexes count double). To be supplied,
the Soviet HQ must trace a path no longer
than eight hexes to a road that leads to hex
1007 or 1026 (forest hexes no longer count
double).
10. Game Special Rules. Ignore Panssari Panic,
Ice Roads and Ski-Capable Units. Units may
not build fortifications.
11. Game Length. The game lasts for 12 turns.
12. Victory. The Finnish player wins if at
the end of play a line of Finnish- or German-controlled
road hexes can be traced from hex 5020 or
4301 to hex 1007.
Soviet Forces
Set up all units first, in any hexes numbered
36xx or lower. Only the units in the download
are available; do not use any from the Winter
Fury set. Five fort markers (all available
in the Winter Fury set) may be placed in forest
hexes containing Soviet units. They may not
be placed in adjacent hexes.
Finnish Forces
Only the units in the download are available;
do not use any from the Winter Fury set.
All Finnish units enter on Turn One at hex
5020.
All German units enter on Turn One at hex
4301.
"Summer Fury" requires a set of
70 new counters. You can download
the new counters here. |