| Tactics
in White Eagles
Scenario 23: Polish Armor
Part 4: 1200–1245
By Doug McNair
April 2008
Polish lines start falling back to the eastern
towns while the advancing Germans try to
beat them there in today’s episode
of my White Eagles Scenario 23 replay.
As
last episode came to a close, the Polish
right flank had all but collapsed and several
German infantry platoons were moving through
the woods toward the northern towns in
the Polish rear. Polish artillery had slowed
the advancing Germans at the edge of the
woods long enough for a few Polish platoons
to get to the northeastern town, but German
light tanks and recon units were still
tying up a good chunk of the Polish reserves
near the south board edge.
With Polish reserves
nearly tapped out and plenty of German
forces ready to circumvent the northern
woods and drive into the Polish rear, the
Poles need to pull their lines eastward into
the towns and hope that the German attack
will lose steam in house-to-house fighting
there.
The battle continues.
Turn 13: 1200 Hours
German initiative is still just barely 2,
but Polish initiative drops to zero due to
all the step losses they took last turn.
The Germans beat the Poles by two activations
and begin by hitting the center of the Polish
line with offboard artillery. The roll of
9 on the 42 column scores an M2 result which
disrupts one Polish INF unit in the central
fields and demoralizes another! That eliminates
most of the opportunity fire threat from
the field, and the German infantry company
west of the field advances northeast, with
one platoon initiating an assault against
a dug-in Polish INF unit to pin it down while
the other two make for the edge of the northern
woods. Neither side takes any damage from
the assault, and the Poles respond by moving
a northbound reserve INF unit into the northeastern
town.

German HMG fire against Polish units in
the swamps is ineffective, and then the Kapitan
in the central fields pulls back one hex
northeast along with his disrupted INF while
the demoralized INF in the hex he left recovers
morale. German offboard artillery hits the
Polish mortars in the eastern town, and one
of the mortars becomes disrupted. Then the
Porucznik at the north end of the swamps
moves east along with an INF and HMG unit,
but the reduced, disrupted Polish INF he
left behind fails to recover.

The German captain leading the infiltration
through the woods sends two INF platoons
to the east edge of the woods and sends another
southeast into the field to head off the
Polish units withdrawing through there. He
also helps two disrupted INF units in the
woods recover morale. The Poles respond by
pulling their only remaining good-order unit
in the center — the 7TPj tank platoon — northeast
to block the German advance.

A German combined tank-infantry force then
assaults the two demoralized Polish units
at the southwest edge of the northern woods.
The Poles are lucky that none of the German
infantry is good-order, but the one disrupted
INF is still able to combine with the Panzer
unit to get the combined-arms bonus. That
plus higher morale, a leader and demoralized
enemies pushes the assault up to the 24 column.
They roll a 4 for a 1 result that destroys
the reduced Polish INF there (1 German VP),
but the other demoralized Polish INF only
fails the M2 morale check by 2 and does not
suffer another step loss. The Poles do no
damage in return and the demoralized German
INF in the hex recovers morale.
The southern Polish reserves then start
moving north, with a Kapitan moving into
spotting position on the German MTC blocking
the road near the south edge. German tanks
and infantry start making their way around
the northern woods toward the Polish rear,
but a demoralized German INF unit that exited
an assault hex fails to recover and flees
north. Polish offboard artillery hits the
MTC blocking the road and disrupts it, and
more German units start circumventing the
northern woods. Polish tanks move east from
the southernmost town to a firing position
on the PzII tanks in the assault hex in the
southeastern town, and three PzI tank platoons
join the infantry force circumventing the
northern woods.

A Polish INF unit joins the tank at the
south board edge, making it through opportunity
fire from the disrupted MTC. Then the Germans
in the remaining assault hex in the northern
woods demoralize the last Polish INF unit
there while one German INF becomes demoralized
in the process. The disrupted Porucznik outside
the southeastern town sends his INF unit
into the town so it can join the assault
on the PzII tank there next turn (retaking
a town hex for Poland in the process; +3
Polish VPs and –5 German VPs), and
he recovers morale. The disrupted German
sergeant outside town once again fails to
recover morale.

