| 'U.S.
Navy Plan Gold'
Developer's
Preview
By Doug McNair
August 2006
Alternative history is the guilty pleasure
of all wargamers. In a recent e-mail, a fan
of Great War at Sea and Second World
War at Sea wrote that on occasion he would
simply set up two huge fleets and throw them
at each other to see what would happen. Something
tells me this behavior may be more prevalent
than all would be willing to admit. So when
I started developing U.S.
Navy Plan Gold, I wanted to make sure
players had maximum flexibility to explore
all variations on what a war between the U.S.,
France and/or Weimar Germany could look like,
from small-scale merchant raiding all the
way up to simultaneous invasions of rich foreign
territory.
Three-Way War
The Caribbean offers players a host of lightly-defended
and valuable strategic objectives, all within
a short distance of each other. Inject three
very different navies into this setting and
you’ve got the ingredients for a fascinating
mix of scenarios.
The
United States Navy is large and powerful,
but spread very thin to protect the all the
U.S.-controlled ports in the region. The French
fleet of dreadnoughts and battle cruisers
outguns its U.S. counterpart but is hampered
by low fuel capacity and a dearth of coaling
ports. And while Weimar Germany can field
only two battle cruisers and two light cruisers,
they are fast and powerfully armed, and thus
well equipped to wreak havoc on the rich American
and French merchant shipping lanes around
Florida, Cuba, Martinique and the Panama Canal.
To highlight the differences between the
opposing fleets in Plan Gold, I mandated
the use of the fuel consumption rule (which
is normally optional). This requires invasion
fleets inbound from France to stop at Port
Louis or Martinique for refueling, or to attempt
entry at a neutral port and purchase fuel
before heading on to their invasion targets.
This gives American defenders an extra opportunity
to hit the French before they reach land,
and lets the French do a bit of deception
by splitting their inbound fleets and sending
them to various ports so the Americans won't
know from where the invasion is coming.
To compensate for low French fuel capacity
I also imported the supply mission from Bismarck,
which allows colliers and oilers to set
up and move off board like raiding fleets.
This allows raiders to burn the fuel they
need to locate and chase down American merchant
ships on the Merchant Location Table, then
disappear and link up with hidden colliers
and oilers so they can refuel and raid again.
But while this gives the French and German
players a freer hand, they have to walk a
tightrope of keeping their supply ships away
from American patrols while not straying too
far from them with their raiders. A French
or German player who puts his supply ships
in harm’s way can easily lose them and
find his raiders caught too far out to make
it back to port before running out of fuel.
Operational Scenarios
“Operational Scenario 1: French Invasion”
gives the French player ample opportunity
to exploit the main American weakness of being
spread too thin to cover the entire Caribbean
basin. As the scenario’s historical
notes state, “Defending key United States
possessions from enemy invasion, in particular
the Panama Canal, obsessed American war planners.
The canal represented an enormously valuable
strategic asset, but also a liability as it
tied hemispheric defense plans to one location.”
The
French player starts with an invasion fleet
having arrived at Martinique, but he has complete
flexibility as to where to send it. Taking
the Panama Canal would be a huge coup, but
so would taking Puerto Rico or mounting successful
attacks on the U.S. mainland. The American
player has to keep the French from mounting
successful invasions at key points while at
the same time guarding against French merchant
raiders inflicting a massive blow to U.S.
Caribbean trade.
“Operational Scenario 2: Plan Gold”
presents the U.S. response to French threats
in the region. The Navy planned to send the
Marines to conquer Martinique and Guadeloupe,
thus depriving the French of their only ports
and coaling stations on the west side of the
Atlantic. But the historical Plan Gold didn't
go into much detail as to how such a war would
be fought, nor did it have detailed plans
as to how to deal with a French counter-invasion.
So I let the American player choose between
three different war plans, each of which relies
on differing levels of overt and covert action
to get the Marines in and consolidate their
defensive positions before the French counter-invasion
arrives.
Send in the Marines!
The scenarios that focus on French and German
commerce warfare let players explore all possible
strategies for disrupting U.S. trade, with
and without convoy systems in place, and with
and without aircraft carriers for scouting
and air-strike duty. Political meddling plays
a big role here. French and German bombardment
of American ports can force the U.S. Government
to call in ships for coastal defense duty,
or it can cause public outcry and demands
for retaliatory raids against Martinique and
Guadeloupe. Or it can cause both at the same
time.
As
always, such meddling just makes the job of
the American commanders harder, so the French
and Germans can stretch the Americans in multiple
directions by going in for coastal raids and
waiting for the political fallout before attacking
on the high seas. There's even a three-player
scenario that lets Germany dive into a conflict
between France and America, laying waste to
both their merchant shipping to get a leg
up on them in the post-war world.
French designs on other Caribbean targets
like Hispaniola, Cuba and the rich Venezuelan
oil ports drive the remaining scenarios.
Given the potential for simultaneous French
and American invasions of multiple islands
and ports, I added rules for ground combat
between landing forces and garrisons. Simple
“roll for sixes” combat between
opposing ground forces gives players more
options for mounting and relieving invasions,
thus adding more variability and realism to
the game.
U.S. Navy Plan Gold gives players
plenty of variants and many tools and options
for achieving their objectives, and that gives
gamers lots of replayability for their money.
I hope you have as much fun playing it as
I did developing it. Enjoy!
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