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Division Marocain:
Additional Scenarios, Part Two

By Mike Bennighof, Ph.D.
September 2014

Note: Gold Club members have a last chance to pick up Division Marocaine by September 15th, 2014: click here to join!

We have four scenarios featuring the 1st Moroccan Infantry Division in our 1940: The Fall of France game, and one more previously presented as Daily Content. Yet you can never have enough excuses to deploy the beautiful scorchless, sootless and richly red Division Marocaine pieces specially provided to the Gold Club. So here’s one more scenario:

 

Scenario 52
Night Visions
28-29 May 1940
West of Lille
Following the retreat from Belgium, 1st Moroccan Division became divided, with most of its units at Dunkirk and three battalions (one from each regiment), the division staff and some supporting arms trapped in the Lille Pocket. On the night of May 28th, the Moroccans led a breakout attempt striking directly westward from the Lille suburb of Canteleu in an attempt to open a corridor to the Allied forces still holding out around Dunkirk.

Game Length: 26 turns

First Turn: 2200

Other: none

Elements, 7th Panzer Division
Enter anywhere on the south edge of Board 27:
6 x MTC
2 x HMG
1 x 81mm
1 x 75mm IG
1 x SK222
4 x truck

Leaders: 1 x MAJ, 1 x CAPT, 3 x LT
Initiative: 4
Morale: 8/7
Off-board artillery: none

Elements, 1st Moroccan Infantry Division
Enter anywhere on the east edge within two hexes of Hex 1309 (the road hex):
16 x ESC
4 x HMG
2 x 81mm
2 x 75mm
2 x wagon

Leaders: 1 x Colonel, 1 x Commandant, 3 x Capitaine, 5 x Lieutenant, 1 x Sous-Lieutenant, 1x  Sergent
Initiative: 2
Morale: 8/7
Off-board artillery: none

Special Rules
1. The German initiative is lowered by one for every four steps eliminated (trucks don’t count).
2. The Moroccan initiative is lowered by one for every six steps eliminated (wagons don’t count).
3. Visibility is two hexes for the entire scenario.

Victory Conditions
Players score victory points (VPs) as follows:
• One for each enemy step eliminated (trucks and wagons don't count).
• (Moroccan only) One for each step that exits the west edge by the end of play (artillery steps count double, wagons don't count).

Minor Victory: Achieve six to 10 more VPs than your opponent.
Major Victory: Achieve at least 11 more VPs than your opponent.
Any other result is a draw.

Conclusion
Seventh Panzer Division’s fast-moving lead elements got themselves into position in front of the Moroccans, and managed to turn back the attempted breakout after some heavy fighting. Resistance continued in the Lille Pocket until the 1st of June, when the garrison finally surrendered after running out of ammunition. But the 40,000 troops in Lille had held the attention of over 100,000 Germans including three panzer divisions, enabling many British and French troops to escape to Dunkirk.

Click here to order 1940: The Fall of France!

Mike Bennighof is president of Avalanche Press and holds a doctorate in history from Emory University. A Fulbright Scholar and award-winning journalist, he has published over 100 books, games and articles on historical subjects. He lives in Birmingham, Alabama with his wife, three children and his dog, Leopold.