Polish mortar fire is ineffective but the
disrupted Polish mortar unit recovers morale.
German mortar fire hits the disrupted Polish
INF unit still visible from the west in the
central field, and the Poles roll terribly
on the morale check and become demoralized.
The disrupted Polish infantry then assaults
the PzII tanks in the southeastern town,
but fire from both sides is ineffective.
The demoralized Polish INF unit in the assault
hex ath the southwest edge of the northern
woods fails to recover, exits the hex and
gets obliterated by a free shot on the 30
column from the Germans (2 German VPs). The
turn then ends with recoveries and redeployments,
and units on both sides pulling out of assault
hexes voluntarily (the dug-in Polish unit
that got assaulted in the field pulls out
eastward and makes the morale check from
the German free shot, and the PzII unit in
the southeastern town assault pulls out westward
to avoid almost certain death next turn from
tank fire and more assaulting Polish infantry).
The Poles take control of another town hex
for +3 Polish VPs and –5 German VPs.

Turn 14: 1215 Hours
German initiative keeps hanging on at 2
and the Germans once again win by two activations.
The Captain commanding the infantry companies
that infiltrated the woods activates,
sending one platoon to assault the Polish
units withdrawing through the field (to pin
them down) and sending the rest due east
to try and cut the road linking the two towns
there. Neither side does any damage in
the assault, but opportunity fire from
the Polish tanks that pulled east of
the field disrupts one INF platoon while
fire from the northeastern town disrupts
the Captain and the INF unit with him.

More HMG fire against the Polish units retreating
from the swamps is ineffective, and they
retreat farther eastward. German offboard
artillery fire and Polish mortar fire are
also ineffective, and more German offboard
artillery disrupts a Polish reserve INF unit
near the south edge of the board. Polish
offboard artillery is again ineffective,
and German tanks and infantry move east along
the north edge. Polish tanks and infantry
assault the German MTC unit blocking the
road near the south edge, but all that happens
is the Chorazy leading the assault gets disrupted.
More German tanks move east along the north
edge, and the Pulkownik moves his last INF
unit to the northern hex of the eastern town
to guard it and the mortars there against
the incoming Germans.

Three German HMG units head eastward along
the north edge while their Captain helps
a demoralized INF unit recover morale. A
Polish INF unit from the southeastern town
moves adjacent to the PzII that left the
town, but point-blank opportunity fire from
the PzII disrupts the INF. However, another
INF in the town recovers to good order so
one INF will be in an assault position next
turn if the tanks don’t retreat.

A good-order German captain moves out of
the northern woods to replace the disrupted
captain leading the advance toward the road,
and a Polish HMG moves north from the south
edge while the disrupted INF unit that was
with it fails to recover. Trucks carrying
German infantry and mortars move east along
the north edge, and the two Polish INF units
in the field pull out of the assault hex
there along with their Kapitan to join the
Polish tank platoon east of the field (the
German free shot as they leave is ineffective).
More German tanks move east, and the turn
ends on a Fog of War roll.

Turn 15: 1230 Hours
German initiative remains at 2 and once
again they beat the Poles by two activations.
German offboard artillery hits the three-high-stacked
northern hex of the eastern town, and
the roll of 11 destroys a mortar unit (1
German VP) but does not shake the morale
of either remaining unit. Then the replacement
captain activates and sends a German INF
platoon to once again assault the Polish
units withdrawing from the field while the
rest of the infantry rushes the eastern town.
The stack of units withdrawing from the
field has gotten quite strong (a tank
unit, one good order INF unit and a disrupted
INF), and the Poles all pass the M morale
check while the assaulting German INF
unit becomes disrupted.
But once again the Poles are pinned down
and can only creep eastward by withdrawing
from the assault hex. The lead German INF
platoon rushing the town takes it in the
teeth from point-blank opportunity fire from
the Polish INF there — it loses a step
to an X result (1 Polish VP) and the other
step becomes demoralized. Then the captain
leads another INF platoon toward the town,
but opportunity fire from the northeastern
town is equally deadly, rolling a 3 for an
X result that kills another German INF step
(1 Polish VP). But the Captain and his reduced
INF both make the M2 morale check and keep
moving, and they make it through continuous
opportunity fire right up to the town with
their morale unshaken. Another platoon brings
up the rear, and a third fails to recover
from disruption.

The Porucznik retreating from the Polish
center sends his INF unit northeast into
the town (before German offboard artillery
can hit it) and pulls back to the road with
an HMG. The PzII unit that pulled out of
the southeastern town then drives up to a
new roadblock position just two hexes south
of the retreating Porucznik.

Polish offboard artillery and German HMG
fire is ineffective, and a German INF near
the center of the board fails to recover
from disruption. The Polish AT gun at the
north end of the swamps misses the PzII that
just moved north on the road. German tanks
and infantry then round the bend near the
northeastern town, and opportunity fire from
the town is ineffective. Polish mortar fire
is ineffective, and more Germans come around
the bend. With reinforcements reaching the
southern town, the Poles who have been withdrawing
from assault hexes for the last two turns
decide to just let the 7TPj tank unit withdraw
(to gain a firing position on the PzII tanks
blocking the road) while the INF units in
the hex counterassault the Germans there
and act as a rearguard for the tank. Neither
side scores any damage in the assault, and
the turn then ends abruptly on a Fog of War
roll. That’s very bad news for the
Poles, who did not get a chance to move any
of their southern reserves northward.

Turn 16: 1245 Hours
German initiative drops to 1, but they
beat the Poles by two activations anyway.
German offboard artillery fire is ineffective.
The reduced good-order INF unit that
made it to the edge of town has little hope
of hurting the Poles in the town in an
assault, but if it just sits there it
will get demoralized or worse by point-blank
fire. So the Captain sends it into town
to pin down the Poles there while bringing
another INF platoon adjacent to town
and trying to get the demoralized INF unit
in the next hex to recover. The demoralized
unit does recover, but the defending
Poles roll extremely well, scoring an M2
result that disrupts the assaulting Germans.

The Polish AT gun battery at the south end
of the swamps fires long-range at the PzII
tanks on the road and misses. The Germans
know they’re just setting up a crossfire
bonus for the Polish tanks to the north,
so the panzers take evasive action and move
northeast to try to put the field between
them and the Polish tanks. The Polish tanks
use opportunity fire against the moving Germans
but miss.
The Poles then send a Porucznik and an HMG
unit north on the road into the eastern town,
and German offboard artillery is ineffective.
The Pulkownik commanding the Polish forces
then takes a fresh INF unit into the assault
hex at the north end of the eastern town
while the Polish mortars pull out of the
assault hex. Neither side does any damage
in the assault. The German tanks and infantry
near the northeastern town then activate,
with the one PzIIIF platoon moving past the
town to hunt Polish tanks while the three
PzI platoons, a German INF and a captain
dive into the only unoccupied town hex there
(for +5 German VPs and -3 Polish VPs). Point-blank
Polish opportunity fire against the advancing
infantry in the town scores an M1 result,
but the Germans pass the morale check.

Polish reserves to the south start recovering
morale and moving northward on the road,
and German HMGs make their way around the
northern woods while a German INF northwest
of the woods recovers to good order. More
Polish reserves head north, and German trucks
carrying mortars and infantry head east on
the north edge. The turn then ends on a Fog
of War roll.

So at the end of the fourth hour of battle,
the Poles have chased the Germans away from
the southeastern towns and have made a successful
fighting withdrawal into the northeastern
towns. But the Germans have cut he road linking
the two northeastern towns, so the three
platoons holding the northernmost town are
on their own with German forces rapidly arriving
from the north. The Poles are holding strong
in the next town to the south and the German
infantry rushing that town has taken a beating.
So, the panzers will need to take out the
Polish tanks to the west and then join the
assault on the towns to dig the Poles out
of there.
The Poles are still at a big numerical disadvantage,
but with the current VP score at Poland 43,
Germany 39, they can still win if they score
more VPs by killing German units assaulting
town hexes than the Germans gain by taking
town hexes. Can they do it? Tune in next
time and find out!
Click
here to order White Eagles now! |